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newsid userid timestamp news headline newstype gameid
4146 8 2003-11-02 14:47:13 <a href="/images/runaround-640x480.png"><img src="/images/thumbs/runaround-640x480.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Fill the wheels with matching colored marbles. <p> <em>Changelog:</em> <ul> <li>Changed the default data directory to /usr/share/games/pathological <li>Removed all packaging scripts, etc. from the release files <li>Eliminated the ^= operator, to improve compatibility with old Python <li>Specified use of /bin/bash explicitly in the wrapper script </ul> Pathological 1.1.3 updated Pathological
4147 3 2003-11-02 23:06:23 <a href="/images/boson.jpg"><img src="/images/thumbs/boson.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Boson is an OpenGL real-time strategy game, with the feeling of C&C or StarCraft <p> <em>Changelog:</em> <ul> <li>Basic scripting features <li>Movie grabbing possible (but _extremely_ slow) <li>New terrain rendering code <li>Lighting support for units and especially terrain <li>Experimental level of detail <li>New file format for savegames and playfields. We use a unified file format here, which removes a _lot_ of duplicated code (read: less bugs) <li>Sound should be usable again. As it is mostly untested it is disbled by default. You can use --sound on command line to enable it. <li>Faster pathfinding <li>A few new units/models</ul><a href="http://boson.eu.org/announces/changelog-0.9.php">Complete list of changes</a> Boson 0.9 updated Boson
4148 8 2003-11-03 15:06:40 <a href="/images/Mah-Jong.gif"><img src="/images/thumbs/Mah-Jong.gif" align="right" alt="" height="160" width="200"></a> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Mah Jong with multiplayer and network support <p> <em>Changelog:</em> <ul> <li>Bug fixes and security fixes <li>Protocol bug fix <li>Graphical client: when auto-declaration of specials was on, players did not get the chance to declare kongs in their dealt hands - fixed <li>Server: receiving duplicate "NoClaim"s while waiting for a Chow claim to complete could result in the chow claim being ignored - fixed this <li>Code: backslash escaping tidied up, and infinite loop bug removed <li>Several potential buffer overrun exploits closed </ul> Mah-Jong 1.6 updated Mah-Jong
4149 8 2003-11-03 15:28:09 <a href="/images/kamikazegame.png"><img src="/images/thumbs/kamikazegame.png" align="right" alt="" height="200" width="175"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A KDE multiplayer bomberman-like game <p> <em>Changelog:</em> <ul> <li>now comes with a map editor <li>scrolling support for very large maps <li>new item: invisibility <li>new item: flash bombs <li>support for KDE 3.2's "get hot new stuff" functionality </ul> Kamikaze 0.1.0 updated Kamikaze
4150 3 2003-11-05 16:22:20 <a href="/images/cavezofphear.png"><img src="/images/thumbs/cavezofphear.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> CAVEZ of PHEAR is a boulder dash / digger like game for console using ncurses. <p> <em>Changelog:</em> <ul> <li>Bugfixes.<li>Improved editor. <li>Improved gameplay. <li>Added dialogs. <li>Added option to enable/disable sound and a where-is function. <li>More.</ul> CAVEZ of PHEAR 0.1 updated CAVEZ of PHEAR
4151 3 2003-11-05 16:37:53 <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<p> <em>Description:</em> OCC allows to play any number of games simultaneously against your friends spread all over the world with nothing else but a simple web browser... provided you own some PHP-ready web space. OCC recognizes checkmate, stalemate and allows to draw a game. In addition, finished games may either be archived or deleted. Online Chess Club 1.0 new Online Chess Club
4152 3 2003-11-06 03:03:46 <a href="/images/ningpo.jpg"><img src="/images/thumbs/ningpo.jpg" align="right" alt="" height="157" width="200"></a> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> The classic tile-matching solitaire game <p> NingPo MahJong has gone gold! Release is due within 2 weeks: <ul> <blockquote><i><a href="http://www.linuxgamepublishing.com/">LGP</a> is happy to announce that the first of our new range of games, <a href="http://www.linuxgamepublishing.com/info.php?id=15">NingPo MahJong</a> has now gone gold.<br> This means that it has been sent to the replicators for production. From this date we expect to have NingPo in stock in 2 weeks.<p> A <a href="http://demos.linuxgamepublishing.com/ningpo/">demo</a> is now available, for those that want to give it a try.<p> You cannot currently order NingPo MahJong from us until it is in stock, but please feel free to check out our <a href="http://www.linuxgamepublishing.com/resellers.php">resellers</a> who may offer the ability to preorder it.</i></blockquote> </ul> NingPo Mah Jong 1.05.04 updated NingPo Mah Jong
4153 3 2003-11-06 08:45:15 <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 40 activities <p> <em>Changelog:</em> <ul><i> In 4.0 we included the first usable activity developped using the python bindings in gcompris. This showed how great it works and how easy it is now to develop in gcompris. Hope some will take this opportunity.<p> Here is the description of the water cycle activity in python: <a href="http://www.ofset.org/gcompris/boards/fun/watercycle_en.html">http://www.ofset.org/gcompris/boards/fun/watercycle_en.html</a><p> As for the 4.1 release, there are many improvements in the vector drawing activity. They can now rotate and flip images and items. That's the only vector drawing activity (including proprietary windows software) that I know to be targeting kids. It's excellent, I moved my older son (10 years old) from gcompris to sodipodi without trouble, he knew all the concepts, just the buttons changed.</i> </ul> GCompris 4.1 updated GCompris
4154 3 2003-11-08 19:38:14 <img src="/images/lgp.gif" align="right" width="80" height="80" alt=""</img>Here's the original announcement: <blockquote> <i><a href="http://linuxgamepublishing.com/">LGP</a> is extremely pleased to announce we have agreed to publish three new titles.<li><a href="http://gorky17.linuxgamepublishing.com/">Gorky 17</a> by Hyperion Entertainment<br> <li><a href="http://knights.linuxgamepublishing.com/">Knights & Merchants</a> by Epic Interactive<br> <li><a href="http://softwaretycoon.linuxgamepublishing.com/">Software Tycoon</a>, also by Epic Interactive<br> These games are complete and ready for Beta, and we are <a href="http://betas.linuxgamepublishing.com/">accepting applications</a> now!</blockquote> </i> <br> More info & screens (Epic Interactive):<br> <a href="http://www.epic-interactive.com/english/projects/gorky/gorky_story.html">Gorky 17</a><br> <a href="http://www.epic-interactive.com/english/projects/knights&merchants/knight_story.html">Knights & Merchants</a><br> <a href="http://www.epic-interactive.com/english/projects/softwaretycoon/st_story.htm">Software Tycoon</a><br> <br> LGP to release 3 new titles default
4155 3 2003-11-08 17:08:56 <a href="/images/ScreenShotGrass.jpg"><img src="/images/thumbs/ScreenShotGrass.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>strategy<p> <em>Description:</em> Magnant-Dev is the developer version of the RTS/Trading Card game <a href="http://www.insectwar.com">Magnant</a>.<br> Magnant-Dev does not allow card trading, however, it uses the latest Stratagus Real Time Strategy engine, with new features such as meta server for online gaming, better path finding, better graphics and so on. Please report any noticed bugs <a href="http://savannah.nongnu.org/bugs/?group=stratagus">here</a> and join the active channel #stratagus on irc.freenode.net. You may also post comments or get technical support in forums.insectwar.com.<br> The current snapshot is a self install called magnant-031107-linux-installer.sh. Please visit www.stratagus.org for src code. Magnant-Dev 1.93 new Magnant-Dev