| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3865 | 2 | 2003-07-14 20:13:02 | <a href="/images/screen001.jpg"><img src="/images/thumbs/screen001.jpg" align="right" alt="" height="157" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>fixed special together with illnesses <li>fixed bad crash sittuation on slow networks <li>fixed network problems if player just disconnected <li>fixed crash of the bomberclone masterserver <li>fixed problems in the gfx engline <li>added more tilesets for download on the bomberclone webpage. </ul> | BomberClone 0.9.9fix2 | updated | BomberClone |
| 3866 | 2 | 2003-07-14 20:16:27 | <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>pyDDR has been renamed to pydance. <li>Boost, brake, left, right, mirror, shuffle, and random ("supershuffle"). <li>"Suck" lifebar mode, you fail if you do too good. <li>"Drop" lifebar mode, goes down at the regular speed but never up. <li>Folders in the song selector (needs > 60 songs). <li>Parser bug fixes (especially for SM files). </ul> | pydance 0.7.3 | updated | pydance |
| 3867 | 2 | 2003-07-15 09:55:57 | <a href="/images/xeuphoric_.png"><img src="/images/thumbs/xeuphoric_.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An Oric emulator <p> <em>Changelog:</em> <ul> <li>working floppy emulation, <li>improved sound output, <li>support for aRts, <li>video emulation fixes, <li>tape emulation uses lower-case file names, <li>x2 x3 scaling. </ul> | Xeuphoric 0.15.0 | updated | Xeuphoric |
| 3868 | 2 | 2003-07-15 09:56:53 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An Ogg/Vorbis addon library for Allegro <p> <em>Changelog:</em> <ul> <li> alogg is now verified to work with Allegro 4.0.0 <li> The datogg grabber plugin can now encode samples on the fly (from WAV, etc) <li> Add a new section to the manual for datogg <li> Add a selectable encoding quality dialog to datogg <li> Both alogg with and without Tremor support can be installed at the same time <li> Juraj Michalek: Fixes for compilation with GCC 3.2.3 </ul> | alogg 1.3.4 | updated | alogg |
| 3869 | 2 | 2003-07-15 09:58:15 | <a href="/images/snapshot_2.png"><img src="/images/thumbs/snapshot_2.png" align="right" alt="" height="156" width="200"></a> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Memory card game with sound for each pair <p> <em>Changelog:</em> <ul> <li>Menu modified to show the line on which the mouse is on. <li>When a pair is found, hide it later when you find another one (so that you've got more time to see it than before). <li>Some modifs done for the MorphOS port. <li>Possibility to compile with others values for WIDTH and HEIGHT, and then screens are still correctly centered. </ul> | Marryampic2 0.5 | updated | Marryampic2 |
| 3870 | 2 | 2003-07-17 09:07:51 | <a href="/images/tksol.jpeg"><img src="/images/thumbs/tksol.jpeg" align="right" alt="" height="149" width="200"></a> <em>Category:</em> Cards<br> <em>Description:</em> Tksol 1.4 is an update of an old title. It is cute and snappy to play, with full undo and many other features. | tksol 1.4 | new | tksol |
| 3871 | 2 | 2003-07-17 09:09:17 | <a href="/images/ggoshot.png"><img src="/images/thumbs/ggoshot.png" align="right" alt="" height="200" width="177"></a> <em>Category:</em> Board Games<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> gGo is a SGF editor and client for the Internet Go Server and GNU Go <p> <em>Changelog:</em> <br>This release implements an extension protocol to IGS in cooperation with the authors of qGo and RubyGo. IGSCP serves as an improvement to the teaching mode in IGS. When observing a teaching game, branches created by the teacher with the undo command are now stored in variations if you save the observed game. A new optional design integrating the textarea into the sidebar allows larger a board display. | gGo 0.4 | updated | gGo |
| 3872 | 2 | 2003-07-17 09:27:11 | <a href="/images/radar04.jpg"><img src="/images/thumbs/radar04.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Description:</em> The Third Reich is a World War II mod for Unreal Tournament. It features: <ul> <li>Two sides with 11 available roles, 15 weapons and all about realism, teamwork and tactics <li>Realistic weapon models, handling and bullet behaviour including ballistics and penetration <li>Locational damage <li>Authentic weapon sounds recorded from authentic WW2 weapons <li>Voice commands for in-game communication <li>12 superb and atmospheric battlefield locations + additional community made locations <li>High-Quality S3TC Compressed Textures on the player- and weapon-models <li>Full-screen Anti Aliasing (2x, 4x, 6x, 8x - whatever your gfx card allows) <li>Antisotropic Filtering </ul> | The Third Reich 1.2 | new | The Third Reich |
| 3873 | 3 | 2003-07-17 10:53:29 | <a href="/images/tenebrae104.jpg"><img src="/images/thumbs/tenebrae104.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<p> <em>Description:</em> Tenebrae is a modification of the Quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game. | Tenebrae 1.04 | new | Tenebrae |
| 3874 | 3 | 2003-07-18 18:34:38 | <a href="/images/wesnoth021.jpeg"><img src="/images/thumbs/wesnoth021.jpeg" align="right" alt="" height="134" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Many redraw bugs fixed <li>New scenarios added <li>Many new graphics added that were contributed by Paco <li>Infinite recall bug fixed <li>Recalling now costs 20 gold pieces. Gold from previous scenarios carries over, and there is a bonus for finishing a scenario early <li>Better transitions between tiles added (graphics for this not complete though) </ul> | Battle for Wesnoth 0.2.1 | updated | Battle for Wesnoth |