| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3965 | 3 | 2003-08-22 05:06:53 | <a href="/images/martian_12.png"><img src="/images/thumbs/martian_12.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Martian Memory is a simple memory game <p> <em>Changelog:</em> <ul> <li>Changed some chips that were too bloody or scary. <li>New chips including the red planet, the Pachi eyes and the Dragon Brothers!! <li>The game is completely "child safe" now. </ul> | Martian Memory 1.2 | updated | Martian Memory |
| 3966 | 3 | 2003-08-22 05:13:47 | <a href="/images/xeuphoric_.png"><img src="/images/thumbs/xeuphoric_.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An Oric emulator <p> <em>Changelog:</em> <ul> <li>Don't segfault in Telestrat mode, <li>Slow motion with [f5], <li>Use XShm if available. </ul> | Xeuphoric 0.18.0 | updated | Xeuphoric |
| 3967 | 3 | 2003-08-22 05:22:20 | <a href="/images/tuxpaint.gif"><img src="/images/thumbs/tuxpaint.gif" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Children/Educational<br> <em>Avg. Rating:</em> <a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Translated to Russian, Walloon and Malay. <li>Now using a better set of TTF fonts. <li>Main loop intelligence added to improve performance on slower computers and over a network (e.g., LTSP) <li>Made compile-time smarter; tells you if you need to install SDL <li>File limit removed; also fixes Open crash on OSX <li>UTF-8 text rendering bugfix <li>Other minor bugfixes </ul> | Tux Paint 0.9.12 | updated | Tux Paint |
| 3968 | 3 | 2003-08-22 05:51:51 | <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>fixed up some SoU vs. non-SoU compatibility issues <li>fixed some SoU campaign issues <li>added 7 scripting commands <li>fixed Monk Glowing eyes not showing up at level 20 <li>numerous small fixes <li>added the option to backup a character file on export</li></ul> For a full list of changes, see the <a href="http://nwn.bioware.com/support/patchdetails131.html">complete changelog</a>.<p> <i>(Thanks, Klaus!)</i> | Neverwinter Nights Client 1.31 | updated | Neverwinter Nights Client |
| 3969 | 3 | 2003-08-22 16:14:35 | <a href="/images/aao.jpg"><img src="/images/thumbs/aao.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A first-shooter released by the United States Army <p> <em>Changelog:</em> <ul> <li>I couldn't find an official changelog and am therefore posting what I've found on <a href="http://www.gamespot.com/pc/action/americasarmyoperations/news_6073171.html">www.gamespot.com</a>:<ul><i>"The 1.9 update makes significant additions to the US Army's free game. Most notably, there's a new combat medic player class, which lets players treat team members in the field and help them regain some level of combat effectiveness. To qualify to play the combat medic on official servers, it's necessary to pass four separate training classes that are designed to teach some real-world first-aid knowledge. The game's new damage model complements this new class, as bullets now cause blood loss, simulated as damage over time that can be stopped only by combat medics. Other features in the update include a redesigned interface, the integration of Punkbusters anti-cheating software, new character models, and new animations."</i></ul><br><i>(Thanks, Boris!)</i> </ul> | America's Army 1.9 | updated | America's Army |
| 3970 | 3 | 2003-08-24 08:24:57 | <a href="/images/GAV3.jpg"><img src="/images/thumbs/GAV3.jpg" align="right" alt="" height="130" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a> <p> <em>Description:</em> SDL-based Arcade Volleyball remake <p> <em>Changelog:</em> <ul> Version 0.7.3 introduces new degrees of freedom in the design of themes (check out the new example theme 'naive'), as well as a workaround for the infamous "ball-stuck-on-top-of-the-net" bug. </ul> | GPL Arcade Volleyball 0.7.3 | updated | GPL Arcade Volleyball |
| 3971 | 3 | 2003-08-24 08:48:45 | <a href="/images/Screenshot-1.png"><img src="/images/thumbs/Screenshot-1.png" align="right" alt="" height="149" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a> <p> <em>Description:</em> A clone of barrack for mac <p> <em>Changelog:</em> <ul> <li>Added highscores, bonus rounds and backgrounds <li>Fixed some bugs </ul> | Late 0.1.0 | updated | Late |
| 3972 | 3 | 2003-08-24 09:01:23 | <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a> <p> <em>Description:</em> A dancing game written in Python. <p> <em>Changelog:</em> <ul> <li>5 panel (Pump It Up style), 9 panel, and parapara modes were added; all modes have support for single player, versus, couple, and double games. <li>A KSF file parser has been added<li>A new game type selector makes it possible to select (e.g.) 6 panel double endless mode. <li>A new set of arrow graphics has been contributed. <li>A "tug of war" lifebar type is available. 'wide', 'big', 'quick', and 'skippy' modifiers have been added. Steps are autogenerated for a mode if they are not available. <li>Many bugs were fixed, notably several crashes in the middle of the game, and also in the file parsers. </ul> | pydance 0.8.0 | updated | pydance |
| 3973 | 3 | 2003-08-24 09:03:46 | <a href="/images/gl117.jpg"><img src="/images/thumbs/gl117.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>three more missions for the campaign <li>more realistic physics (optional) <li>new bomber "Storm" <li>some visual improvements <li>adjustments to almost everything <li>some important bugfixes </ul> | GL-117 1.0 | updated | GL-117 |
| 3974 | 3 | 2003-08-24 09:28:20 | <a href="/images/wesnoth034.jpeg"><img src="/images/thumbs/wesnoth034.jpeg" align="right" alt="" height="139" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Fixed bug which sometimes caused the game to crash <li>Made AI smarter <li>Added mid-level saving and replay feature <li>Added multiplayer (hotseat) game mode <li>Added tutorial mode <li>Added some new scenarios <li>Tweaked some existing scenarios and unit values <li>Allow switch between full screen and windowed mode in-game <li>Switched font to much better Bitstream Vera <li>Added many unit descriptions, and facilities to look at unit resistance and movement tables <li>Added 'next' command accessible by pressing 'n', which cycles through unmoved units </ul> | Battle for Wesnoth 0.4 | updated | Battle for Wesnoth |