| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4227 | 3 | 2003-12-18 09:06:41 | <a href="/images/emilia.jpg"><img src="/images/thumbs/emilia.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Emilia Pinball Alpha <p> <em>Changelog:</em> <ul> <li>"Menu disappear" and other bugs fixed. <li> <li>Additions to the Tux-table. <li> <li>Ogg files instead of midi files (midi had compability problems). <li> <li>More tools in table editor. </ul> | Emilia Pinball 0.3.1 | updated | Emilia Pinball |
| 4228 | 3 | 2003-12-18 09:22:02 | <a href="/images/en_1.png"><img src="/images/thumbs/en_1.png" align="right" alt="" width="189" height="200"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>ai improvements <li>two more ai types ('gametree' and 'monte carlo')</ul> | FreeDoko 0.6 | updated | FreeDoko |
| 4229 | 3 | 2003-12-18 09:48:40 | <a href="/images/Q3A_seals.jpg"><img src="/images/thumbs/Q3A_seals.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> NS:CO is a Total Conversion or Modification for Quake III Arena <p> <em>Changelog:</em> <ul> <p>Major changes since 1.45 beta: <li>nadebug's gone ;) <li>falldamage is reduced <li>punkbuster is enabled by default <li>you cannot bandage or reload while climbing ladders <li>ak47, m4, m14 and para spawn tracers when shooting (about every 5th shot) <li>smokenadelauncher instead of nadelauncher on ak47 / m4 <li>server now has sv_floodprotect enabled by default. guess what this does ;) <li>you can increase and decrease your abilities while distributing XP <li>a new weapon, the sl8 <li>five new maps (nsa, trainstation, fogassault, frenzy, riverbridge) <li>new doorcode <li>flashbug at capturepoints fixed (for new maps only) <li>delayed leg damage <li>There are some minor changes too, but they don't affect gameplay like those mentioned above.</ul></ul> | Navy Seals: Covert Operations for Quake 3 Arena 1.9 beta | updated | Navy Seals: Covert Operations for Quake 3 Arena |
| 4230 | 3 | 2003-12-18 09:52:40 | <a href="/images/Tenmado.jpg"><img src="/images/thumbs/Tenmado.jpg" align="right" alt="" width="110" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> hard-core shoot 'em up game in blue-or-red world <p> <em>Changelog:</em> <ul> <li>minor bugfixes</ul> | tenmado 0.6 | updated | tenmado |
| 4231 | 3 | 2003-12-18 09:54:18 | <a href="/images/AweMUD.png"><img src="/images/thumbs/AweMUD.png" align="right" alt="" width="200" height="120"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A powerful, flexible, nifty MUD server. <p> <em>Changelog:</em> <ul> <li>Improved room exits. <li>Basic AI architecture. <li>Replaced LibSGC with the Boehm-Demer-Weiser GC. <li>Added basic stores. <li>Added object classes. <li>Tons of miscellaneous tweaks and improvements.</ul> | AweMUD 0.20 | updated | AweMUD |
| 4232 | 3 | 2003-12-18 09:55:46 | <a href="/images/six_screenshot.jpg"><img src="/images/thumbs/six_screenshot.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Hex playing program for KDE <p> <em>Changelog:</em> <ul> <li>stronger AI <li>bigger boards <li>"player swap" or "board swap" display option </ul> | Six 0.4.0 | updated | Six |
| 4233 | 3 | 2003-12-18 10:05:50 | <a href="/images/yawn_rtcw.png"><img src="/images/thumbs/yawn_rtcw.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>util<br> <em>Description:</em> YAWn! Linux is a client for the YAWn! service which keeps track of the names used by Return to Castle Wolfenstein players.<br> Players are tracked by their unique PunkBuster GUID, thus players can not hide behind a fake name to play reckless or purposely misbehave.<br> YAWn! adds a console command to Return to Castle Wolfenstein that lists all players like PunkBuster does, but additionally displaying the other names this player used before, or for players that use YAWn! themselves, the name they registered under and a taunt message they chose. | YAWn! Linux 0.1 | new | YAWn! Linux |
| 4234 | 3 | 2003-12-18 10:25:18 | <a href="/images/2.png"><img src="/images/thumbs/2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<p> <em>Description:</em> Based on the game of the same name found on the Sony t68i, this is a simple puzzle game that requires the player to guide some colored balls into their correct homes on the playing field. | Q 0.1 | new | Q |
| 4235 | 3 | 2003-12-18 10:27:12 | <a href="/images/sc001.png"><img src="/images/thumbs/sc001.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Scalar is similar to focus point puzzle of Pandora's Box game. The goal of the game is to assemble the picture from pieces. Each picture is divided into pieces which are shuffled. You need to get each piece back to its original position. You accomplish that by swapping pieces (exchanging their positions). You have a limited number of swappings for each picture. The game provides some pictures, but anyone can add images from their hard-disk/cd/whatever which makes the game playable for hours. | Scalar 0.7 | new | Scalar |
| 4236 | 3 | 2003-12-18 10:31:07 | <a href="/images/WineX.jpg"><img src="/images/thumbs/WineX.jpg" align="right" alt="" height="150" width="188"></a> <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="2.80"><img src="/images/star.gif" alt="2.80" border="0"></a><a href="#" title="2.80"><img src="/images/star.gif" alt="2.80" border="0"></a><a href="#" title="2.80"><img src="/images/star.gif" alt="2.80" border="0"></a> <p> <em>Description:</em> Emulates the Win32 API to run some Windows games under Linux <p> <em>Changelog:</em> <ul> WineX 3.2.1 resolves the following issues: <li>Several different possible crashes in Half Life. Some of which were generic race conditions. <li>Homeworld 2 cut scene and intro movies now work. <li>Multiple sounds playing at once when starting a new game in Homeworld2 no longer happen. <li>Most web pages launched in game should now actually launch.</ul> The complete release notes are <a href="http://downloads.transgaming.com/files/winex-3.2.1_releasenotes.txt">here</a>. | WineX 3.2.1 | updated | Cedega (WineX) |