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4206 3 2003-12-05 09:16:47 <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 40 activities <p> <em>Changelog:</em> <ul> <li>Added a new drawing activity where the kid must redo a given image. It supports computer checkings and tells where the errors are. <li>Now esd no more used by default as the sound output but the default libao output. this maybe changed using gcompris -A or editing /etc/libao.conf. Use 'gcompris -A list' to list all possible audio output</ul> GCompris 4.2 updated GCompris
4207 3 2003-12-06 04:36:40 <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> GemRB emulates BioWare's Infinity game engine (e.g. Baldur's Gate) <p> <em>Changelog:</em><p> The new release features:<ul> <li>Major Bug Fixed: Never Freeing Plugin Instances <li>A fully working BG2 Character Generation GUI <li>Basic IWD/IWD2/BG1 GUI Implementation <li>Now you can Enter the Main Area after the Character Generation <li>Colored Characters <li>Basic Character Selection <li>Basic Door Manipulation (Open/Close state) <li>Minor Bug Fixes <li>Interactive Console <li>And Much more.</ul> GemRB: The Infinity Engine Clone 0.2.2.0 updated GemRB: The Infinity Engine Clone
4208 3 2003-12-06 04:40:57 <a href="/images/large3.jpg"><img src="/images/thumbs/large3.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Multi-Platform Puzzle Game <p> <em>Changelog:</em> <ul> <li>New Version Allows you to submit your Highscores to <a href="http://www.turt99.com">www.turt99.com</a> for all to see. </ul> Turt's Puzzle Blocks BETA 0.5.2 updated Turt's Puzzle Blocks
4209 3 2003-12-07 05:28:28 <a href="/images/screenshot8.jpg"><img src="/images/thumbs/screenshot8.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> GONE BETA! <li>Improved GUI (now the cursor changes it's shape according to the object it's under, can look at your trade partner's items) <li>Names show above players/NPCs/animals. <li>The stats window now has your exp for each skill, and the exp needed for the next level. <li>A few client bug fixes. <li>A new map (titanium mine, in Portland) <li>2 new monsters (skeletons and gargoyles) <li>Changed the log in and console pictures.</ul> Eternal Lands 0.9.1 Beta updated Eternal Lands
4210 3 2003-12-07 05:44:31 <a href="/images/legends036.jpg"><img src="/images/thumbs/legends036.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Online FPS reminiscent of Tribes <p> <em>Changelog:</em><p> Important Updates:<ul> <li>MEMORY LEAK FIXED <li>New Inventory Station Model <li>Grenade and Mortar Physics tweaked <li>New server query screen updates, you can now see the mission being played and other info about a server before joining. <li>AmmoHUD now has icons for all the weapons, grenades, and mines. <li>Two new maps: Aeolus and Big One. </ul>Besides, the initially broken 0.3.6 Linux update via rsync has been fixed.<br> <a href="http://hosted.tribalwar.com/legends/modules.php?name=News&file=article&sid=88">Complete Changelog</a><br><br> Legends 0.3.6 updated Legends
4211 3 2003-12-08 10:14:58 <a href="/images/sixthsplatter.png"><img src="/images/thumbs/sixthsplatter.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Dungeon-crawling RPG puzzle game <p> <em>Changelog:</em> <ul> Changes since 1.6.2 and 1.6.3: <ul> <li>Fixed a couple of bugs in the Linux installer</li> <li>Prevented placement of arrows under Serpent heads</li> <li>Fixed cascading double-click behavior</li> <li>Fixed deleting sequences of demos</li> <li>Fixed copying of stairs between holds</li> <li>Fixed disappearing room location text</li> <li>Fixed resurrection of deleted scrolls</li> <li>Fixed deleting of Serpents</li> <li>Reduced threshold for available memory warning</li> </ul><br> <i>If you've successfully installed DROD 1.6.2 or 1.6.3, you only need to get the new executable and replace the old one with it (after gunzipping). If you want to use the installer anyway, note that it will overwrite any existing files, <i>deleting</i> your progress. If you want to keep your progress, make sure to export your player and custom holds (if any) before upgrading.<p /> Note that there was some bugs in the installers for 1.6.2 and 1.6.3 that prevented successful installation in some cases. Sorry about that. There should be no more installer bugs in this release.<p /> </i> DROD 1.6.4: Architects' Edition updated DROD
4212 3 2003-12-08 10:20:53 <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Beautiful OpenGL Scorched Earth Clone <p> <em>Changelog:</em> <ul> This version adds full Unix server browsing support for both registering and browsing servers. It also adds many other game modes, updated graphics and many other changes.<br> Here's the <a href="http://sourceforge.net/project/shownotes.php?release_id=202237">complete changelog</a>. </ul> Scorched 3D Build 36 updated Scorched 3D
4213 3 2003-12-09 12:52:51 <a href="/images/nethack.png"><img src="/images/thumbs/nethack.png" align="right" alt="" width="200" height="95"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> The classic dungeon crawling rpg. <p> <em>Changelog:</em> <br> Version 3.4.3 contains dozens of general bug fixes (see doc/fixes34.3), as well as the following more specific items:<ul> <li>Correct several inconsistencies <li>Correct a potentially fatal bug caused by dropping loadstones <li>Handle level completely filled with monsters better <li>win32tty performance enhancements when playing on Windows 98 and Windows Me <li>win32gui player selection fixes <li>X11 player selection fixes, one of which could be fatal <li>Eliminated a gold-in-shop-container cheat </ul> NetHack 3.4.3 updated NetHack
4214 3 2003-12-09 12:55:19 <a href="/images/3ddrag.gif"><img src="/images/thumbs/3ddrag.gif" align="right" alt="" width="200" height="164"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> All the bugs fixed in vanilla NetHack version 3.4.2 have been incorporated. Proxy window interfaces are now much faster to start and more responsive in use. Four fatal bugs have been resolved. Boulders created in sokoban will always be visible. The vampire race is now correctly defined to include star and fire vampires and to exclude gargoyles. </ul> Slash'EM 0.0.7E4F1 updated Slash'EM
4215 3 2003-12-13 07:19:23 <a href="/images/JuggleMaster.jpg"><img src="/images/thumbs/JuggleMaster.jpg" align="right" alt="" width="200" height="174"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Juggling siteswap animator <p> <em>Changelog:</em> <ul> <li>Major addition: AAJM <li> Colored Balls <li> Added Some Patterns <li> "Printing" <li> Miscellaneous small changes/bugfixes</ul> JuggleMaster 0.2 updated JuggleMaster