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newsid userid timestamp news headline newstype gameid
4237 3 2003-12-19 15:13:59 <a href="/images/marquee.png"><img src="/images/thumbs/marquee.png" align="right" alt="" width="197" height="200"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> GTK frontend for Xmame <p> <em>Changelog:</em> <ul> <li>Fix game options not overriding default options. <li>Fix hotrod(se) options with old Xmame versions. <li>RPMs are now build with joystick enabled by default. </ul> GXMame 0.34b updated GXMame
4238 3 2003-12-19 15:20:33 <a href="/images/screenshot8.jpg"><img src="/images/thumbs/screenshot8.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.29"><img src="/images/star.gif" alt="3.29" border="0"></a><a href="#" title="3.29"><img src="/images/star.gif" alt="3.29" border="0"></a><a href="#" title="3.29"><img src="/images/star.gif" alt="3.29" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> Source code released, under a relatively liberal license. The source code doesn't come with the client, but can be downloaded from the Download page. The license can be found inside the zip file, as well as on the news page.</ul> Eternal Lands 0.9.1 Beta updated Eternal Lands
4239 4 2003-12-20 01:03:55 <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>added in compatibility for HotU <li>added the Demonflesh Golem <li>fixed a few rare crash bugs <li>added some cheat prevention <li><a href="http://nwn.bioware.com/support/patchdetails161.html">full list here</a> </ul> Neverwinter Nights Client 1.61 updated Neverwinter Nights Client
4240 3 2003-12-20 05:09:46 <a href="/images/book2.gif"><img src="/images/thumbs/book2.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<p> <em>Description:</em> This is the Linux port of the Retrospec remake of the classic 8-bit game, Head over Heels.<br> Head over Heels is an isometric action/puzzle game, in which two dog-like creatures are trying to escape a repressive regime. They can be controlled individually, or linked together into a single, more powerful creature. Head Over Heels 1.0 new Head Over Heels
4241 3 2003-12-21 17:22:46 <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="350" height="263"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> GemRB emulates BioWare's Infinity game engine (e.g. Baldur's Gate) <p> <em>Changelog:</em> <ul> GemRB v0.2.2.6 Added Features:<ul> <li>New Plugins:<ul> <li>GAM Importer</ul> <li>New Features:<ul> <li>In-Game Script Interpreter <li>Added Console functions to run/evaluate In-Game Script Functions</ul> <li>Optimizations:<ul> <li>Now the Decompression Phase is fast also on Systems with Low Memory (Thanks to |Cable|)</ul> <li>Console Output Cleanup</ul><ul> <li>Applied Patches:<ul> <li>862003: ZLib Decompression Fix for Low Memory Systems (Submitted by |Cable|) <li>862660: GameOnCD Option (Saves a big amount of Cache Space while having a full game installation) (Submitted by |Cable|)</ul></ul> <p> GemRB v0.2.2.5 Added Features:<ul> <li>Added some In-Game Script OpCodes:<ul> <li> PlaySound <li>CreateVisualEffect <li>CreateVisualEffectObject <li>DestroySelf</ul> <li>Fixed some In-Game Script OpCodes:<ul> <li>Face: is now a Blocking OpCode <li>Global: Added support for GLOBALS & LOCALS Contexts <li>SetGlobal: Added support for GLOBALS & LOCALS Contexts</ul> <li>Optimizations:<ul> <li>Little Speedup in the BlitSpriteMode function</ul></ul> <p> GemRB v0.2.2.4 Added Features:<ul> <li>Planescape: Torment support Added <li>Rewritten the Audio Driver to use OpenAL (no more FMOD) <li>Added Basic In-Game Scripts support <li>Added a PathFinder <li>Added Basic Visual Effects (VVC)</ul> <p> GemRB v0.2.2.0 Added Features:<ul> <li>Major Bug Fixed: Never Freeing Plugin Instances <li>A fully working BG2 Character Generation GUI <li>Basic IWD/IWD2/BG1 GUI Implementation <li>Now you can Enter the Main Area after the Character Generation <li>Colored Characters <li>Basic Character Selection <li>Basic Door Manipulation (Open/Close state) <li>Minor Bug Fixes <li>Interactive Console <li>and Much More.</ul></ul> GemRB: The Infinity Engine Clone 0.2.2.6 updated GemRB: The Infinity Engine Clone
4242 3 2003-12-21 17:24:23 <a href="/images/ggoshot.png"><img src="/images/thumbs/ggoshot.png" align="right" alt="" width="177" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> gGo is a SGF editor and client for the Internet Go Server and GNU Go <p> <em>Changelog:</em> <ul> <li>gGo now supports rooms, a new feature on IGS. <li>A couple of requested features have been implemented like Country and Win/Loss columns in the player table, styled output in for kibitz, say and shout, and an extended player database functionality which uses the same database as glGo, so you can share your friends list among both applications. <li>There is a new look and feel included: Liquid Look And Feel, based on the Mosfet KDE Liquid theme.</ul> gGo 0.4.2 updated gGo
4243 3 2003-12-22 09:54:13 <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> sophisticated human-human online chess game written in PHP. <p> <em>Changelog:</em> <ul> Some minor bug fixes for the online chess club as well as a small improvement: Castling is now possible by clicking. <br>The moves Ke1-c1, Ke1-g1, Ke8-c8 and Ke8-g8 are now valid and will be interpreted as castling. </ul> Online Chess Club 1.0.7 updated Online Chess Club
4244 3 2003-12-24 05:39:08 <a href="/images/cube.jpg"><img src="/images/thumbs/cube.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a> <p> <em>Description:</em> A fast-paced 3D FPS with in-game map editing, internet play, and single player. <p> <em>Changelog:</em> <ul> <li>servers can be password protected (see -p and password) <li>multiplayer insta/tactics arena modes (see "mode" or the menu). <li>improved mapmodel physics and configurability, so that they can now be used for bridges / room over room and other cool uses. See the new "mapmodel" / "loadmodel" commands, and maps like zippie/aard3/cellar/dragon/matador/kmap2 for examples of the bridge mapmodel. <li>fixed farplane clipping bug <li>demo recording & playback for multiplayer (experimental feature). See "record", "stop", and "demo" commands. <li>"fogcolour" & "scalelights" commands <li>textures now automatically resized to max size supported by driver (mainly for voodoo3 under linux) <li>server now properly resets its state when no players are connected <li>added mp3/ogg playback (for the "music" command) <li>added the official cube soundtrack (by pingpong) to the distribution (plays on all DM maps) <li>new start map (metl3) <li>models now lit subtly according to surrounding light level & colour. <li>singleplayer tweak: slower monsters now move a bit faster, all monsters a bit easier on lower skill levels <li>new enet that fixes server browser crash on linux <li>added "jumppad" entity (look at the map "zippie" for an example). <li>fixed bug that caused rockets to hover around indefinitely </ul> Cube 2003_12_23 updated Cube
4245 3 2003-12-24 07:46:49 <a href="/images/tuxpaint.gif"><img src="/images/thumbs/tuxpaint.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Basque, Norwegian Bokaml and Tamil (buggy) translations. <li>Controls added to flip, mirror, shrink and grow stamps! <li>Example stamps included in core package (so the Stamp tool will work out of the box) <li>Printing fixed for Windows98 users <li>Added "--noshortcuts" option to disable Control-key shortcuts <li>Numerous bugfixes and improvements <li>Christmas, Hanukkah and New Year's stamps (to name a few) added to stamps package <li>Norwegian Bokmal, Basque, Lithuanian and Polish stamp translations <li>Updated many stamps to take advantage of "noflip" and "nomirror" options </ul> Tux Paint 0.9.13 updated Tux Paint
4246 3 2003-12-24 07:47:57 <a href="/images/supertux-shot.gif"><img src="/images/thumbs/supertux-shot.gif" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a></font> <p> <em>Description:</em> Super Mario Bros. style game starring Tux the penguin <p> <em>Changelog:</em> <ul> <li>Second level created. <li>Title and option menus created. <li>Game over sequence added. <li>Source and Makefile cleanups. <li>Extending with new levels should be much easier. <li>Some graphics alterations.</ul> Super Tux 0.0.5 updated SuperTux