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newsid userid timestamp news headline newstype gameid
3975 3 2003-08-24 10:27:48 <a href="/images/mohaa_b1.jpg"><img src="/images/thumbs/mohaa_b1.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<p> <em>Description:</em> Set during the most trying years of the war, 1942-1945, <i>Medal of Honor Allied Assaul</i>t gives players a sense of the courage it took to survive the landings at Normandy, the assault at Arzew, a rendezvous with the Resistance outside the village of St. Lo, and the push through the heavily defended border of Germany itself to take the bridge at Remagen. Medal of Honor Beta 1 new Medal of Honor:Allied Assault
3976 3 2003-08-24 18:02:54 <a href="/images/qpong04.jpg"><img src="/images/thumbs/qpong04.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Another clone of the well-known game pong <p> <em>Changelog:</em> <ul> <li>new theme <li>make time and score limits work <li>number of players and balls can be changed now <li>fix some internal event handling in the menu <li>fix color depth for background surface <li>handle keyboard events as often as ai opponent <li>new collision detection for balls and players <li>values can be linked in menu <li>points of balls can be calculated in menu <li>new calculation for points of balls <li>balls can collide with each other <li>number of balls and players can be set in menu </ul> QPong 0.6 updated QPong
3977 3 2003-08-24 18:11:40 <a href="/images/exido012.jpg"><img src="/images/thumbs/exido012.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Simple 3D-rendered shooter in the arcade style <p> <em>Changelog:</em> <ul> <li>High score table <li>Configuration menu <li>General increase in visual polish <li>'Strafing' type controls, as requested <li>Configs/highscores now stored in home directory <li>Tweaks to enemy and camera behaviour, as requested below </ul> Excido 0.1.3 updated Excido
3978 3 2003-08-25 04:11:43 <a href="/images/spacewar-0.3.JPG"><img src="/images/thumbs/spacewar-0.3.JPG" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<p> <em>Description:</em> Spacewar is an arcade game in wich two players have to destroy each-others space ship by hitting them with their lasers. It is written in SDL and currently runs on both the Windows and Linux operating system, but it should compile on more platforms. Spacewar 0.3 new Spacewar
3979 3 2003-08-25 14:25:28 <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> This release addresses some of the concerns and suggestions raised by the 0.9.7 release, in particular the music was completely redone, light radius overlap fixed and things like that, but also adds a bit of new stuff here and there and some minor fixes of course. And the package can now also be downloaded as split-up parts. "Core" and "Graphics" packages are required.<br> We also have a possible solution to the speed problem: OpenGL renderer is implemented and working (>100fps on my GeForce2MX32MB), but we want to do more testing and therefore haven't put it into this release. </ul> Freedroid RPG 0.9.8 updated Freedroid RPG
3980 3 2003-08-25 14:27:25 <a href="/images/noegnud.jpg"><img src="/images/thumbs/noegnud.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a> <p> <em>Description:</em> An alternate ascii/2D/3D UI for nethack using SDL and OpenGL <p> <em>Changelog:</em> <ul> <li>keypad enter = enter <li>'space' is invalid menu char _ALWAYS_ <li>rgba for individual windows, like positions <li>inventory scroller offset reset on window hide <li>maximum texture size cap as an option <li>minimap shortcut key (TAB) <li>shortcut key to hide entire gui temporarily <li>fix lighting glitch on mouse cursor light <li>raise dungeon light levels slightly <li>texture loading glitch on systems with max texturesize of 1024x1024 <li>make "record game" query optional and defaults it to off <li>"black" draw in unexplored areas when monsters move, leaving "trails" <li>opening credits screen, killed "Options" button <li>a few other small changes </ul> noeGNUd 0.8.1 updated noeGNUd
3981 8 2003-08-26 09:35:59 <a href="/images/screen_shot_4.jpg"><img src="/images/thumbs/screen_shot_4.jpg" align="right" alt="" height="200" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a> <p> <em>Description:</em> A free OpenGL game based on the Super Nintendo classic Tetris Attack <p> <em>Changelog:</em> <ul> <li>Reduced network load by reducing garbage queue length and communication frequency. <li>Added workaround to GLUT bug which caused a crash when the Del-key was pressed after the game in solo play (thanks to Stephen Thorne). <li>Added a low resolution graphics mode (thanks to Stephen Thorne). <li>Improved the window size algorithm. <li>Improved the socket closing procedures. Modified the idle callback's behavior when behind in time steps. </ul> Crack Attack! 1.1.8 updated Crack Attack!
3982 2 2003-08-26 21:35:28 <a href="/images/kqlives.jpg"><img src="/images/thumbs/kqlives.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Description:</em> Take the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons and cast powerful spells. On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no-one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians. KQ is licensed under the GPL. KQ 0.98 new KQ
3983 2 2003-08-26 21:39:37 <a href="/images/petebjscrn.jpg"><img src="/images/thumbs/petebjscrn.jpg" align="right" alt="" height="154" width="200"></a> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Fun blackjack Java (tm) card game. <p> <em>Changelog:</em> <ul> <li>Dealer blackjack without the face up card being an ace no longer pays insurance. </ul> Pete's Blackjack 1.1 updated Pete's Blackjack
3984 2 2003-08-26 21:42:49 <a href="/images/lllscreenshot.png"><img src="/images/thumbs/lllscreenshot.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Description:</em> You have to fly a Lunar Module (called "The Penguin") during its last stage of descent towards the surface of the moon. If you can make a soft touch-down with a limited amount of fuel in your tanks, this will be a small step for penguin ..., otherwise you'll become just another crater in the lunar soil. Linux Lunar Lander 1.2 new Linux Lunar Lander