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newsid userid timestamp news headline newstype gameid
385 -1 1999-06-15 12:53:19 <em>Category:</em> Code Library<br> <em>Description:</em> Sgames provides some easy-to-use high level functions for game programming. This release in not very useful yet. I post it to see how many people are interested. Sgames 0.12 new
386 2 1999-06-16 10:19:54 A beta version of PySol, the Best Solitaire Game Ever, has been released for user feedback. PySol version 3 will feature 20 new games for a total of over 40, updated documentation, a nice select-game dialog and a number of other improvements. If you're interested in helping this awesome card game remain top-notch, check it out and send the author your thoughts. PySol 2.90 Beta updated
387 2 1999-06-16 19:04:48 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <ul> <li>Everything from msdos b13 & rc1 highlights: <ul> <li>Now all display targets do snapshot in png format <li>png support needs zlib, since png is in the core zlib is now mandatory <li>history.dat file location can now be specified </ul> <li>Updated German README <li>Many changes to the blit-core these include: <ul> <li>use memcpy's to speed up where possible <li>use doublebuffering when doing direct framebuffer access, and scaling. <li>simulated scanlines when scaling <li>hand optimised cases for 3x and 4x inproved generic case </ul> <li>Don't crash on exit when no suitable DGA mode can be found <li>Made xmame emit warnings and continue on errors in xmamerc, instead of emit errors and exit (By TKMAME) <li>Made xmame except fxmame and glmame options even when not compiled with fx / gl, it just ignores them. <li>Added some boundary checks in: sound/adpcm.c and vidhrdw/megasys1.c this fixes edf in b12. I don't know wether it's still necesary in rc1, thus these changes are backed out and are now available in: contrib/boundary-check-patch </ul> Xmame 0.35rc1.1 updated
388 -1 1999-06-17 12:08:33 <img src="/images/thumbs/xracer-shot-04.gif" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> XRacer is the beginnings of a wipeout clone. At present it is very incomplete. In the next few weeks I will be adding support for: <ul> <li>better game physics <li>instrument panel <li>time trial and arcade modes <li>LAN play </ul> I'm looking for people who want to design tracks, particularly if they can suggest existing 3D modellers that we can use for this purpose. I estimate about 10% of the work involved in cloning Wipeout is the game engine and about 90% is track design. <p> <em><b>BZ:</b> People keep asking me if I know of any racing games for Linux. Here's your chance to jump in and help create one. XRacer 0.1 new
389 -1 1999-06-17 12:19:10 <em>Category:</em> Toy<br> <em>Description:</em> You can place fountain objects that spray out colored balls which fall down the screen and bounce off blocks that you can position. Very cool to look at and mess around with. Founts 1.0 new
390 2 1999-06-17 13:40:44 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A realtime strategy war simulation - Plays Warcraft II<p> <em>Changelog:</em><ul> <li>Moved selection stuff into own file. <li>Reorganised functions. <li>Added new fog of war look. <li>Improved speed of fog of war. <li>New fog of war now runtime configurable. <li>Fixed bug: with build action queing <li>You can build a line of walls by pressing the SHIFT+ALT keys. <li>Fixed bug: computer units could get "flush". <li>Applied patches from Ari (Better -I and -L for other distributions) </ul> CLONE pre 1.15 r6 updated
391 2 1999-06-18 12:05:15 <img src="/images/turnip.gif" align=right width=91 height=107>Congratulations to <a href="mailto:Greg.Harvey@thezone.net">Greg Harvey</a>, this week's Find the Turnip winner! Greg gets a copy of <em>Quake: The Offering</em> for Linux. There's just one more dose of Happypenguin love left, so find that turnip!! Next week's winner gets <em>Quake II: Colossus</em>. Just one more turnip hunt left default
392 -1 1999-06-19 14:09:20 <img src="/images/thumbs/Md01.jpg" align=right width=200 height=151><em>Category:</em> Strategy<br> <em>Description:</em> The game is played by moving objects on the board and putting them into rows, columns, diagonals. Each time you create a line of the same objects ("kugels", balls...), the score will increment with the number of objects you accomplished to line up. In the same time, the lined up "kugels" will disappear, so you can continue the game with more maneuver space on the board. Any time you fail to create a line of "kugels", new ones will appear on the board. Once the board is full, the game is over. Kugel 1.7 new
393 -1 1999-06-19 14:10:02 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Kvirus is a board game for the KDE Environment and provides a cute GUI and fun.<p> <em>Changelog:</em> <ul> <li>Sound added. <li>Multi-play added. <li>7x7, 9x9, 11x11 board added. </ul> Kvirus 0.5 updated
394 2 1999-06-19 14:17:01 <a href="http://www.gamecenter.com">Gamecenter.com</a> is running <a href="http://www.gamecenter.com/Features/Exclusives/Linux/index.html">an article about Linux gaming</a> that's worth a read if you don't have much to do this weekend. Despite a handful of factual errors, it's a decent non-technical overview of what's happening with Linux and games these days. Mostly, it's nice to see Linux games getting some mainstream attention.<br> Thanks, <a href="mailto:samus@one.net">Sam Corder</a>. Gamecetner.com article on Linux games default