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newsid userid timestamp news headline newstype gameid
4116 3 2003-10-24 14:16:04 <a href="/images/Briquolo-0.3-briquolo05.jpg"><img src="/images/thumbs/Briquolo-0.3-briquolo05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> Briquolo is a 3D OpenGL Breakout clone <p> <em>Changelog:</em> <ul> <li>Dutch translation, Keyboard and mouse sensibility can be change, Bug fixes... </ul> Briquolo 0.4.1 updated Briquolo
4117 3 2003-10-24 14:18:07 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> multi-platform game SDK <p> <em>Changelog:</em> <ul> <li>ClanGUI: We threw away our proprietary gui format, and now use XML instead.</li> <li>ClanGUI: Fixed FileDialog to return proper filename.</li> <li>ClanCore: Added CrashReporter - making it possible to debug crashes in release-builds.</li> <li>ClanCore: CL_Thread fixes.</li> <li>ClanDisplay: Win32 Fullscreen is working again.</li> <li>ClanDisplay: Joystick is now working.</li> <li>ClanDisplay: Added missing CL_Mouse::set_cursor.</li> <li>ClanDisplay: Fixed the X11 keyboard event return getting pressed and released.</li> <li>ClanDisplay: Added framerate counter class - CL_FramerateCounter.</li> <li>ClanDisplay: Fixed resize flag not getting set in Win32.</li> <li>ClanSound: Fixed filters.</li> <li>ClanVorbis: Fixed looping.</li> <li>ClanMikMod: Fixed looping.</li> <li>ClanNetwork: IRC updates.</li> <li>ClanSDL: Now available under VC7.</li> <li>ClanGL: Fixed CL_Display::clear().</li> <li>ClanGL: Fixed set_color() in sprite, surface, etc.</li> <li>Examples: Many CTalk (IRC Client) updates.</li> <li>Examples: Many GUIScript updates.</li> <li>Examples: Added Joystick.</li> <li>Examples: Added SoundFilters.</li> <li>Examples: Added Time, demonstrating CL_FramerateCounter, CL_Timer, CL_System::get_time etc.</li> <li>Docs: New overview: Sound - Samples and Music.</li> <li>Docs: New overview: GUI - XML Resources.</li> </ul> ClanLib Game SDK 0.7.5 updated ClanLib Game SDK
4118 3 2003-10-24 14:20:09 <a href="/images/glgoshot9.jpg"><img src="/images/thumbs/glgoshot9.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A prototype for a 3D Goban based on OpenGL <p> <em>Changelog:</em> <ul> <li>This version offers a couple of improvements to the IGS client like a playerinfo dialog. The IGS client is slowly getting closer to the gGo/Java original. A couple of bugs concerning clocks and captures were fixed. Playing own games works, but scoring is still missing, so not yet ready for daily IGS usage. <li>The limitation of one SDL board only is gone, you can now open unlimited SDL 2D boards.</ul> glGo 0.0.5.2 updated glGo
4119 3 2003-10-24 14:23:06 <a href="/images/njamscreen.png"><img src="/images/thumbs/njamscreen.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Fast paced multiplayer pac-man clone <p> <em>Changelog:</em> <ul> New features: <li>Integrated level editor <li>High-Score list <li>New game element: Teleports <li>10 new duel levels <li>Added command-line option (-d) to run via DGA driver, which makes the game a lot faster. <li>Rules: There were (non-fair) situations in duel games, when the player closest to the juice gets it, and then just goes to another juice trying to "protect" it (i.e. just stands on it, not allowing others to take it). That's why the new game rule is added. If a player runs over juice while he has active superpower, the juice vanishes and shows up in the opposite corner of the screen. All this only applies to duel games. <li>Njam changes working directory to the one where the executable is, so it can easily be run by, for example: /usr/local/games/njam/njam without need to alter the sources. This should simplify making of packages for various distributions. </ul> Njam 1.00 updated Njam
4120 3 2003-10-24 14:24:22 <a href="/images/gl117.jpg"><img src="/images/thumbs/gl117.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a><a href="#" title="4.64"><img src="/images/star.gif" alt="4.64" border="0"></a></font> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>Major bugfixes concerning coordinates (lighting, sun) <li>Improved 3DS loader and model textures <li>Changed intro </ul> GL-117 1.0.1 updated GL-117
4121 3 2003-10-24 14:28:29 <a href="/images/SpaceHulk113.png"><img src="/images/thumbs/SpaceHulk113.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Port of the boardgame Space Hulk <p> <em>Changelog:</em> <ul> <li>Network game has been implemented. This is a beta release for the network code.</ul> Space Hulk 1.4.99 updated Space Hulk
4122 3 2003-10-24 14:57:38 <a href="http://happypenguin.org/images/DarkHorizon.jpg"><img src="/images/thumbs/DarkHorizon.jpg" align="right" width="200" height="150" alt=""</img></a> Max Gaming Technologies have opened the beta test for the mech-style shooter <a href="http://www.darkhorizons-lore.com">Dark Horizons: Lore</a>: <blockquote><i>The Dark Horizons: Lore open beta registration is now open. If you are interested in 1 of the 1000 beta seats available for the open beta, please <a href="http://www.darkhorizons-lore.com/beta">SIGN UP HERE</a> . <br> Note: If you had signed up for previous beta's there is no need to register again.</i></blockquote>The game uses a modified version of GarageGames' <a href="http://www.garagegames.com/mg/projects/torque1/">Torque Game Engine</a>.<p> Links:<br> <a href="http://www.gamershell.com/hellzone_Action_Dark_Horizons_Lore.shtml">Screenshots (gamershell)</a><br> <a href="http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4749">GarageGames (More info on beta test)</a> "Dark Horizons: Lore" beta test opened default
4123 3 2003-10-25 18:17:01 <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> <li> <li>OpenGL support (start with -o option to enable) should be giving lots of frames <li>More and better bot animations <li>More polish and stuff here and there, detailed changelog <a href="http://sourceforge.net/project/shownotes.php?release_id=192049">here</a>. </ul> Freedroid RPG 0.9.9 updated Freedroid RPG
4124 3 2003-10-26 10:29:02 <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <ul><b>0.25.10:</b> <li>Fix broken load balancer starving the renderer on early level load. <li>Disabled music playback entirely when music volume is zero.</li> Neverball is now hosted by icculus.org.</ul> <b>Updated update:</b> <br>Robert informed us about the 0.25.11 release just after we had posted the 0.25.10 changelog, the latest and the greatest right now (19:28:35 CET) is:<ul> <b>0.25.11:</b><br> <li>Changed platforms to accelerate rather than change velocity instantly. <li>Changed timer to display minutes. Increased max time from 99s to 9m59s. <li>Changed teleport exit to be relative to teleport entry. <li>Fixed time comparison ambiguity.</ul> Neverball 0.25.11 updated Neverball
4125 3 2003-10-27 09:05:36 <a href="/images/neverputt.jpg"><img src="/images/thumbs/neverputt.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<p> <em>Description:</em> Based on the physics and graphics of Neverball, Neverputt is a hot-seat multi-player miniature golf game for 1 to 4 players. The 18-hole course takes advantage of all the elements that challenge Neverball players, including moving platforms and barriers, teleporters, ramps, and drop-offs. A simple putting interface and golf scoring system have been added. Neverputt 0.18.2 new Neverputt