| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3895 | 3 | 2003-07-27 04:41:33 | <a href="/images/rhino.png"><img src="/images/thumbs/rhino.png" align="right" alt="" height="200" width="167"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An Othello/reversi game <p> <em>Changelog:</em> <ul><LI>Default location for data files moved to /usr/share <LI>Added Preference dialog box help <LI>Reduce size of pattern data files <LI>Code cleanups </ul> | Rhino 0.7.1 | updated | Rhino |
| 3896 | 3 | 2003-07-27 04:40:45 | <a href="/images/GtkAtlantic.png"><img src="/images/thumbs/GtkAtlantic.png" align="right" alt="" height="148" width="200"></a> <em>Category:</em> Board Games<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> GtkAtlantic is a client for playing Monopoly-like board games on monopd servers. <p> <em>Changelog:</em> <ul> This release fixes a little bug in the parser, and fixes again the buttons bug when selecting "End Turn" while buying an estate. </ul> | GtkAtlantic 0.2.12 | updated | GtkAtlantic |
| 3897 | 3 | 2003-07-27 04:45:38 | <a href="/images/porrog_0.04-shot.png"><img src="/images/thumbs/porrog_0.04-shot.png" align="right" alt="" height="101" width="200"></a> <em>Category:</em> Role Playing<p> <em>Description:</em> It's a roguelike game, that borrows from many other such games in little ways (it doesn't copy much from any individual game), whilst having content and game mechanics of its own. It isn't a "variant" of another game, but is being written from scratch.<br> Much of the UI and such things are done in a traditional roguelike style, whereas I wanted many other aspects to be quite original (I think I'm succeeding so far).<br> It's only being announced because the previous version got a relatively positive reaction when it was shown to the development forums here; the game may be roughly playable, but it's not remotely complete yet, missing such things as character advancement. And an objective. But you might enjoy it all the same. | Porrog 0.04 | new | Porrog |
| 3898 | 3 | 2003-07-27 13:00:01 | <a href="/images/Linbolo.png"><img src="/images/thumbs/Linbolo.png" align="right" alt="" height="145" width="200"></a> <em>Category:</em> Strategy<p> <em>Description:</em> LinBolo is an implementation of the popular Macintosh network game "Bolo" from the early to middle nineties from scratch on the Windows and Linux platforms. It runs on Linux, Windows 95, 98, NT4 (SP5+) and Windows 2000 operating systems. Bolo has been described by its author, Stuart Cheshire as,<br><i><blockquote> "Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand."</i><br></blockquote> Bolo has been described as a game that, "takes an instant to learn but a lifetime to master." It objectives appear simple, to capture and hold all bases on the map yet there are a wide varieties of strategies and counter strategies that can be employed. To learn the basics of the game you can play the inbuilt tutorial, then after a bit of practise jump online on to a free public WinBolo server and play. | LinBolo 1.13 | new | LinBolo |
| 3899 | 3 | 2003-07-28 04:51:08 | <a href="/images/asymptopia_blackjack.png"><img src="/images/thumbs/asymptopia_blackjack.png" align="right" alt="" height="140" width="200"></a> <em>Category:</em> Children/Educational<p> <em>Description:</em> Casino-style BlackJack that teaches kids to gamble and count. You can play any one of the 7 hands at the table. | Asymptopia BlackJack 1.2 | new | Asymptopia BlackJack |
| 3900 | 3 | 2003-07-29 08:11:53 | <a href="/images/tcltank.jpg"><img src="/images/thumbs/tcltank.jpg" align="right" alt="" height="188" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A TCL/TK aim and fire real time tank game. <p> <em>Changelog:</em> <ul> <li>AI player <li>Improved collision detection <li>Changing settings in network games is now forbidden <li>Fixed a terrain synchronization bug in network games </ul> | TickleTankle 0.8 | updated | TickleTankle |
| 3901 | 3 | 2003-07-29 08:22:17 | <a href="/images/bomberclone0910.jpg"><img src="/images/thumbs/bomberclone0910.jpg" align="right" alt="" height="153" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>New player gfx <li>Single playermode has playerselection and game result screen. <li>New tilesets <li>New gfx engine <li>Some network problem fixed <li>Sumber of powerups can be changed <li>Source cleanup </ul> | BomberClone 0.10.0 | updated | BomberClone |
| 3902 | 3 | 2003-07-29 08:34:25 | <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>6 panel ("solo") and 8 panel support. <li>Double (1 player, both sides) support. <li>'totaljudgings' option no longer works (no one was using it anyway...) <li>Song selector UI tweaks (faster animations, nicer folder opening). <li>Respace the arrows to be closer together in single/versus. <li>All 9 directions can always be done on the numeric pad for player 1. <li>azerty 2nd player start key changed to '+' on the numeric pad. <li>"Escape" changed from left+start to start+select. <li>Some more speed optimizations for slower processors. <li>Some DWI parser fixes for bad files. <li>'usepsyco' option (on by default) to try and load the Psyco JIT compiler. <li>'oldschool' and 'bryan' themes temporarily removed </ul> | pydance 0.7.4 | updated | pydance |
| 3903 | 3 | 2003-07-29 09:14:47 | <a href="/images/wesnoth021.jpeg"><img src="/images/thumbs/wesnoth021.jpeg" align="right" alt="" height="135" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>New levels <li>A new story line <li>Better presentation <li>Better AI <li>Many bug fixes </ul> | Battle for Wesnoth 0.3 | updated | Battle for Wesnoth |
| 3904 | 4 | 2003-07-30 01:23:36 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>GeForce FX 5900 support <li>Support for Active Stereo + TwinView <li>Initial support for APM power management <li>Improved OpenGL performance when rendering to multiple buffers (such as when using a stereo visual and rendering to GL_LEFT_AND_RIGHT). <li>Bug fixes since 1.0-4363 (see <a href="ftp://download.nvidia.com/XFree86/Linux-x86/1.0-4496/README.txt">README</a> file for a full list) </ul> | NVIDIA Linux Display Driver 1.0-4496 | updated | NVIDIA Linux Display Driver |