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newsid userid timestamp news headline newstype gameid
4086 2 2003-10-05 22:37:31 <a href="/images/TuxMathScrabble.png"><img src="/images/thumbs/TuxMathScrabble.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A math-version of Scrabble for youngsters <p> <em>Changelog:</em> <ul> <li>Mandrake 9.1 rpm now available. <li>Level 3 has been split into Levels 3 and 4. <li>Level 3 = add/sub/mult <li>Level 4 = add/sub/mul/divide</ul> TuxMathScrabble 2.4a updated TuxMathScrabble
4087 2 2003-10-05 22:38:18 <a href="/images/stage2a.png"><img src="/images/thumbs/stage2a.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A platforms game similar to Manic Miner <p> <em>Changelog:</em> <ul> <li>added the third levelset: The weird castle. <li>added a feature to start the game in fullscreen mode from the command line (just use -f, or --fullscreen). <li>added 2 more pages of the comic. <li>added the intro poster for the new levelset. </ul> Pachi el marciano Demo updated Pachi el marciano
4088 3 2003-10-07 05:05:40 <a href="/images/ThinkTanks.jpg"><img src="/images/thumbs/ThinkTanks.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a> <p> <em>Description:</em> Tank combat game <p> <em>Changelog:</em> <ul> <li>Target Range <li>Adjust Tanks to make heavy more useful <li>Make Aiming easier <li>Ammo reload doesn’t delete powerups <li>Scrumball hops toward center of map <li>Added an option to cycle between all maps from a dedicated server. <li>Increase time that low ammo message is on the screen. <li>Increase range of radar <li>Change transparency of radar <li>Health powerup shows up on radar when health is low <li>Lifting finger off mouse for an extended period reloads ammo burst(no more one shot bursts) <li>Pause for solo play (ESC key) <li>Remove the ability to make a Demo name in registered version. </ul> ThinkTanks 1.1 updated ThinkTanks
4089 3 2003-10-07 17:19:13 <a href="http://happypenguin.org/images/savage.jpg"><img src="/images/thumbs/savage.jpg" align="right" width="200" height="150" alt=""</img></a> S2 has released the demo version for the <i>Real Time Strategy Shooter</i> <a href="http://happypenguin.org/show?Savage%3A%20The%20Battle%20for%20Newerth">Savage: The Battle for Newerth</a>. <blockquote><i>"The demo for Savage: The Battle for Newerth has been released. Download it now from your favorite file donwload site. A <a href="http://www.s2games.com/savage/downloads.html">list of mirrors</a> is available on our Downloads page. Savage is considered by many to be the first title to seamlessly meld two separate game genres, real-time strategy and first-person shooter, into one game. Savage has been rated "T" for Teen by the ESRB."</blockquote></i> The download is approx. 150MB. The demo version cannot be played on retail version servers, owners of the retail version however can play on demo servers. Savage Demo Released default
4090 2 2003-10-10 14:58:50 <a href="/images/atari800.gif"><img src="/images/thumbs/atari800.gif" align="right" alt="" width="200" height="131"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Atari 8-bit computer (400/800, XL, XE, 5200) emulator <p> <em>Changelog:</em> <ul> <li> rewritten and much improved configure script <li> new cartridge types supported (38 types now!) - see DOC/cart.txt <li> Disk Sets - loading and saving of D1-D8 set is possible in the UI <li> R: as the Atari850 serial port emulation added - see DOC/r_device.txt <li> updated and improved m68k assembler emulation of the CPU <li> XF551 HighSpeed transfer emulation added </ul> Atari800 1.3.1 updated Atari800
4091 2 2003-10-10 14:59:33 <a href="/images/trackballs_pic2.jpg"><img src="/images/thumbs/trackballs_pic2.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <br> Even though it was a long time since the last release this is only a minor bug fix release which fixes some compilation issues and for faults in some OpenGL implementations. Trackballs v0.9.1 updated Trackballs
4092 2 2003-10-10 15:01:34 <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" width="196" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>Addressed issue that caused characters to get stuck when dying after user timeout. <li>Fixed "invisible station" problem with bumpmapping turned off. <li>Further fixed chat spamming issues. <li>Addressed server-side bug that allowed characters to get stuck when partially logged in. <li>Fixed sector crash related to previous issue and flag captures. <li>"/toggleframerategraph" is now logarithmic from 1fps (bottom) to 1000fps (top). <li>Some minor graphical changes and additions. <li> </ul> Vendetta TEST 3.3.4 updated Vendetta
4093 2 2003-10-10 15:04:17 <a href="/images/lxdoom.jpg"><img src="/images/thumbs/lxdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <br> Note that this release is something of a public beta: it is a work in progress, and so will be rough around the edges. It's not recommended for network games or demo recording. We appreciate any feedback; get on the prboom-users list and let us know what you think. <ul> <li>the OpenGL libs are loaded dynamically <li>only one executable for software rendering and OpenGL <li>option for sound compatibility with original Doom <li>added more compatibility levels (check frontend configurations!) <li>in game switching between fullscreen and windowed mode <li>fix super-shotgun reload on last shot <li>intermission demo sync bug fixed <li>support for more and less then 8 channels <li>improved response file parser <li>replaced use_vsync with use_doublebuffer in cfg file and implemented double buffering <li>removed old Doom v1.2 lumps from prboom.wad <li>removed lumps and tables which are in prboom.wad from source <li>fix translucency map file handle leak <li>added a quake like console <li>new menu code and much more options available through it <li>reworked software renderer <li>bilinear filter for software rendering <li>AdvanceScale2x like filter, but working on individual lines not fullscreen <li>smooth edges on masked textures and sprites <li>16bit and 32bit software rendering <li>sound and video settings changeable while running (Software <-> OpenGL) <li>VIDD (Version Independant Doom Demo) support</ul> PRBoom 2.3.0 updated PRBoom
4094 2 2003-10-10 15:05:31 <a href="/images/legacy.gif"><img src="/images/thumbs/legacy.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Yet another enhancement of id's Doom source. <p> <em>Changelog:</em> <ul> <li>bots <li>new FS functions <li>flat support resolution from 32x32 up to 2048x2048 <li>translucent HUD in hardware mode <li>new Solaris port and better compatibility between supported OS versions <li>support of OGG Vorbis and MP3 under win32 (using fmod) <li>new master server host (the master server still need to be up, though) <li>new editing stuff <li>lots of bugs fixed </ul> Doom Legacy 1.41 updated Doom Legacy
4095 2 2003-10-10 15:06:22 <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a><a href="#" title="4.72"><img src="/images/star.gif" alt="4.72" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>can now create custom elements <li>can now create more custom artwork/music <li>a lot of bug fixes <li>a lot of new level sets</ul> Rocks 'n' Diamonds 3.0.6 updated Rocks 'n' Diamonds