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4005 3 2003-09-01 06:32:58 <img src="/images/thumbs/SDL_title.jpg" align="right" width="200" height="120" alt=""</img><em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <i><p> There are many bug fixes and improvements in this release, including <ul><li>MMX and 3DNow! optimized alpha blending, <li>MMX optimized audio mixing, <li>support for OpenGL FSAA, <li>and official QNX support!</li></i> </ul>Here's the complete and rather <a href="http://www.libsdl.org/release/changes-1.2.html">lengthy changelog</a>.<br> Simple DirectMedia Layer 1.2.6 updated Simple DirectMedia Layer
4006 3 2003-09-01 06:14:39 <a href="/images/slibo.jpg"><img src="/images/thumbs/slibo.jpg" align="right" alt="" height="170" width="200"></a> <em>Category:</em> Board Games<p> <em>Description:</em> Slibo aims to be a comfortable chess interface for KDE. Designed to be usable as a replacement for the xboard chess interface, it has much more functionality, and, on the other hand, is easy to use. Slibo can be used with common chess engines like crafty or gnuchess, but it provides its own chess engine too. <br>You can<ul> <li>Play against different engines, or watch them playing. <li>Use multiple engines at the same time, for instance to analyze a game with different engines. <li>Analyze your PGN files. <li>Customize the look of the pieces and the board. Slibo 0.4.4 new Slibo
4007 3 2003-09-01 06:22:59 <a href="/images/virtualjaguar.jpg"><img src="/images/thumbs/virtualjaguar.jpg" align="right" alt="" height="141" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Virtual Jaguar v1.0.5 GCC/SDL source release <p> <em>Changelog:</em> <ul> <li>Various fixes to the codebase so that it compiles and works properly on Linux. The makefiles are almost identical now, the only thing that's different between them are the SYSTYPE and EXESUFFIX variables defined at the top. <li>Fixed a pernicious blitter bug that kept Rayman from doing proper collision detection. <li>Added a simple file selector so that typing in long filenames in order to run the emulator is no longer necessary. To use it, instead of supplying a ROM name, simple put in the name of the directory where your ROMs live. <li>Removed all the assembly language code from the DSP, so it should be a little less buggy now. Also, removed some brain-dead timeslice releasing that was causing a bunch of problems with various ROMs. <li>Added sound support! In order to hear any sound, you probably have to start VJ with the -dspon switch. Also, unless you have a very fast computer the sound is going to be choppy. Hopefully future optimizations will cure this. <li>Added GUI support. You can see the results by hitting the TAB key while the emulator is running. <li>Lots of cleanups to the source code including the ability to trace who writes what to where. </ul> Virtual Jaguar v1.0.5 updated Virtual Jaguar
4008 3 2003-09-01 06:28:07 <a href="/images/snapshot13.png"><img src="/images/thumbs/snapshot13.png" align="right" alt="" height="154" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a> <p> <em>Description:</em> 2D Space Shooter <p> <em>Changelog:</em> <ul> <li>This version fixes a few minor bugs with the game. <li>Project: Starfighter is now available under the GPL. </ul> <i>(Thanks, bobz!)</i> Project: Starfighter V1.1 updated Project: Starfighter
4009 4 2003-09-01 14:52:18 <a href="/images/gtetrinet.jpg"><img src="/images/thumbs/gtetrinet.jpg" align="right" alt="" height="170" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> Tetrinet clone <p> <em>Changelog (since 0.7.0):</em> <ul> <li>Added an option to disable the channels list feature, so GTetrinet is usable in non-supported (yet) servers. <li>Added channel list support for two new server types. <li>Fixed segfault in the partyline when entering Unicode control characters in the history. <li>Now installs .desktop file in the GNOME2 location. <li>Added new icons to several places. <li>Merged Start/Stop button. <li>Nickname autocompletion in partyline! <li>Show /msg commands in partyline. <li>The mouse cursor is now hidden while playing. <li>New keyboard shortcuts for connect/disconnect, change team and start/stop/pause game. <li>Attack/defense keys are now configurable, helping Azerty keyboard users. <li>Merged Connect/Disconnect buttons. <li>Fixed annoying bug in keyboard handling code which could make GTetrinet beep on each keypress. <li>Fix configure.in so nobody needs intl/ dir. <li>Connect and Team dialogs now have "OK" as default action. <li>Fix a crash when restoring the default keys. <li>Cursor fixes for the game fields. <li>Fix bug where keyboard would become unusable on game start. <li>Disable channel list by default to avoid problems with weird servers. <li>New and updated translations <li>Other bugfixes. </ul> GTetrinet 0.7.4 updated GTetrinet
4010 2 2003-09-03 14:30:42 Stupid full disks. Why the heck doesn't someone install some kind of monitoring software so this doesn't.... Oh. <p> Excuse me. I'll be right back. We're back default
4011 2 2003-09-04 06:38:53 <a href="/images/axis.png"><img src="/images/thumbs/axis.png" align="right" alt="" height="154" width="200"></a> <em>Category:</em> Strategy<br> <em>Description:</em> AXIS is a turn based strategy game. It is not a clone, hack, or rip-off of any other game past or present, computer or board, and is a completely original design. Gameplay is based on a randomly generated tile map. The theme is a kind of abstract geometric mix. Many TBS games on the market carry sci-fi, fantasy, or war themes. AXIS is far removed from these and tries to disassociate itself from them. Instead it uses shapes, colors and textures to convey information. The game is won by capturing another side's flag or annihilating all the playing pieces of that player. Possibly other victory conditions can be incorporated as well. AXIS 0.1 new AXIS
4012 -1 2003-09-04 06:40:55 <a href="/images/SpaceHulk113.png"><img src="/images/thumbs/SpaceHulk113.png" align="right" alt="" height="141" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Port of the boardgame Space Hulk <p> <em>Changelog:</em> <br> SMTP authentification and a minimap have been added. Some bugs about rules interpretation have been fixed too. Space Hulk 1.4.5 updated Space Hulk
4013 2 2003-09-04 06:46:41 <a href="/images/sf3.png"><img src="/images/thumbs/sf3.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a> <p> <em>Description:</em> A console-style role-playing game that teaches Japanese <p> <em>Changelog:</em> <ul> <li>Record file repair added (fixing an upgrade bug). <li>Battles tweaked (enemy fleeing added, delays adjusted, etc). <li>Various minor bug fixes. </ul> Project LRNJ: Slime Forest (Tamago) updated Project LRNJ: Slime Forest
4014 2 2003-09-04 06:48:05 <a href="/images/lllscreenshot.png"><img src="/images/thumbs/lllscreenshot.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> 2D Lunar Landing Simulation. <p> <em>Changelog:</em> <ul> <li>Added a self-adjusting delay. <li>Bug fix <li>Graphics update <li>Added uninstall option </ul> Linux Lunar Lander 1.4 updated Linux Lunar Lander