| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3955 | 2 | 2003-08-19 10:47:17 | <a href="/images/love.gif"><img src="/images/thumbs/love.gif" align="right" alt="" height="132" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Ultima 7 Game Engine <p> <em>Changelog:</em> <ul> <li>Fixes unspecified serious bugs from beta 1. </ul> | Exult 1.1Beta2 | updated | Exult |
| 3956 | 2 | 2003-08-19 10:52:37 | <a href="/images/petebjscrn.jpg"><img src="/images/thumbs/petebjscrn.jpg" align="right" alt="" height="154" width="200"></a> <em>Category:</em> Cards<br> <em>Description:</em> "Pete's Blackjack" is a simple fun game, just like the real thing. It is written in Java (tm). One player plays against the dealer. All function are available: splitting, insurance, doubledown, etc. The computer deals from one deck of virtual cards at a time. It's great for killing time while waiting for downloads or talking on the phone. | Pete's Blackjack 1.0 | new | Pete's Blackjack |
| 3957 | 2 | 2003-08-19 10:58:07 | <a href="/images/sdl-toms.png"><img src="/images/thumbs/sdl-toms.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Description:</em> 2 or more players take turns to place an "atom" in a cell of the play grid. Players can only place an atom in a cell that no other players have any of their atoms in yet. If any cell ends up too many atoms in it, it will explode, throwing atoms into the neighbouring cells- any atoms already there end up belonging to the player whose cell had just exploded. This can cause chain reactions.<BR> Any player who ends up with no more atoms in this way loses. The last player in the game is the winner! | SDL-Toms | new | SDL-Toms |
| 3958 | 2 | 2003-08-19 11:02:31 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" height="180" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.72 and MESS 0.72. <li>The various effects enabled by -effect now work with rotation enabled. <li>The Xv target supports more effects. <li>The rc parsing code displays more compact and readable error messages. <li>Xv windowed mode is now enabled with "-x11-mode 2" or "-x11 2", and Xv fullscreen mode is enabled with "-x11-mode 3" or "-x11 3". The "-[no]xv" and "-fullscreen" switches are no longer available for X11 builds. <li>Networking should work again. I'd forgotten to change instances of MAME_NET in src/unix to XMAME_NET in the 0.70.1 release. <li>Added hotkey switching for Xv windowed mode via ALT + DEL and Xv fullscreen mode via ALT + END. <li>The xfx target should build again. <li>Added -widescreen for Xv. This shrinks the width of the o output for display on a widescreen TV. </ul> | Xmame 0.72.1 | updated | Xmame |
| 3959 | 2 | 2003-08-20 08:14:37 | <a href="/images/w3chess05.jpg"><img src="/images/thumbs/w3chess05.jpg" align="right" alt="" height="200" width="173"></a> <em>Category:</em> Board Games<br> <em>Description:</em> w3Chess is for people with less time. You can make your chess move with your web browser and it is send to you and the other player via mail. <p> It's not like a "real" match, but you can do a move whenever you have the time. At home, not at work, at school.... | w3Chess 0.5 | new | w3Chess |
| 3960 | 2 | 2003-08-20 08:20:14 | <a href="/images/asymptopia_crossword_builder.gif"><img src="/images/thumbs/asymptopia_crossword_builder.gif" align="right" alt="" height="142" width="200"></a> <em>Category:</em> Puzzle<br> <em>Description:</em> Asymptopia Crossword Builder is a JavaScript application. A robust GUI allows users to submit arbitrary length lists of key-hint pairs which can be regenerated an unlimited number of times until the user wants to accept the layout. The dhtml interface provides a configuration panel, key- generating panel (i.e. answer sheet), puzzle-generating panel (blank squares with numbers for accross/down), and an across-down-hints panel which generates the text hints and numerical location on the puzzle. Note: Only tested in Mozilla and Mozilla-Firebird | Asymptopia Crossword Builder 0.2 | new | Asymptopia Crossword Builder |
| 3961 | 2 | 2003-08-20 08:24:37 | <a href="/images/GtkAtlantic.png"><img src="/images/thumbs/GtkAtlantic.png" align="right" alt="" height="148" width="200"></a> <em>Category:</em> Board Games<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> GtkAtlantic is a client for playing Monopoly-like board games on monopd servers. <p> <em>Changelog:</em> <ul> <li>This release adds a /me command to chat. </ul> | GtkAtlantic 0.2.13 | updated | GtkAtlantic |
| 3962 | 2 | 2003-08-20 08:27:46 | <a href="/images/screen03.jpg"><img src="/images/thumbs/screen03.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a> <p> <em>Description:</em> Tilt the floor to roll a ball through an obstacle course. <p> <em>Changelog:</em> <ul> <li>Fixed the floor oscillation bug that several people reported on low-end hardware. <li> Added a few new levels for a current total of 16. <li> Made several minor fixes and general source cleanups. <li> Fixed a couple potential buffer overflows in string handling. </ul> | Neverball 0.16.1 | updated | Neverball |
| 3963 | 3 | 2003-08-22 05:18:12 | <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog since 0.9.9a:</em> <ul> Financial changes abound, including no longer losing money for self-damage, extra money for damaging others, and a bonus for winning a round. There are also new options for controlling these settings.<br> Shields will no longer disappear at the end of a round, instead they will be recharged and carried through to the next round. Players may now be deleted individually.<p> The additional feature in 0.9.9d is Accelerated AI, which is turned on by default and means that once all human players are out of a round, the AI play will be at accelerated rates. You'll be able to hear what's happening and see the aftermath, but you can't see the play in progress. This probably won't be a problem as it finishes extremely fast this way.<br> You can now see the difficulty level of the AI on the selection screen, and which players are human.<br> Holding down Ctrl now allows stepping of angle and power (thanks to Patrick Bogen for the suggestion).<br> The pause facility now really pauses as the bug causing the problems has been fixed. Also, under win32 I've fixed the bug which would cause player info to become corrupted when the game is restarted. </ul> | Atomic Tanks 0.9.9d | updated | Atomic Tanks |
| 3964 | 3 | 2003-08-22 04:56:49 | <a href="/images/exido012.jpg"><img src="/images/thumbs/exido012.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a> <p> <em>Description:</em> Simple 3D-rendered shooter in the arcade style <p> <em>Changelog:</em> <ul> <li>All new collision detection <li>Arena now populated with buildings <li>Enemies charge when they 'see' you <li>Mouse aiming <li>Misc bug fixes/improvements </ul> | Excido 0.1.2 | updated | Excido |