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newsid userid timestamp news headline newstype gameid
4278 2 2004-01-12 10:09:51 <a href="/images/su27s.png"><img src="/images/thumbs/su27s.png" align="right" alt="" width="200" height="138"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Combat flight simulator <p> <em>Changelog:</em> <ul> <li>Server crash problem fixed <li>Joystick fixes(make sure you run jscal command to calibrate joystick before running YSFLIGHT[also config/ctlassign.cfg]) <li>Memory fixes <li>Semi-transparencies <li>Sub-window fix <li>Scenery lst/dir fix <li>Current command parameters are available at website </ul> YS Flight pre-release updated YS Flight
4279 2 2004-01-12 10:36:57 <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> MOAGG is a 2D gravity game combining the idea and fun of several existing games, such as Space Taxi (C64) and Gravity Force (Amiga). <p> In currently two mission types (race, search&rescue), obstacles like magnets, black holes, laser gates, cannons and missiles have to be mastered. Mother of all gravity games 0.2 new Mother of all gravity games
4281 2 2004-01-12 10:52:08 <a href="/images/hugs.jpg"><img src="/images/thumbs/hugs.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>kids<br> <em>Description:</em> Hugooski is a bear you move left and right, with the ability to jump and collect hearts to advance to the next level while trying to avoid falling objects. Hugooski 0.1 new Hugooski
4282 8 2004-01-12 15:59:19 <a href="/images/sixthsplatter.png"><img src="/images/thumbs/sixthsplatter.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Puzzling game of dungeon exploration! <p> <em>Changelog:</em> <br> These things were fixed in 1.6.5:<ul> <li>BUG: Half-deleted levels <li>Pit corners incorrect when creating new room <li>BUG: KDD level 9 start text truncated <li>Sort holds and players alphabetically <li>BUG: Double click list box scroll button closes dialog <li>Active hold changes when another hold is deleted <li>BUG: End hold info lost <li>Add sound cues when room/level is copied <li>BUG: Can place wing on tar in editor </ul> <p>If you already have an earlier version of DROD 1.6 installed, you only need to download the new executable from SourceForge, gunzip it, and replace the old executable (drod.bin).</p> <p>Using the full installer will <b>overwrite</b> any existing data, so if you're using that to upgrade, remember to export your player and custom holds first.</p> DROD 1.6.5: Architects' Edition updated DROD
4283 8 2004-01-14 05:44:59 <a href="/images/solarwolf.jpg"><img src="/images/thumbs/solarwolf.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> 2D frantic arcade game of collecting boxes and dodging bullets <p> <em>Changelog:</em> <ul> <li>Tons of new povray rendered graphics. <li>Deadly spike mines. <li>New powerup, "Combustion". <li>Tweaks the gameplay to be a little more frantic in harder levels. </ul> SolarWolf 1.4 updated SolarWolf
4284 8 2004-01-14 05:54:38 <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Monte Carlo Roulette now has pseudo animation of the wheel spinning. <li>More code cleanup </ul> GPC-Slots 2 0.0.9 updated GPC-Slots 2
4285 8 2004-01-14 10:32:01 <a href="/images/SpaceHulk113.png"><img src="/images/thumbs/SpaceHulk113.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Port of the boardgame Space Hulk <p> <em>Changelog:</em> <ul> <li>New beta for network play (Should be at least playable now). <li>Corrects the bugs of rolling dice and genestealers with no orientation. </ul> Space Hulk 1.5-beta1 updated Space Hulk
4286 8 2004-01-14 10:34:59 <a href="/images/windstille010.png"><img src="/images/thumbs/windstille010.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a classic jump'n shoot action game <p> <em>Changelog:</em> <ul> <li>One new level (quite large) <li>One new enemy <li>Support for laying bombs <li>Run and jump speed a bit tuned <li>Start menu <li>Level editor <li>Bonus screen with sketches <li>Configurable joystick/keyboard support <li>In-game music <li>glibc2.3 dependecy should be fixed </ul> Windstille 0.2.0 updated Windstille
4287 8 2004-01-14 13:06:08 <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Clone of BBS Door game Trade Wars 2002 <p> <em>Changelog:</em> <ul> <li>Added Stardock with bank and ship shop. <li>Fixed various bugs. </ul> TWClone 0.13 updated TWClone
4288 8 2004-01-14 13:12:56 <a href="/images/zinc.png"><img src="/images/thumbs/zinc.png" align="right" alt="" width="200" height="121"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An interactive fiction interpreter with map and cooperative multiplayer mode. <p> <em>Changelog:</em> <ul> <li>Fixes a couple of problems with the 1.02 release. <li>1.02 & 1.03 releases are now available in source-code form. </ul> Zinc 1.03 updated Zinc