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newsid userid timestamp news headline newstype gameid
4319 2 2004-01-22 16:00:22 <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> GemRB emulates BioWare's Infinity game engine (e.g. Baldur's Gate) <p> <em>Changelog:</em> <br> Changes since 0.2.2.6: <ul> <li>Several major crash bugs fixed <li>Audio and music enhancements <li>Added Travel Triggers support <li>Added Area Travelling (now you can enter doors, etc... :) <li>Several Cheat/Debug Codes Added <li>Scripting enhancements <li>Basic In-Game GUI for IWD, IWD2, PST, BG1 and BG2 <li>Added Dialog Support <li>Much more. The full list of changes can be found <a href="http://gemrb.sourceforge.net/modules.php?op=modload&name=News&file=article&sid=49&mode=thread&order=0&thold=0">here</a> </ul> GemRB: The Infinity Engine Clone 0.2.2.8 updated GemRB: The Infinity Engine Clone
4320 2 2004-01-23 08:09:07 <a href="/images/cuyo.png"><img src="/images/thumbs/cuyo.png" align="right" alt="" width="178" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Cuyo is a Tetris-style puzzle game for up to two players. The player controls falling blocks of various types which change with each level. For example, in the first level, the player has to connect differently colored cartoon faces to each other. When enough blocks of the same type are connected, they explode. Usually the level goal is to destroy a certain number of special blocks at the bottom of the screen; these special blocks explode when blocks adjacent to them explode (in some levels, only when this is accomplished through a chain reaction). Cuyo 1.8.1 new Cuyo
4321 2 2004-01-23 08:11:58 <a href="/images/dragonisland.png"><img src="/images/thumbs/dragonisland.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>under development<br> <em>Description:</em> Graphic RPG game. Under development. Right now you can only walk around in four small areas and look at the monsters etc. Dragon Island 0.03pre1 new Dragon Island
4322 2 2004-01-23 08:13:03 <a href="/images/doubledash.png"><img src="/images/thumbs/doubledash.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Double Dash is a split-screen multiplayer remake of the classic game Boulder Dash (aka. Emerald Mine or Rocks'n'Diamond). You have to avoid falling boulders, collect diamonds and exit the cave before your opponents. Double Dash 0.5.0 new Double Dash
4323 2 2004-01-23 13:16:59 <a href="/images/krconlinux.jpg"><img src="/images/thumbs/krconlinux.jpg" align="right" alt="" width="200" height="143"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Game server management tool <p> <em>Changelog:</em> <blockquote><i>This new version solves many bugs and improves a little the gui. The application is quite stable now, so I have decided to increase the version number to 0.2. It also adds a better compatibility with Wolfenstein - Enemy Territory, and now you can configure the location of the games to connect to the server you are monitoring.</i></blockquote> KRconLinux 0.2 updated KRconLinux
4324 2 2004-01-24 14:50:50 <a href="/images/addt_screen.jpg"><img src="/images/thumbs/addt_screen.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>board<br> <em>Description:</em> Two players ("red" and "green" take their turns on a 6x6 board. In the beginning the board is empty except for a red "1" in the upper left and a green "1" in the lower right. <p> Making a turn means setting one field of the board. Setting a field makes it assume the sum of the points of the 8 surrounding fields. But there is a catch: If the field is of the opponent's color, their score is subtracted rather than added. If the resulting score is positive, the field will get your color, else your opponent's color. The same happens to the global score, which is just a colored difference of the score of all fields on the board. If the score in the end is red, red wins. If it is green, green wins. If it is black (0), it is a draw. AddTraction 0.001 new AddTraction
4325 2 2004-01-24 14:54:57 <a href="/images/cylin1-.gif"><img src="/images/thumbs/cylin1-.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> Cylindrix is a 3-on-3 combat game with 360 degrees of freedom that is similar to Spectre VR but with a wider variety of ships, as well as the addition of drivers. Attack and be attacked from all angles as you battle in huge orbiting arenas that are each unique in physics, atmospheric conditions, and configuration. You must build your team from 37 warriors from 10 alien races and select from 8 vehicles, each with unique maneuverability, speed, and firepower. The graphics are good, although structure and ship graphics are a little too monotonous. Gameplay is fast and furious... so furious, in fact, that it is difficult to differentiate between friend and foe in the thick of battle. For those who are confident of their reflexes or have beaten Spectre and Battlezone, though, this game is worth a try. Cylindrix new Cylindrix
4326 2 2004-01-24 14:59:19 <a href="/images/connectfive.jpg"><img src="/images/thumbs/connectfive.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Place five pieces in a row on a 3d board <p> <em>Changelog:</em> <ul> <li>Filtering of moves for the computer player filtered too many causing bad plays. This was removed altogether until a better way of filtering can be done (this makes it a little slower). <li> A bug with the difficulty button was fixed.</ul> Connect Five 1.0.2 updated Connect Five
4327 2 2004-01-24 15:00:49 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Yadex is a Doom/Doom II/Heretic level (wad) editor for X. <p> <em>Changelog:</em> <ul> <li>improved handling of super imposed objects <li>added an alternative black-on-white color scheme <li>Doom: fixed linedef types 35, 36, 68, 70, 71, 79 and 98 <li>Heretic: many linedef and sector type fixes </ul> Yadex 1.7.0 updated Yadex
4328 2 2004-01-25 12:48:39 <a href="/images/twind_shot_1.png"><img src="/images/thumbs/twind_shot_1.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Description:</em> The object of the game is to remove all of the blocks from the screen before the time runs out. Two blocks are removed at a time, and must be of the same color. After completing a level, you will be rewarded with a bonus point for every tick left on the clock. For each level thereafter, the time to complete the the level will be shorter. Twin Distress 1.03 new Twin Distress