| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4106 | 2 | 2003-10-19 20:10:35 | <a href="/images/stars_in_the_night.jpg"><img src="/images/thumbs/stars_in_the_night.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Gemhun is all about grouping gems/stones of a chosen amount together which will then dissappear. There will be plenty of different game-modes, theme- and network-support. It is inspired by FrozenBubble/Tetris and some others. | GemHunters 20031016 | new | GemHunters |
| 4107 | 2 | 2003-10-19 20:11:31 | <a href="/images/yar.jpg"><img src="/images/thumbs/yar.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A rather abstract shoot-em-up using the SDL library based on Howard Scott Warshaw's classic Atari 2600 videogame. | Yar's Revenge 0.97 | new | Yar's Revenge |
| 4108 | 2 | 2003-10-19 20:12:11 | <a href="/images/cob.jpg"><img src="/images/thumbs/cob.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Cruising on Broadway is a minimalist painting-type game where you have to roam the grid avoiding the 'chasers' - a bit like the arcade game Amidar. It is based on the Sinclair Spectrum game of the same name. | Cruising on Broadway | new | Cruising on Broadway |
| 4109 | 2 | 2003-10-19 20:12:44 | <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em> <ul> <li> checkboxes are clickable now <li>game no longer crashes after output occupation </ul> | netPanzer 0.1.1 | updated | netPanzer |
| 4110 | 3 | 2003-10-21 12:37:48 | <a href="/images/UrbanTerror.jpg"><img src="/images/thumbs/UrbanTerror.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Urban Terror is a realism based "total conversion mod" for Quake III Arena <p> <em>Changelog:</em> <ul> While this is not a full list, these are some of the highlights: <br>Maps with missing textures (Offshore and Nimrod) have been fixed. Map issues that have been reported have been reviewed and altered. TDM and FFA spawn bug fixed (I hear the TDM gamers cheering!). FPS drop bug fixed. Several match mode issues fixed. The match mode commands, swapteams and shuffleteams has been corrected. Bomb planting radius fixed. The bomb can no longer be planted in water. Some weapons have been tweaked. This is going to be controversial, as it has been in the past. Many people think they are perfect, but the UMP45 and PSG-1 were useless, while the IMI Negev was too "über." Modifications and fixes for GTV. And finally, excess server resource use issue fixed.</ul> | Urban Terror Beta 3.1 | updated | Urban Terror |
| 4111 | 3 | 2003-10-21 12:43:31 | <a href="/images/client_b1e.png"><img src="/images/thumbs/client_b1e.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> This game split from crossfire and after 2 years development this first full playable BETA has arrived.<br> The engine offers nearly all concepts of modern online rpgs:<br> mob aggro ranges, buffs/debuffs, mob pulling, factions, object scripting in python, active target system, item quality & conditions (repair/smithy), resistance/protection system, server sided AE (area effect) spells, skill exp, client sided throw/range control system, group playing, cooperative PvE maps (player can't hurt/block other players), PvP maps (player vs player), permdeath maps (player stay dead on maps until another player resurrect him)... | Daimonin BETA 1 (0.95b) | new | Daimonin |
| 4112 | 3 | 2003-10-24 14:31:38 | <a href="/images/FlightGear.jpg"><img src="/images/thumbs/FlightGear.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em><p> A few of the highlights of this release are:<ul> <li>A flight "replay" system. <li>More convenient ways to control the time of day. <li>Many improvements to sky, cloud, scene, and aircraft lighting. <li>Proper displaced thresholds added to runways that have them. <li>Many new buildings and land marks added to the San Francisco area. <li>Updated airports and navaids database (based on DAFIF and other sources.) <li>Better packaging/installation for windows users with an included launcher that enables the user to select aircraft and starting location without needing to specify command line options. <li>First stab at modeling helicopters with 3 initial designs to try. <li>Several new aircraft and many improvements to existing aircraft. <li>A complete rebuild of the world scenery based on SRTM terrain and VMAP roads, rivers, lakes, and land use.</ul> You can view a summary of the new features, changes, and bug fixes for this release <a href="http://www.flightgear.org/version.html">here</a>. <br> | Flight Gear Flight Sim 0.9.3 | updated | Flight Gear Flight Sim |
| 4113 | 3 | 2003-10-24 14:05:12 | <a href="/images/screen_shot_4.jpg"><img src="/images/thumbs/screen_shot_4.jpg" align="right" alt="" width="200" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A free OpenGL game based on the Super Nintendo classic Tetris Attack <p> <em>Changelog:</em> <ul> <li>Patch to prevent crash on Voodoo3 cards (thanks to Olivier Blin). <li>Fix of busy-port bug after net games (thanks to Guillaume Cottenceau). </ul> | Crack Attack! 1.1.10 | updated | Crack Attack! |
| 4114 | 3 | 2003-10-24 14:06:11 | <a href="/images/love.gif"><img src="/images/thumbs/love.gif" align="right" alt="" width="200" height="132"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Ultima 7 Game Engine <p> <em>Changelog:</em> <ul> <li>This release should fix all reported item duplication/disappearance bugs, as well as several other issues.</ul> | Exult 1.1Beta3 | updated | Exult |
| 4115 | 3 | 2003-10-24 14:14:22 | <a href="/images/MechDisplay.jpg"><img src="/images/thumbs/MechDisplay.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Massive Multiplayer Online Battletech Game <p> <em>Changelog:</em> <ul> <li>Update Megamek to 0.29.16++ (Flolo's Map Generator) <li>Added Support for Map-Generator <li>Fixed the issue with people behind Routers unable to host if the IP setting was not set. <li>New Pictures for almost all units <li>Autoupdate! No more big downloads <li>Configurable look and feel <li>Aimed Shots <li>Lots of Bugfixes <li>Suppot for non-default options if all players agree <li>Dedicated servers can load savegames now <li>Manual reporting is gone forever.</ul> | Megamek.NET 0.340 | updated | Megamek.NET |