| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4176 | 3 | 2003-11-15 13:57:02 | <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 'pure but nice' PHP chess game <p> <em>Changelog:</em> <ul> <i>Since this release OCC works with PHP >= 4.3. The second major thing is that game data is now wrapped in a directory which allows to prevent any other scripts from sneaking. Further on, a server-wide user ranking is available and games may be deleted in the very first turn without affecting the statistics.</i></ul> | Online Chess Club 1.0.4 | updated | Online Chess Club |
| 4177 | 3 | 2003-11-15 14:04:24 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Monopoly board game server <p> <em>Changelog:</em> <ul>Security Release:<br> <i>A potential race condition has been found in the monopd board game daemon, allowing an attacker to cause a denial of service in monopd and excessive consumption of CPU and network resources. To exploit this vulnerability, the attacker would have to be part of a running game and send a crafted message during very specific game status conditions. <br> All users of monopd are recommended to upgrade to monopd 0.8.3, the latest release from the stable branch. This release includes several other bug fixes backported from the development branch. See the full ChangeLog for more details.</i> </ul> | monopd 0.8.3 | updated | monopd |
| 4178 | 3 | 2003-11-16 05:03:40 | <a href="/images/asymptopia_crossword_builder.gif"><img src="/images/thumbs/asymptopia_crossword_builder.gif" align="right" alt="" width="200" height="142"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Javascript Crossword Builder <p> <em>Changelog:</em> <ul> Cross Browser Support: <li>Internet Explorer, Mozilla, Firebird, Netscape, Others</ul> | Asymptopia Crossword Builder 1.0 | updated | Asymptopia Crossword Builder |
| 4179 | 3 | 2003-11-16 10:03:14 | <a href="/images/mainwindow.jpg"><img src="/images/thumbs/mainwindow.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Formerly called KMonop, Monopoly-like boardgames for KDE. <p> <em>Changelog:</em> <ul> <i>This release contains bug fixes for token movement, compatibility with monopd 0.9.x servers and Valgrind-inspired fixes against several crash conditions.</i></ul> | Atlantik 0.5.4 | updated | Atlantik |
| 4180 | 3 | 2003-11-17 05:46:35 | <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A dancing game written in Python. <p> <em>Changelog:</em> <ul> <li>Animated arrow support was added. <li>Nonstop courses (.crs files) can now be read, and played. <li>Input (keyboard and joystick) can be remapped from within the program. <li>Several crashes and many graphical glitches were fixed.</ul> | pydance 0.8.2 | updated | pydance |
| 4181 | 3 | 2003-11-17 05:48:43 | <a href="/images/boson.jpg"><img src="/images/thumbs/boson.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Boson is an OpenGL real-time strategy game, with the feeling of C&C or StarCraft <p> <em>Changelog:</em> <ul> This is a bugfix release, fixing a couple of important problems in Boson 0.9:<br> <li>Network with kdegames from KDE < 3.2 is fixed<br> <li>Minor file format fix, that causes less trouble with network<br> <li>Ground texture pixmaps are loaded correctly in the editor<br> <li>Factory productions are saved correctly<br> <li>Try to find a usable GL font, even if Qt doesn't find any<br> <li>Don't crash when using proprietary NVidia drivers and no usable font was found (reported to NVidia nearly a year ago)</ul> | Boson 0.9.1 | updated | Boson |
| 4182 | 3 | 2003-11-17 06:28:34 | <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> This release contains <li>9 playable levels (no need to unlock this time around), <li>New music, <li>New mini radar system, <li>New sound effects, <li>and a bunch of misc gameplay changes. </li><i>The game has still a little way to go yet before it can be considered finished... more levels need to be added and the graphics and gameplay need to be tweaked.<br> I'm thinking of removing the need for ZZIP Lib in implementing something myself since it seems a few people dislike the need for ZZIP Lib. Let me know what you think...<i> </ul> | Blob Wars : Metal Blob Solid 0.4 | updated | Blob Wars : Metal Blob Solid |
| 4183 | 3 | 2003-11-17 06:35:51 | <a href="/images/b.png"><img src="/images/thumbs/b.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>strategy<p> <em>Description:</em> MyLink is a free, GPL'ed Uplink clone. You play a freelance hacker working for a company called MyLink. You earn money by hacking into rival company servers, stealing research data, laundering money, etc.<br> With increasing experience, you can buy better soft- and hardware, allowing you to accomplish harder tasks.<p> <b>Author's note: </b> <i>"The original Uplink graphics were deleted to prevent copyright conflicts."</i></b> | MyLink 0.81 | new | MyLink |
| 4184 | 3 | 2003-11-17 06:47:30 | <a href="/images/boxitlin.jpg"><img src="/images/thumbs/boxitlin.jpg" align="right" alt="" width="200" height="148"></a> <em>Category: </em>puzzle<br> <em>Description:</em> BOXit is a small logic game for your lunchbreak. It is one of these easy to learn but hard to handle games. So if you like puzzles then BOXit is your game.<br> In this game it is your job to clear the playing field as much as possible. You do this by dragging one another pieces with the same color or value. But this works only if the target piece is at the same row or column as the dragged piece. You drag a piece by clicking on it with the left mousebutton, hold the mousebutton down and move the cursor to an other piece. Look at the cursor to see whether a move is possible or not. If the cursor is over your target piece then release the mousebutton to drop the piece. If a move is possible then the dragged piece replaces the piece it droped of. The game ends if no more possible moves left. | BOXit 1.01 | new | BOXit |
| 4185 | 3 | 2003-11-17 06:51:30 | <a href="/images/dominions2a.jpg"><img src="/images/thumbs/dominions2a.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<p> <em>Description:</em> <i>Dominions II: The Ascension Wars</i> is a turn-based fantasy strategy title and the direct sequel to the sleeper hit, <i>Dominions: Priests, Prophets, and Pretenders</i>. Designed and developed by Illwinter Game Design of Sweden, Dominions II is a game of godhood that is as massive in scope as the heavens themselves. Rich in detail and options, the highly addictive gameplay will suck you into the realm of 3 A.M. gaming and not let you go. Play solo or against sixteen human opponents and create your own Gotterdammerung! <p>Here's Shrapnel's official <a href="http://www.shrapnelgames.com/News/pr_01.htm">Press release</a>. | Dominions II: The Ascension Wars | new | Dominions II: The Ascension Wars |