| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 4026 | 2 | 2003-09-06 13:04:51 | <a href="/images/3ddrag.gif"><img src="/images/thumbs/3ddrag.gif" align="right" alt="" width="200" height="164"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> <li>The GTK windowing interface has had many improvements and fatal bugs removed. <li> The tileset has been updated with new tiles and clean-ups of the old ones. <li>Gnoll shamen no longer rejoice in the use of excessive magic. <li> The Tsurugi of Muramasa can now bisect opponents once again. <li>Finally, a number of fatal and other less serious bugs in the core game have been eliminated. </ul> | Slash'EM 0.0.7E3 | updated | Slash'EM |
| 4027 | 2 | 2003-09-06 13:12:02 | <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>Added 'last words' and revenge to AI players. <li>The attempted number of frames per second has been dropped from 100 to 60. This is controlled by a define (FRAMES_PER_SECOND) and can easily be changed at compile time if desirable. The lower frame-rate allows for more processing between frames and should result in smoother animation on slower machines. <li>There are now checks for memory allocation failures to handle them more gracefully. <li>A bug was fixed which would result in missiles never exploding, there is now a 15 second maximum lifetime.</ul> | Atomic Tanks 1.0.0-rc1 | updated | Atomic Tanks |
| 4028 | 2 | 2003-09-06 13:17:56 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> multi-platform game SDK <p> <em>Changelog:</em> <ul> <li>Resources are now setup via XML <li>clanSDL, classic software 2d support is back (This is a limited target which cannot do all the nice things the opengl target can do - just basic 2d) - Lots of cleanups in the Linux auto* build system <li>MinGW and cross-compile support (see INSTALL.mingw) <li>clanSound fixes <li>New CL_SoundBuffer constructor: CL_SoundBuffer(const std::string &filename); <li>All examples now compile and run <li>Updated documentation with cooler reference and loads more overviews <li>Many ClanNetwork fixes <li>Many OpenGL optimizations <li>Lots of minor fixes throughout ClanLib </ul> | ClanLib Game SDK 0.7.3 | updated | ClanLib Game SDK |
| 4029 | 2 | 2003-09-07 08:56:01 | <a href="/images/battlemech01.jpg"><img src="/images/thumbs/battlemech01.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Description:</em> Battlemech is a multiplayer shooter with a top-down view. (perhaps singleplayer will be added one day). It's currently featuring various weapons and powerups, computer controlled opponents (bots) for those that cannot attend LANs very often and several maps. You can also play on the internet. <p> Feel free to contribute. The game is based on a modern version of the Quake engine and is using the q1bsp format for maps and QuakeC as code. Working on this game is just like working on a Quake mod. You can even create your own mods for this game.... | Battlemech 1.1 | new | Battlemech |
| 4030 | 2 | 2003-09-08 00:11:29 | <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <blockquote><i>There have been several unannounced releases since the last time Neverball appeared on Game Tome, so some readers may have already seen a few of the following changes: <ul> <li>Added Best Times and Most Coins records for each level, with default high scores to give the player something to shoot for. <li>Created a total of 25 levels. <li>Hopefully fixed mouse grab and pointer visibility quirks once and for all. <li>Restructured the level selection screen to incorporate level preview shots and high score lists. <li>Made various minor bug fixes and improvements. See CHANGES for details. </ul>This version should be considered a 1.0 release candidate. There will be no more levels created or major features added until all reported bugs are worked out, so send in those bug reports. Post 1.0 features may include new backgrounds and music. Thank you to all the Game Tome readers who played Neverball and offered their input throughout its development!</i></blockquote> | Neverball 0.25.2 | updated | Neverball |
| 4031 | 2 | 2003-09-08 00:44:52 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Fixed in this release:<ul> <li>Many 3D fixes <li>Many bugs fixed</ul> <li>New Features in this release:<ul> <li>TV Out Support <li>PseudoColor Support <li>Support for Many cards added <li>Full Screen Anti Aliasing Support (FSAA)</ul></ul> | ATI Radeon Linux Display Drivers 3.2.5 | updated | ATI Radeon Linux Display Drivers |
| 4032 | 2 | 2003-09-08 00:45:59 | <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li> Changes to the program: <ul>Lots of annoying replay problems fixed <li>New function: show playing time of other players <li>ASC now checks for duplicate IDs on abstract type <li>Fixed: various movement bugs <li>Better error messages when sounds could not be loaded <li>Fixed: NetBSD compilation problems <li>Fixed: crash when moving Ice Breaker out of buildings </ul> <li>Changes to the data: <ul> <li>Buildings can only be constructed on clear ground, construction over railroad, road or runway not possible any more <li>Airports can now load up to 6 units and can construct all orbital units <li>Depots have less armor, only 200 energy storage and can now refuel ships </ul> </ul> | Advanced Strategic Command 1.13.8 | updated | Advanced Strategic Command |
| 4033 | 2 | 2003-09-08 00:58:17 | <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" width="196" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>3.3.0: Gameplay changes from 3.2.x are minimal, bots are slightly smarter, etc. These initial releases in the 3.3.x tree are all about testing the stability of the new back-end code, before moving forward with gameplay development. <li>3.3.1: fixes a number of the bugs that cropped up in 3.3.0. This includes the "black screen of docking" and all known money exploits. The endquote private-message bug is also fixed, but doing so introduced a new bug, which was then fixed in 3.3.2. </ul> | Vendetta TEST 3.3.0, 3.3.1, 3.3.2 | updated | Vendetta |
| 4034 | 2 | 2003-09-08 01:04:36 | <a href="/images/sc2.png"><img src="/images/thumbs/sc2.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> This is a port of the 3DO version of the classic space game StarControl™ 2. <p> <em>Changelog:</em> <blockquote><i>It's been a while since the last release, but we're glad that today we're able to announce the next official release of The Ur-Quan Masters. We're calling it 0.3, and it's still an alpha version. Nonetheless, it's very stable and it's got lots of improvements over the 0.2 release. To name a few: <ul> <li>We've got a much improved input system. For the user the main advantage is that it's much more configurable (though this still requires editing a config file). <li>The content files stay in .zip files. This saves you over 13000 separate files on your hard disk, and greatly improves installing speed. The number of save game slots has been extended to 50. <li>You can get a conversation summary when talking to aliens, like the PC version of Star Control 2 had. <li>The much-loved PC out-takes are waiting for you when you finish the game. <li>There are 2 additional ship slots for your Melee fleet, for a total of 14, which not entirely coincidentally is how many the PC version of Star Control 2 had. <li>We've fixed lots of bugs. </ul></i></blockquote> | The Ur-Quan Masters 0.3 | updated | The Ur-Quan Masters |
| 4035 | 2 | 2003-09-08 11:05:07 | <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1">(not yet rated)</font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>fixed password protection in campaigns <li>fixed unit export order in CoMET <li>added support for Windows CE (crimson only) <li>current resolution shows up in video options, duplicates do not <li>improved tactical map for small displays and large maps</ul> | Crimson Fields 0.3.6 | updated | Crimson Fields |