| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4278 | 2 | 2004-01-12 10:09:51 | <a href="/images/su27s.png"><img src="/images/thumbs/su27s.png" align="right" alt="" width="200" height="138"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Combat flight simulator <p> <em>Changelog:</em> <ul> <li>Server crash problem fixed <li>Joystick fixes(make sure you run jscal command to calibrate joystick before running YSFLIGHT[also config/ctlassign.cfg]) <li>Memory fixes <li>Semi-transparencies <li>Sub-window fix <li>Scenery lst/dir fix <li>Current command parameters are available at website </ul> | YS Flight pre-release | updated | YS Flight |
| 4279 | 2 | 2004-01-12 10:36:57 | <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> MOAGG is a 2D gravity game combining the idea and fun of several existing games, such as Space Taxi (C64) and Gravity Force (Amiga). <p> In currently two mission types (race, search&rescue), obstacles like magnets, black holes, laser gates, cannons and missiles have to be mastered. | Mother of all gravity games 0.2 | new | Mother of all gravity games |
| 4281 | 2 | 2004-01-12 10:52:08 | <a href="/images/hugs.jpg"><img src="/images/thumbs/hugs.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>kids<br> <em>Description:</em> Hugooski is a bear you move left and right, with the ability to jump and collect hearts to advance to the next level while trying to avoid falling objects. | Hugooski 0.1 | new | Hugooski |
| 4282 | 8 | 2004-01-12 15:59:19 | <a href="/images/sixthsplatter.png"><img src="/images/thumbs/sixthsplatter.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Puzzling game of dungeon exploration! <p> <em>Changelog:</em> <br> These things were fixed in 1.6.5:<ul> <li>BUG: Half-deleted levels <li>Pit corners incorrect when creating new room <li>BUG: KDD level 9 start text truncated <li>Sort holds and players alphabetically <li>BUG: Double click list box scroll button closes dialog <li>Active hold changes when another hold is deleted <li>BUG: End hold info lost <li>Add sound cues when room/level is copied <li>BUG: Can place wing on tar in editor </ul> <p>If you already have an earlier version of DROD 1.6 installed, you only need to download the new executable from SourceForge, gunzip it, and replace the old executable (drod.bin).</p> <p>Using the full installer will <b>overwrite</b> any existing data, so if you're using that to upgrade, remember to export your player and custom holds first.</p> | DROD 1.6.5: Architects' Edition | updated | DROD |
| 4283 | 8 | 2004-01-14 05:44:59 | <a href="/images/solarwolf.jpg"><img src="/images/thumbs/solarwolf.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> 2D frantic arcade game of collecting boxes and dodging bullets <p> <em>Changelog:</em> <ul> <li>Tons of new povray rendered graphics. <li>Deadly spike mines. <li>New powerup, "Combustion". <li>Tweaks the gameplay to be a little more frantic in harder levels. </ul> | SolarWolf 1.4 | updated | SolarWolf |
| 4284 | 8 | 2004-01-14 05:54:38 | <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Monte Carlo Roulette now has pseudo animation of the wheel spinning. <li>More code cleanup </ul> | GPC-Slots 2 0.0.9 | updated | GPC-Slots 2 |
| 4285 | 8 | 2004-01-14 10:32:01 | <a href="/images/SpaceHulk113.png"><img src="/images/thumbs/SpaceHulk113.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Port of the boardgame Space Hulk <p> <em>Changelog:</em> <ul> <li>New beta for network play (Should be at least playable now). <li>Corrects the bugs of rolling dice and genestealers with no orientation. </ul> | Space Hulk 1.5-beta1 | updated | Space Hulk |
| 4286 | 8 | 2004-01-14 10:34:59 | <a href="/images/windstille010.png"><img src="/images/thumbs/windstille010.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a classic jump'n shoot action game <p> <em>Changelog:</em> <ul> <li>One new level (quite large) <li>One new enemy <li>Support for laying bombs <li>Run and jump speed a bit tuned <li>Start menu <li>Level editor <li>Bonus screen with sketches <li>Configurable joystick/keyboard support <li>In-game music <li>glibc2.3 dependecy should be fixed </ul> | Windstille 0.2.0 | updated | Windstille |
| 4287 | 8 | 2004-01-14 13:06:08 | <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Clone of BBS Door game Trade Wars 2002 <p> <em>Changelog:</em> <ul> <li>Added Stardock with bank and ship shop. <li>Fixed various bugs. </ul> | TWClone 0.13 | updated | TWClone |
| 4288 | 8 | 2004-01-14 13:12:56 | <a href="/images/zinc.png"><img src="/images/thumbs/zinc.png" align="right" alt="" width="200" height="121"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An interactive fiction interpreter with map and cooperative multiplayer mode. <p> <em>Changelog:</em> <ul> <li>Fixes a couple of problems with the 1.02 release. <li>1.02 & 1.03 releases are now available in source-code form. </ul> | Zinc 1.03 | updated | Zinc |