| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4086 | 2 | 2003-10-05 22:37:31 | <a href="/images/TuxMathScrabble.png"><img src="/images/thumbs/TuxMathScrabble.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A math-version of Scrabble for youngsters <p> <em>Changelog:</em> <ul> <li>Mandrake 9.1 rpm now available. <li>Level 3 has been split into Levels 3 and 4. <li>Level 3 = add/sub/mult <li>Level 4 = add/sub/mul/divide</ul> | TuxMathScrabble 2.4a | updated | TuxMathScrabble |
| 4087 | 2 | 2003-10-05 22:38:18 | <a href="/images/stage2a.png"><img src="/images/thumbs/stage2a.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A platforms game similar to Manic Miner <p> <em>Changelog:</em> <ul> <li>added the third levelset: The weird castle. <li>added a feature to start the game in fullscreen mode from the command line (just use -f, or --fullscreen). <li>added 2 more pages of the comic. <li>added the intro poster for the new levelset. </ul> | Pachi el marciano Demo | updated | Pachi el marciano |
| 4088 | 3 | 2003-10-07 05:05:40 | <a href="/images/ThinkTanks.jpg"><img src="/images/thumbs/ThinkTanks.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a> <p> <em>Description:</em> Tank combat game <p> <em>Changelog:</em> <ul> <li>Target Range <li>Adjust Tanks to make heavy more useful <li>Make Aiming easier <li>Ammo reload doesn’t delete powerups <li>Scrumball hops toward center of map <li>Added an option to cycle between all maps from a dedicated server. <li>Increase time that low ammo message is on the screen. <li>Increase range of radar <li>Change transparency of radar <li>Health powerup shows up on radar when health is low <li>Lifting finger off mouse for an extended period reloads ammo burst(no more one shot bursts) <li>Pause for solo play (ESC key) <li>Remove the ability to make a Demo name in registered version. </ul> | ThinkTanks 1.1 | updated | ThinkTanks |
| 4089 | 3 | 2003-10-07 17:19:13 | <a href="http://happypenguin.org/images/savage.jpg"><img src="/images/thumbs/savage.jpg" align="right" width="200" height="150" alt=""</img></a> S2 has released the demo version for the <i>Real Time Strategy Shooter</i> <a href="http://happypenguin.org/show?Savage%3A%20The%20Battle%20for%20Newerth">Savage: The Battle for Newerth</a>. <blockquote><i>"The demo for Savage: The Battle for Newerth has been released. Download it now from your favorite file donwload site. A <a href="http://www.s2games.com/savage/downloads.html">list of mirrors</a> is available on our Downloads page. Savage is considered by many to be the first title to seamlessly meld two separate game genres, real-time strategy and first-person shooter, into one game. Savage has been rated "T" for Teen by the ESRB."</blockquote></i> The download is approx. 150MB. The demo version cannot be played on retail version servers, owners of the retail version however can play on demo servers. | Savage Demo Released | default | |
| 4090 | 2 | 2003-10-10 14:58:50 | <a href="/images/atari800.gif"><img src="/images/thumbs/atari800.gif" align="right" alt="" width="200" height="131"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Atari 8-bit computer (400/800, XL, XE, 5200) emulator <p> <em>Changelog:</em> <ul> <li> rewritten and much improved configure script <li> new cartridge types supported (38 types now!) - see DOC/cart.txt <li> Disk Sets - loading and saving of D1-D8 set is possible in the UI <li> R: as the Atari850 serial port emulation added - see DOC/r_device.txt <li> updated and improved m68k assembler emulation of the CPU <li> XF551 HighSpeed transfer emulation added </ul> | Atari800 1.3.1 | updated | Atari800 |
| 4091 | 2 | 2003-10-10 14:59:33 | <a href="/images/trackballs_pic2.jpg"><img src="/images/thumbs/trackballs_pic2.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <br> Even though it was a long time since the last release this is only a minor bug fix release which fixes some compilation issues and for faults in some OpenGL implementations. | Trackballs v0.9.1 | updated | Trackballs |
| 4092 | 2 | 2003-10-10 15:01:34 | <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" width="196" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>Addressed issue that caused characters to get stuck when dying after user timeout. <li>Fixed "invisible station" problem with bumpmapping turned off. <li>Further fixed chat spamming issues. <li>Addressed server-side bug that allowed characters to get stuck when partially logged in. <li>Fixed sector crash related to previous issue and flag captures. <li>"/toggleframerategraph" is now logarithmic from 1fps (bottom) to 1000fps (top). <li>Some minor graphical changes and additions. <li> </ul> | Vendetta TEST 3.3.4 | updated | Vendetta |
| 4093 | 2 | 2003-10-10 15:04:17 | <a href="/images/lxdoom.jpg"><img src="/images/thumbs/lxdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <br> Note that this release is something of a public beta: it is a work in progress, and so will be rough around the edges. It's not recommended for network games or demo recording. We appreciate any feedback; get on the prboom-users list and let us know what you think. <ul> <li>the OpenGL libs are loaded dynamically <li>only one executable for software rendering and OpenGL <li>option for sound compatibility with original Doom <li>added more compatibility levels (check frontend configurations!) <li>in game switching between fullscreen and windowed mode <li>fix super-shotgun reload on last shot <li>intermission demo sync bug fixed <li>support for more and less then 8 channels <li>improved response file parser <li>replaced use_vsync with use_doublebuffer in cfg file and implemented double buffering <li>removed old Doom v1.2 lumps from prboom.wad <li>removed lumps and tables which are in prboom.wad from source <li>fix translucency map file handle leak <li>added a quake like console <li>new menu code and much more options available through it <li>reworked software renderer <li>bilinear filter for software rendering <li>AdvanceScale2x like filter, but working on individual lines not fullscreen <li>smooth edges on masked textures and sprites <li>16bit and 32bit software rendering <li>sound and video settings changeable while running (Software <-> OpenGL) <li>VIDD (Version Independant Doom Demo) support</ul> | PRBoom 2.3.0 | updated | PRBoom |
| 4094 | 2 | 2003-10-10 15:05:31 | <a href="/images/legacy.gif"><img src="/images/thumbs/legacy.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Yet another enhancement of id's Doom source. <p> <em>Changelog:</em> <ul> <li>bots <li>new FS functions <li>flat support resolution from 32x32 up to 2048x2048 <li>translucent HUD in hardware mode <li>new Solaris port and better compatibility between supported OS versions <li>support of OGG Vorbis and MP3 under win32 (using fmod) <li>new master server host (the master server still need to be up, though) <li>new editing stuff <li>lots of bugs fixed </ul> | Doom Legacy 1.41 | updated | Doom Legacy |
| 4095 | 2 | 2003-10-10 15:06:22 | <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>can now create custom elements <li>can now create more custom artwork/music <li>a lot of bug fixes <li>a lot of new level sets</ul> | Rocks 'n' Diamonds 3.0.6 | updated | Rocks 'n' Diamonds |