| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3905 | 3 | 2003-07-30 03:42:16 | <a href="/images/construo.png"><img src="/images/thumbs/construo.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> A fun construction toy <p> <em>Changelog:</em> <ul> <li>fixed speed problem in the X11 target (should be around 5x faster now)</li> <li>fixed problem with new particles disappearing in run-mode</li> <li>added scaling, press 's' in select-mode</li> <li>made the ground look a bit nicer</li> </ul> | Construo 0.2.2 | updated | Construo |
| 3906 | 3 | 2003-07-30 04:00:53 | <a href="/images/MechDisplay.jpg"><img src="/images/thumbs/MechDisplay.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Massive Multiplayer Online Battletech Game <p> <em>Changelog:</em> <ul> <li>New Layout (Kunststoff design) <li>Increased stability <li>New Features: <ul> <li>Indirect Fire <li>LOS Tool <li>Mech Camos <li>More inhouse teamwork possiblities</ul> </ul> | Megamek.NET 0.326 | updated | Megamek.NET |
| 3907 | 3 | 2003-07-31 08:14:54 | <a href="/images/TuxMathScrabble.png"><img src="/images/thumbs/TuxMathScrabble.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Children/Educational<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A math-version of Scrabble for youngsters <p> <em>Changelog:</em> <ul> Changed Tux's tile color to be different than users'. This makes it nice to keep track of who placed which tiles. </ul> | TuxMathScrabble 2.2 | updated | TuxMathScrabble |
| 3908 | 3 | 2003-07-31 03:00:53 | <a href="/images/UrbanTerror.jpg"><img src="/images/thumbs/UrbanTerror.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<p> <em>Description:</em> Urban terror is a fast, bloody and very fun to play total conversion mod for Quake III Arena. It has various game types like deathmatch, team deathmatch, team survivor, capture the flag and others. It has an advanced hit detection, you can slow down an enemy unit by hitting it on the legs or go for a quick kill giving it a headshot. The units must bandage themselves or call for a medic to stop bleeding from a shot. For more info check the site. | Urban Terror Beta 2.6a | new | Urban Terror |
| 3909 | 3 | 2003-07-31 08:13:06 | <a href="/images/xmus.png"><img src="/images/thumbs/xmus.png" align="right" alt="" height="136" width="200"></a> <em>Category:</em> Toy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Colorful Long-Tailed X Mouse Cursor. <p> <em>Changelog:</em> <ul> <li>New bitmap shapes have been added. <li>A painter mode leaves trails in the background <li>Be able to save such a background after a session to a .pnm Portable Graphics file. <li>Alternate mode, changes settings regularly. <li>Time delay between redraws can now be set. </ul> | xmus 2003.07.30 | updated | xmus |
| 3910 | 3 | 2003-08-01 09:31:08 | <a href="/images/biegesshot.jpg"><img src="/images/thumbs/biegesshot.jpg" align="right" alt="" height="144" width="200"></a> <em>Category:</em> Action<p> <em>Description:</em> A completed Zelda old school SNES style single player and multiplayer adventure game in Java. It stars a dwarven warrior on a quest to collect crystals for his king. A skillfull lizard ranger joins him in mulitplayer mode. | Adventure Game Biege 1.0 | new | Adventure Game Biege |
| 3911 | 3 | 2003-08-01 17:43:40 | <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<p> <em>Description:</em> This is a beautiful clone of Scorched Earth, the classic DOS artillery duel game. It's been 3Dified and has a great OpenGL polish around it. In its simplest form Scorched is an artillery game. Tanks take turns to earn money by destroying opponents in an arena. Scorched attempts to recreate the simple yet addictive game play of the original game, adding amongst other new features a 3D island environment and LAN and internet play. | Scorched 3D Build 35 | new | Scorched 3D |
| 3912 | 3 | 2003-08-02 18:08:59 | <a href="/images/solarwolf.jpg"><img src="/images/thumbs/solarwolf.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> 2D frantic arcade game of collecting boxes and dodging bullets <p> <em>Changelog:</em><ul><blockquote>SolarWolf has gotten a bit harder and funnier in the new release: <br>Enemies attack more fiercely, but now there are powerups to help you out. Grab bonuses like extra lives, bullet time, shield, and more. The graphics have been refined and there is a new contributed input configuration screen.</blockquote> </ul> | SolarWolf 1.2 | updated | SolarWolf |
| 3913 | 3 | 2003-08-02 18:14:58 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games using the SCUMM engine and more <p> <em>Changelog:</em> <blockquote><i>"New in this version 0.5.0, besides the usual bugfixes and improvements are:<ul> <li>Extensive overhaul of the music subsystem, more games now support music <li>Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken <li> Support for Beneath a Steel Sky, made possible thanks to Revolution Software supplying us with the original assembly source code! <li>Aspect Ratio correction added, by popular request<br></ul> As an extra SPECIAL bonus, the really really wonderful people at Revolution Software Ltd have decided to allow us to release Beneath a Steel Sky *freeware!* to coincide with our support for it on modern platforms. It, like ScummVM 0.5.0 itself, is available for download on our website."</blockquote></i> </ul> | ScummVM 0.5.0 | updated | ScummVM |
| 3914 | 3 | 2003-08-03 06:49:36 | <img src="/images/lady2_large.png" align="right" width="107" height="124" alt=""</img> Greetings!<p> Some of you may know we are running some <a href="http://gameserver.happypenguin.org/">game servers</a>. You can use the <a href="http://happypenguin.org/forums/viewforum.php?f=20">Game Servers forum</a> to discuss anything related to our game servers, e.g. make appointments, submit suggestions or discuss games you played.<br> Currently included are:<ul><li><a href="http://happypenguin.org/show?BZFlag">BZFlag</a> <li><a href="http://happypenguin.org/show?Cube">Cube</a> <li><a href="http://happypenguin.org/show?LBreakout">LBreakout</a></ul> Besides, we are also running two experimental servers:<ul> <li><b>Tribes 2</b> - 217.160.141.22:28000 (Download the <a href="http://www.tribes2maps.com/files/xpack2_maps.zip">xpack2</a> map pack from <a href="http://www.tribes2maps.com">www.tribes2maps.com</a>) <li><b>Wolfenstein: Enemy Territory</b> - 217.160.141.22:27960 (<a href="http://www.petersdtp.net/~nil/etstats/">Check your stats</a>)</ul><p> Beware! The future of these two is highly uncertain.<p> Cheers,<br> nilfilter | New 'Game Servers' forum | default |