| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3935 | 3 | 2003-08-08 06:06:31 | <a href="/images/slickworm02.jpg"><img src="/images/thumbs/slickworm02.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Shoot-em-up with vehicles <p> <em>Changelog:</em> <ul> Stencil shadows, skeletal animation and OpenAL support are now implemented in the latest version. Players can damage the terrain with a rocket shotgun or drive around in the buggy. </ul> | Slickworm 0.2.0 | updated | Slickworm |
| 3936 | 3 | 2003-08-09 07:54:45 | <a href="/images/armegatron.jpg"><img src="/images/thumbs/armegatron.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Multiplayer lightcycle game <p> <em>Changelog since 0.2.5:</em> <ul> <li>Another go at the "11th Round Bug" <li>Player list is now sorted after displayed score ( before: some invisible combination of team score and own score ) <li>Fixed brakes when connecting to a 0.2.4 or earlier server <li>Updated FAQ with server setting hints <li>Unified Windows and Unix network code <li>Fixed texture hardware mode <li>Less connection losses <li>Fixed network ID releated crash <li>Added player names to information you get from a server <li>Added window-fullscreen toggle key and separate setting of screen resolution/window size<p></ul> Notes:<ul><i> This release fixes some minor problems ( and a crash some people compiling Armagetron from source may have gotten ). It unifies the basic network for Unix and Windows getting rid of connection losses sometimes reported. Smaller new features: a windowed/fullscreen toggle key has been added and the server browser now displays a list of active human players for compatible servers.</i> </ul> | armagetron 0.2.5.1 | updated | armagetron |
| 3937 | 3 | 2003-08-11 16:08:03 | <a href="/images/Screenshot-1.png"><img src="/images/thumbs/Screenshot-1.png" align="right" alt="" height="149" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Lock up evil balls with an expanding gillotine <p> <em>Changelog:</em> <ul> <li>fixed compiling bugs and other bugs <li>added pretty background pictures <li>added magnets and lasers <li>added 4 useful powerups </ul> | Late 0.0.4 | updated | Late |
| 3938 | 3 | 2003-08-11 16:20:12 | <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<p> <em>Description:</em> Atanks is a multi-platform scorched earth clone similar to Worms.<br> Annihilate the other tanks to earn money, then spend it on bigger and better shields and weapons to wipe out the opposition.<br> Features a wide array of weapons, AI players, destructible landscape, weather, parachutes, teleports and a wide range of other features. | Atomic Tanks 0.9.9a | new | Atomic Tanks |
| 3939 | 3 | 2003-08-11 16:28:14 | <a href="/images/Briquolo-0.3-briquolo05.jpg"><img src="/images/thumbs/Briquolo-0.3-briquolo05.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<p> <em>Description:</em> This clone of Breakout uses OpenGL to offer modern graphism. It proposes different bricks, bonuses and maluses, great explosions, sounds, and a level editor. | Briquolo 0.4 | new | Briquolo |
| 3940 | 3 | 2003-08-11 16:51:12 | <a href="/images/matchball033b.png"><img src="/images/thumbs/matchball033b.png" align="right" alt="" height="156" width="200"></a> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Clear the board by removing adjacent similarly colored balls. <p> <em>Changelog:</em> <ul> Fixed some W32 problems, a memory leak and added highscores to main menue. </ul> | Matchball 0.33b | updated | Matchball |
| 3941 | 2 | 2003-08-12 08:07:39 | <a href="/images/noegnud.jpg"><img src="/images/thumbs/noegnud.jpg" align="right" alt="" height="154" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> an alternate ascii/2D/3D UI for nethack using SDL and OpenGL <p> <em>Changelog:</em> <ul> <li>This is a major upgrade of noeGNUd. <li>translucent dungeon features<br> <li>togglable "half-width" mode for tiles<br> <li>togglable mipmapping<br> <li>basic variant builtin-sound support<br> <li>new gui windowing system<br> <li>positionbar<br> <li>more customized character selection<br> <li>added build support for DeeT's "linuxfont" <li>added build support for "Littlehack" <li>updated support for SLASH'EM 0.0.6E4F8 (stable) and 0.0.7E2 (development)<br> <li>new credit-screen </ul> | noeGNUd 0.8.0 | updated | noeGNUd |
| 3942 | 2 | 2003-08-12 08:09:22 | <a href="/images/SpaceHulk113.png"><img src="/images/thumbs/SpaceHulk113.png" align="right" alt="" height="141" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Port of the boardgame Space Hulk <p> <em>Changelog:</em> <ul> <li>Last file after end of game was not sent in PBEM game <li>Add a new condition for winning about type or turn <li>Fix an incorrect rule implementation : blips can't be moved in a visible square. They must be reverted first. This implies that the heuristic for unvoluntary reversion is not necessarily anymore. <li>Genestealers can now attack directly from an entry zone <li>Direction of genestealers can be chosen once for all during a blip reversion. </ul> | Space Hulk 1.4.4 | updated | Space Hulk |
| 3943 | 2 | 2003-08-12 08:17:06 | <a href="/images/alienflux_ss03.jpg"><img src="/images/thumbs/alienflux_ss03.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Fast action arcade shoot-em-up. Rescue the Fluffies from evil aliens! <p> <em>Changelog:</em> <blockquote><i> "Version 1.4 now has numerous extra configuration thingies to make it easier to play the game for the dextrously challenged! You can now: <ul> <li>adjust the acceleration and deceleration of the ship <li>thrust up, down, left, and right with the cursor keys (customizable) <li>turn on automatic shields, so you don't have to remember to do it yourself <li>turn on automatic smartbombs, likewise <li>As well as a couple of minor bugfixes. </ul> I'm afraid it's still a pain in the arse to actually start from Linux but I'm working on resolving that. In the meantime if you need help launching the game drop us a line!"</i></blockquote> | Alien Flux 1.4 | updated | Alien Flux |
| 3944 | 2 | 2003-08-12 08:18:58 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a><a href="#" title="4.93"><img src="/images/star.gif" alt="4.93" border="0"></a> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games using the SCUMM engine and more <p> <em>Changelog:</em> <blockquote><i> ScummVM 0.5.1 includes several fixes since our prior 0.5.0 release. <br> Notible changes in this release include a rewrite of the Beneath a Steel Sky save system, and fixes for several other bugs in this game. Also several Curse of Monkey Island actor graphical glitches have been resolved, and several Dreamcast, Mac OSX and MorphOS port-specific bugfixes are also included. </i></blockquote> | ScummVM 0.5.1 | updated | ScummVM |