| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4247 | 3 | 2003-12-24 07:50:17 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Supports latest GeForce FX and Quadro FX GPUs <li>Added support for UBB and FSAA Stereo. <li>Improved GLXPixamp support. <li>Added support for Red Hat Enterprise Linux 3.0. <li>Added support for GLX_SGI_swap_control. <li>Reduced CPU usage when OpenGL applications are syncing to vblank.</ul> </ul> | NVIDIA Linux Display Driver 1.0-5328 | updated | NVIDIA Linux Display Driver |
| 4248 | 8 | 2003-12-25 12:08:24 | <a href="/images/atari800.gif"><img src="/images/thumbs/atari800.gif" align="right" alt="" height="131" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Atari 8-bit computer (400/800, XL, XE, 5200) emulator <p> <em>Changelog:</em> <ul> <li>R: can now be hooked to a serial port (no runtime config yet) <li>various ANTIC and POKEY fixes for perfect software compatibility <li>disk and cartridge info saved in the state files <li>casette handling greatly improved <li>even more cartridges supported (40 now!) <li>some rare buffer overflows fixes </ul> | Atari800 1.3.2 | updated | Atari800 |
| 4249 | 8 | 2003-12-25 12:30:17 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" height="180" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.77 and MESS 0.77. <li>Ported two more effects from AdvanceMAME: hq2x and lq2x. (Pieter Hulshoff) <li>Adjusted and cleaned up some YUV code. (Alastair Robinson) <li>The SDL video mode search now stops if it finds the exact resolution requested. (Thomas Jarosch) <li>Improved the Superboard II emulation in xmess. For details, see http://claudio.ch/SuperboardII/ (Claudio Nieder) <li>Added support for the Solaris joystick driver available from http://www.bolthole.com/solaris/drivers/ (Philip Brown) </ul> | Xmame 0.77.1 | updated | Xmame |
| 4250 | 3 | 2003-12-26 05:33:59 | <a href="/images/postal2demo.jpg"><img src="/images/thumbs/postal2demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Taken from <a href="http://icculus.org/news/news.php?id=1816">icculus</a>:<p> "The package contains a complete DEMO version of the game, featuring one abbreviated single player level, and a few multiplayer maps for your enjoyment. The full, commercial version of Postal 2 for Linux will be available soon (and rumor has it there will be a Linux boxed version, so please don't run out and buy the Windows version in preparation just yet). The package also contains the Linux dedicated server." | Postal 2: Share The Pain 1407 (demo) | new | Postal 2: Share The Pain |
| 4251 | 3 | 2003-12-30 05:55:18 | Looks like <a href="http://vendetta.guildsoftware.com">Guild Software, Inc</a>, makers of the massively multiplayer online space game <a href="http://happypenguin.org/show?Vendetta">Vendetta</a>, is knee-deep in the you-know-what:<a href="http://happypenguin.org/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" width="200" height="150" alt=""</img></a><p><blockquote><i>As many of you have noticed, we haven't been terribly forthcoming with our plans for the future, of late. This has been, in large part, because we haven't been sure if there was going to *be* much of a future for our company or our game. Some of you are aware that I personally have funded the company from its inception. I didn't have a huge amount of money to begin with, so we've learned to stretch our finances pretty far. We've survived for several years, building the game you've seen and looking for a publisher to fund us to completion. As of the beginning of this month, however, I am beyond broke. Ray and Waylon ceased to be paid their minimal-survival salaries at the beginning of the month. Ray has been looking for jobs, Waylon moved his computer home to save on gas and food costs. We've scrounged enough to keep the office for a short period of time, but our outlook is somewhat grim. There have been hopeful possibilities with publishers and the like, but none have panned out, and things have gotten to a pretty bad state for us. Anyway, it was time to give you, our userbase, a heads-up about this. We aren't dead yet, but we may be soon. The game servers will not be going down immediately, but I'm not going to comment further on the post-demise possibilities for the game at the moment. That eventuality is still a little.. painful, at present.<p> Our thanks to everyone. OEMs have been very supportive. Matrox, ATI, Nvidia and Apple have all been wonderful to us. Websites like GameSpy, Penny Arcade, Inside Mac Games, Happy Penguin, FreshMeat and Linux Games have all helped us get the word out. Without them we would not have the great base of users that has evolved.<p> And as for our users, we thank you all for your encouragement and good will over the period of the Vendetta Test. Some of you even asked that we make donations possible, and have since made generous monetary contributions. People have offered to help us host the game, send us hardware, given us their time and ideas, all in the interest that our game might succeed. We are eternally grateful. It has been wonderful to experience so many people being so excited about our project. It's not been easy for any of us here, living on faith and laboring towards an uncertain future. But having a base of people so genuinely thrilled about our creation-in-progress has really made things a lot more positive. I.. wish we could have more fully delivered on all your hopes, as well as our own.<p> We will be talking with our families, considering our options, and meeting next monday to further decide the fate of our company. Until then, I remain,<p> John "Incarnate" Bergman<br> Managing Director<br> Guild Software, Inc.<br></i> </blockquote>Personally, I find it pretty sad to see this wonderful cross-platform game biting the dust. In case you have a few *insertyourcurrency* to spare you might want to consider a <a href="http://vendetta.guildsoftware.com/?action=donate">Donation to Guild Software</a>.<p><i>(Thanks, Roguelazer!)</i> | The Uncertain Future of the Vendetta Test and Guild Software, Inc. | default | |
| 4252 | 3 | 2004-01-02 15:12:17 | <a href="/images/new_screenshot.png"><img src="/images/thumbs/new_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>units have player-specific colors now <li>new armysets and pictures <li>added button to center on the active unit <li>savefiles can be obfuscated now <li>updated documentation <li>added quests <li>armysets can have arbitrary sizes <li>fixed several bugs </ul> | FreeLords 0.3.1 | updated | FreeLords |
| 4253 | 8 | 2004-01-03 13:00:09 | <a href="/images/trackballs_pic2.jpg"><img src="/images/thumbs/trackballs_pic2.jpg" align="right" alt="" height="149" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.36"><img src="/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="/images/star.gif" alt="4.36" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>initial joystick support <li>some new sound effects <li>setting for 32bit color depth <li>faster text drawing (replacing TTF fonts) </ul> | Trackballs 0.9.2 | updated | Trackballs |
| 4254 | 2 | 2004-01-04 06:50:53 | <a href="/images/skystreets.png"><img src="/images/thumbs/skystreets.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A clone of skyroads, jump and speed along platforms to reach the goal <p> <em>Changelog:</em> <ul> <li>Fixed a serious compilation issue <li>A few new features like fade-ins </ul> | SkyStreets 0.2.1 | updated | SkyStreets |
| 4255 | 2 | 2004-01-05 19:13:10 | <a href="/images/lw5shot1.gif"><img src="/images/thumbs/lw5shot1.gif" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>Danish support <li>Many new maps (Kasper Hviid) <li>Possibility to associate maps with specific textures <li>Random map generator (David Redick) <li>Several bugfixes </ul> This is the last branch of the 5.x series. | Liquid War 5.6.0 | updated | Liquid War |
| 4256 | 2 | 2004-01-05 19:13:25 | <a href="/images/ca3d.jpg"><img src="/images/thumbs/ca3d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Description:</em> Ca3DE is an all-purpose, modern 3D graphics engine.<br> It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software.<br> Its main features include high-quality, real-time 3D graphics, cross-platform and cross-compiler portability, multi-player network support, physically correct lighting (radiosity based), dynamic per-pixel lighting and shadows, 3D sound effects, skeleton based model rendering, and easy extensibility by MODs. | Ca3D-Engine Oct. 2003 | new | Ca3D-Engine |