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newsid userid timestamp news headline newstype gameid
405 2 1999-06-21 19:38:49 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> General Aviation Simulator<p> <em>Changelog:</em> <ul> <li>Minor tweaks to the Astro sub section contributed by Durk Talsma. <li>GUI updates contributed by Norman Vine. <li>Fixed a problem with ambiguous constructors in the fgText class. <li>Updates to JSBsim contributed by Jon Berndt. <li>Created a tile load queue so that we only load one tile per frame. This isn't entirely satisfactory, but it replaces the one big pause when crossing a tile boundary with several shorter pauses. <li>Fixed bug with passing PUI keystrokes on to glut. <li>Fixed a bug in tilecache size which caused occasional tiles to drop out when more than one row is scheduled "simultaneously". <li>Changes to scenery building tools to handle sliver detection and resolution. <li>Fixed several other minor bugs in the scenery creation tools. <li>Added urban area support to scenery creation tools. <li>Made the parallel scenery building tools a bit more robust if a requested client machine happens to be offline by pinging it first to see if it is alive. <li>Added support for libgpc's new hole tracking interface. <li>Tony Peden contributed a c172 flight model replacement for the Navion. Still needs to be debugged a bit before it is usable. </ul> Flight Gear Flight Sim 0.6.1 updated
406 2 1999-06-22 10:12:19 There's a <a href="http://linuxquake.com/cgi-bin/news#Heretic 2 client port: Verified">news story</a> at <a href="http://www.linuxquake.com">LinuxQuake.com</a> reporting that Heretic II is being ported to Linux. Apparently a free server-only port will made available sometime soon, and sometime later, a third party will release a commercial port of the client. Kudos to Raven for simply producing a Linux server and then ignoring the client! Heretic II client port? default
407 2 1999-06-22 10:30:04 <a href="/images/parsec_jun99.jpg"><img src="/images/thumbs/parsec_jun99.jpg" align=right width=200 height=150></a>There are three new screenshots of the upcoming freeware space game <a href="http://www.parsec.org">Parsec</a>. If this game turns out to be half as good as the screenshots make it look, we're in for some serious multiplayer dogfightin' goodness. Is anyone going to <a href="http://www.linuxtag.org">LinuxTag '99</a> in Kaiserslautern, Germany? It sounds like the Parsec developers are going to be pimping their wares there. New Parsec screenshots default
408 2 1999-06-22 11:43:13 I saw at <a href="http://www.linuxgames.com">Linuxgames.com</a> that there's an <a href="http://www.next-generation.com/jsmid/news/6910.html">interview</a> with <a href="http://www.lokigames.com">Loki</a> president Scott Draeker at <a href="http://www.next-generation.com">Next Generation Online</a>, covering the usual topics: Loki's history and the viability of Linux as a gaming platform. But it's more mainstream press attention... <p> Man, Mr. Draeker sure gets around! I suspect "Scott Draeker" is actually an AI created by Loki's</a> Black Ops division. There are just too many interviews with this guy lately for him to be a single person. Yet another Scott Draeker interview default
409 2 1999-06-22 12:17:56 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>integrated music <li>nice zoom feature <li>a pretty <a href="http://dark.x.dtu.dk/~grumbel/pingus/images/poster.jpg">Pingus poster</a> is now available. </ul> Pingus 0.1.0 updated
410 2 1999-06-23 10:25:16 <a href="mailto:libolt@tigger4.penguinpowered.com">Mike McLean</a> is seeking development help for a new 5 on 5 basketball game he's developing. Mike says: <blockquote> Ultimate Basketball Challenge is an attempt at a 5 on 5 basketball game for linux. It utilizes the SDL library. It will feature 2D graphics and sound. The AI will be realistic, game play smooth. <p> I'm seeking help from anyone interested in the project. I'm mainly doing this to learn c/c++, game programming, and how to use the SDL library </blockquote> Interested parties can visit <a href="http://tigger4.penguinpowered.com/ubc">http://tigger4.penguinpowered.com/ubc</a>, or email <a href="mailto:libolt@tigger4.penguinpowered.com">Mike McLean</a> directly. Development help wanted for basketball game project default
411 2 1999-06-23 10:32:59 <a href="mailto:brunel@ham.esil.univ-mrs.fr">Nicolas Brunel</a> is stepping down from his post as administrator of the <a href="/show?Freeciv">FreeCiv project</a>. <a href="mailto:stuckey@jaka.ece.uiuc.edu">Tony Stuckey</a> will replace him. New FreeCiv administrator default
412 225 1999-06-23 18:12:10 <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Very nice solitaire card game with 20 solitaire variations.<p> <em>Changelog:</em> This is a new beta release of the upcoming PySol 3 featuring about twenty new games and a number of other improvements. Feedback is welcome as thoroughly testing solitaire games is somewhat time consuming by definition. PySol 2.91 updated
413 793 1999-06-24 00:15:14 <img src="/images/thumbs/ss1.jpg" align=right width=200 height=150><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space-oriented graphical MUD/game<p> <em>Changelog:</em> XShipWars is now out of beta! Version 1.00 is available for download at <a href="http://fox.mit.edu/xsw">http://fox.mit.edu/xsw</a> <p> Be sure to update all pertinent files if you are upgrading from 0.95 beta. <p> <em><b>BZ:</b> Congratulations to Taura and all the rest of the XSW crew on this first non-beta release! It must feel pretty good after a year and a half of development. <p> While you're downloading, you might want to check out Taura's <a href="http://sunsite.auc.dk/linuxgames/tutorials/xshipwars.html">XShipwars development tutorial at the LDGC</a> for the complete skinny on what's going on under the hood. Or you might not. I thought I'd give you the choice, though. </em> XShipWars 1.00 (!!) updated
414 -1 1999-06-24 20:54:55 <em>Category:</em> Role Playing<br> <em>Description:</em> Doomdark's Revenge was the sequel to Lords of Midnight was an epic adventure game written by Mike Singleton for the ZX Spectrum microcomputer (amongst others) in the early 1980's. With even more locations (6144) and views (49, 152) than its predecessor, and a massive 128 characters from 8 races to recruit from and battle, Doomdark's Revenge is still extremely playable, highly addictive and exhibits surprisingly passable graphics. <p> The package includes dexe's of both the original ports and a patched versions with support for numeric-pad based movement, a movement-related bugfix, and two alternative scenarios by Jan Kapala. Assembler source is also available through Chris Wild's site at <a href="http://www.anam.demon.co.uk"> http://www.anam.demon.co.uk</a> if anyone is interested in doing a true port. To date they have only been tested under Linux Dosemu version 0.98.x. Doomdark's Revenge 1.8.1 new