| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3915 | 3 | 2003-08-03 06:48:38 | <a href="/images/screenshot8.jpg"><img src="/images/thumbs/screenshot8.jpg" align="right" alt="" height="156" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Added Magic (the magic system is still in the development stage). <li>Added 4 new NPCs (2 magic shop owners, a blacksmith, and an alchemist). <li>More items to manufacture. <li>More resources to gather. <li>Added a healthbar. <li>You can now see when and how much damage someone takes. <li>New objects to manufacture. <li>Some small bug fixes on the client and server. </ul> | Eternal Lands 0.7.7 Pre Alpha | updated | Eternal Lands |
| 3916 | 2 | 2003-08-04 10:19:27 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A cross-platform, full-featured game development SDK. <p> <em>Changelog:</em> <ul> <li>Numerous bug fixes <li>some aditional collision detection fetures <li>a text rendering module </ul> | SpriteWorld X a0.3 | updated | SpriteWorld X |
| 3917 | 2 | 2003-08-04 10:19:36 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" height="180" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.71 and MESS 0.71. <li>The include path for xmess now puts 'mess' before 'src' and 'src/includes'. <li>The man page xmame.6 is much more up-to-date. <li>Fixed errors reported for xmame.6 on a Debian Woody system. </ul> | Xmame 0.71.1 | updated | Xmame |
| 3918 | 2 | 2003-08-04 10:26:42 | <a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" height="186" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a> <p> <em>Description:</em> A Super Nintendo Entertainment System emulator <p> <em>Changelog:</em> <ul> <li>DSP-2 support <li>Full C4 support <li>OBC1 support <li>Justifier support - Enjoy playing Lethal Enforcers. <li>better memory mapping- More games play, including Dai Kaiju Monogatari 2, without the patch. <li>DSP-1 improvements- The same people who helped bring you DSP-2 support have vastly improved the emulation accuracy here <li>Fewer hacks- More games play using the same emulation thanks to new changes. <li>OpenGL and Glide hi-res fixes- If you saw odd rendering before, it is fixed now. <li>Rendering improvements- A lot fewer glitches, but there's more to come after we run many tests. <li>H-DMA fixes- Gun Force and Genocide 2 are happy <li>CPU fixes- quite a few instructions were modified for better accuracy. <li>Color coded ROM loading- When you load a ROM, Snes9x changes the message color to indicate whether the ROM is a known hack or possibly bad, interleaved or normal. </ul> | Snes9X 1.40 | updated | Snes9X |
| 3919 | 2 | 2003-08-04 10:28:02 | <a href="/images/Simutrans1.jpg"><img src="/images/thumbs/Simutrans1.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a> <p> <em>Description:</em> Simutrans is a transport and economical simulation game. <p> <em>Changelog:</em> <ul> <li>Fixes most serious bugs from 0.82.3exp <li>Artificial slopes <li>Passenger statistics for stationso <li>Tooltips for the tool selection windows </ul> | Simutrans 0.82.5exp | updated | Simutrans |
| 3920 | 2 | 2003-08-04 10:28:59 | <a href="/images/love.gif"><img src="/images/thumbs/love.gif" align="right" alt="" height="132" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Ultima 7 Game Engine <p> <em>Changelog:</em> <ul> <li>Party Formation <li>Improved combat system with pausing, hit display and targeting <li>Spellbook improvements <li>Exult Studio improvements and porting to GTK+2 <li>Support for arrow/keypad walking and running <li>OGG Vorbis music system <li>FM Synth emulator <li>Additional paperdoll art <li>Scale2X scaler <li>Ported to the Zaurus <li>Experimental OpenGL scaling/rendering <li>Tons of bugfixes (see ChangeLog for details) </ul> | Exult 1.1Beta1 | updated | Exult |
| 3921 | 2 | 2003-08-05 08:20:58 | <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>added new map 'Mountain Defense' <li>you can no longer change the game mode of saved games <li>fixed building with non-GNU make <li>fixed event saving in CoMET <li>increased effect of roads <li>modified combat results display for clarity <li>added getting started section to crimson manpage </ul> | Crimson Fields 0.3.4 | updated | Crimson Fields |
| 3922 | 2 | 2003-08-05 08:23:59 | <a href="/images/KrossWordPlayer.png"><img src="/images/thumbs/KrossWordPlayer.png" align="right" alt="" height="151" width="200"></a> <em>Category:</em> Puzzle<br> <em>Description:</em> Hi all, here's a program to play (interactively solve) crosswords. It currently supports only .puz and .txt files, but can support other formats if people notify me of them. <p> The .puz and .txt formats are otherwise known as the AcrossLite formats, from Literate Software Systems (see <a href="http://www.litsoft.com">http://www.litsoft.com/</a>). The .txt format is an older version that has been replaced by the .puz format. AcrossLite provide a Java program, my version is a KDE 3.x program. <p> A acrosslite_conv program is also provided to convert .txt files to the .puz format from the command line. | KrossWordPlayer 1.3 | new | KrossWordPlayer |
| 3923 | 2 | 2003-08-05 08:24:41 | <a href="/images/3ddrag.gif"><img src="/images/thumbs/3ddrag.gif" align="right" alt="" height="164" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A graphical roguelike game and variant of NetHack <p> <em>Changelog:</em> <br> Version 0.0.7E2 is intended to be the last alpha release in the current development branch of Slash'EM. It is not really considered playable yet, but is provided for anyone who wants to play with the new ideas. This is an alpha release. If your aim is simply to play Slash'EM then you would almost certainly be better off playing the latest stable version. This release is intended for those who wish to try the new ideas out and report back on any issues found. Bug reports are also welcome. | Slash'EM 0.0.7E2 | updated | Slash'EM |
| 3924 | 2 | 2003-08-05 08:26:07 | <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Replays now correctly update the resources when constructing or removing objects <li>Maps updated <li>Fixed: matter converter not working when energy storage full <li>Fixed: crash when moving through towns <li>Fixed: land mines could still not be put on bridg </ul> | Advanced Strategic Command 1.13.7 | updated | Advanced Strategic Command |