| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3855 | 3 | 2003-07-09 07:16:16 | <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" height="150" width="196"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> Bugfixes and AI improvements: <ul> <li>Turrets now return to their home positions. <li>AI pathfinding has been redone, again, and should be improved (no more NPCs stuck in docking bays). <li>It is no longer possible for a character to collide with same-team mines, only with their own layed mines or the mines of enemies. <li>The "glow" effect no longer appears on the "Billboards" in sector 9. <li>Other minor changes. </ul> | Vendetta TEST 3.2.10 | updated | Vendetta |
| 3856 | 3 | 2003-07-09 14:48:40 | <a href="/images/globulation.png"><img src="/images/thumbs/globulation.png" align="right" alt="" height="158" width="200"></a> <em>Category:</em> Strategy<p> <em>Description:</em> Globulation is an on-going project to create an innovative high quality gameplay by minimizing micro-managment and assigning automatically the tasks to the units. The player just has to order the number of units he wants for a selected task and the units will do their best to satisfy your requirements.<br> Globulation 2 can be played by a single player, through your Local Area Network (LAN), or through Internet thanks to Ysagoon Online Game (YOG), a meta-server. It also features a scripting language for versatile gameplay and an integrated map editor. | Globulation 2 0.1 | new | Globulation 2 |
| 3857 | 3 | 2003-07-13 14:40:22 | <a href="/images/runaround-640x480.png"><img src="/images/thumbs/runaround-640x480.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Fill the wheels with matching colored marbles. <p> <em>Changelog:</em> <ul> <li>Release 1.1.2 fixes an extremely annoying bug that caused the game to crash seemingly at random, but usually when you are in the middle of a particularly difficult level. </ul> | Pathological 1.1.2 | updated | Pathological |
| 3858 | 3 | 2003-07-12 03:06:00 | <a href="/images/AstroBattle10.gif"><img src="/images/thumbs/AstroBattle10.gif" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Build your own space ship and battle it out in the net <p> <em>Changelog:</em> <ul> <li>GUEST players can now pilot a ship they built if the cost is less than 12,500 credits <li>Torpedos and Missiles have improved guidance <li>The shipyard tool has had some performance improvements <li>3 new modules: Silver Maneuvering Thrusters, Lite Micro Reactor and Micro Battery </ul> | Astro Battle 1.0.3rc | updated | Astro Battle |
| 3859 | 2 | 2003-07-14 10:24:06 | <a href="/images/gtkradiant139.png"><img src="/images/thumbs/gtkradiant139.png" align="right" width="200" height="150" alt=""></a><em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Quake III: Arena engine game level editing utility <p> <em>Changelog:</em> <ul> <li>A lot of things have changed in this Linux binary release, The build system was rewritten to use <a href="http://scons.sourceforge.net">scons</a>, and this is the first release compiled against gcc 3.x (3.3) and Gtk2.<br> <li>It's possible that it will have some ABI issues, so we'd like to hear about it if this releasing is causing trouble.<p> Please see the changelog in your installation directory for a complete list of changes. </ul> | GtkRadiant 1.3.9-gtk2-test | updated | GtkRadiant |
| 3860 | 2 | 2003-07-14 10:52:10 | <a href="/images/screen001b01.jpg"><img src="/images/thumbs/screen001b01.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Under development - not yet playable<br> <em>Description:</em> This is a 3d engine which aims to provide a high quality platform for simulation and realtime game. It uses OpenGL and SDL. We need beta testers ! New ideas in game design are required! | Openworld 0.01b | new | Openworld |
| 3861 | 2 | 2003-07-14 10:55:28 | <a href="/images/andromeda9.jpg"><img src="/images/thumbs/andromeda9.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a> <p> <em>Description:</em> Online Multiplayer Action <p> <em>Changelog:</em> <br> Fixed problem with nVidia cards (on Linux), and some small problems on Windows. | Andromeda 9 Public-Test2 | updated | Andromeda 9 |
| 3862 | 2 | 2003-07-14 10:59:44 | <a href="/images/alienflux_ss03.jpg"><img src="/images/thumbs/alienflux_ss03.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Description:</em> Evil aliens from the fifth dimension are attacking the Fluffies! Their mysterious intent is to mutate them into malevolent Lime Jelly. Only you can stop them, armed with your remotely controlled robotic spaceship and a big laser cannon. | Alien Flux 1.3b | new | Alien Flux |
| 3863 | 2 | 2003-07-14 15:02:31 | <a href="/images/2Pong2.jpg"><img src="/images/thumbs/2Pong2.jpg" align="right" alt="" height="156" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A pong clone with 2 balls. <p> <em>Changelog:</em> <br> This release adds initial network support for "1 vs 1" games. See the NOTES file for instructions. The graphics have been revamped. Keyboard support has been added. There are miscellaneous bugfixes, tweaks, and additions. | 2Pong 0.5B | updated | 2Pong |
| 3864 | 2 | 2003-07-14 20:11:31 | <em>Category:</em> Code Library<br> <em>Description:</em> SpriteWorld X, is a cross-platform game development library written in C. It is written over SDL, is very simple to use, and provides a robust feture set. <p> SpriteWorld X provides easy access to Sprites, Tilling, Scrolling, and many other functions. | SpriteWorld X a0.1 | new | SpriteWorld X |