| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3815 | 2 | 2003-06-24 09:03:14 | <img src="/images/thumbs/playfield.jpg" alt="" align="right" width="200" height="150"> Ingo Ruhnke has launched <a href="http://pingus.seul.org/~grumbel/tmp/robovasion/webpage/welcome.html">RoboVasion</a>, a project based on the <a href="/show?FreeCraft">FreeCraft</a>engine: <blockquote><i> RoboVasion is an original Real Time Strategie game somewhat similar to Starcraft or Command&Conqueuer. Your goal is to defeat the other parties units buy build a base, gather resources and attacking the enemies base. It takes place in a futuristic world where AI controlled drones try to colonise an alien planet. <p> RoboVasion will be build based on the FreeCraft engine, which will be renamed and cleaned up a bit to make Blizzard happy.</i></blockquote> <p> <a href="http://pingus.seul.org/~grumbel/tmp/robovasion/webpage/welcome.html">The RoboVasion site</a> | RoboVasion, son of FreeCraft announced | default | |
| 3816 | 2 | 2003-06-24 09:21:42 | <img src="/images/tuxgames.gif" alt="" align="right" width="114" height="128"> Nobel Laureate and <a href="http://www.tuxgames.com">TuxGames.com</a> CEO Michael Simms wants everyone to know: <blockquote><i> Just thought Id let you know that <a href="http://www.tuxgames.com">Tux Games</a> will ship <a href="/show?neverwinter+nights+client">NWN</a> with mpeg versions of all the cinematics, meaning you shouldnt need to bother with emulators to play them. Whilst they dont trigger directly from in the game, we are including an additional program to make them run on request depending on your position in the game. </i></blockquote> Say, didn't Bioware tell us that cinematics and a native installer were impossibilities for Linux? <p> <a href="http://tuxgames.com/details.cgi?id=495459&nc=1056472383&gameref=62">Buy Neverwinter Nights</a> | NWN news from Tux Games | default | |
| 3817 | 2 | 2003-06-25 11:23:40 | <a href="/images/brian.png"><img src="/images/thumbs/brian.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> 2D jump-and-run platform game <p> <em>Changelog:</em> <ul> <li>Windows version now works <li>Fire's have a variable size <li>Multiple backgrounds now possible and edible <li>Walls now have perspective, engine should work for other sprites too <li>Brian appears behind walls when he's on the left <li>Don't load data if we don't need it <li>Many bugfixes <li>Many internal fixes <li>See NEWS file for details <li>See CVS logs for even more details </ul> | Brian 0.1.2 | updated | Brian |
| 3818 | 2 | 2003-06-25 11:25:26 | <a href="/images/sf3.png"><img src="/images/thumbs/sf3.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> An RPG that teaches Japanese. <p> <em>Changelog:</em> <br> All known bugs fixed, various enhancements added. | Project LRNJ: Slime Forest Adventure | updated | Project LRNJ: Slime Forest |
| 3819 | 2 | 2003-06-25 11:26:31 | <a href="/images/Arkhart.jpg"><img src="/images/thumbs/Arkhart.jpg" align="right" alt="" height="153" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A roleplaying game in an original world called Arkhart. <p> <em>Changelog:</em> <ul> <li>fixed some packaging/licence issues <li>added some packages for gentoo and debian </ul> | Arkhart 0.1.4 | updated | Arkhart |
| 3820 | 2 | 2003-06-25 11:37:50 | <a href="/images/noegnud.jpg"><img src="/images/thumbs/noegnud.jpg" align="right" alt="" height="154" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> an alternate ascii/2D/3D UI for nethack using SDL and OpenGL <p> <em>Changelog:</em> <ul> <li>tileset load time reduction, noegnud starts up almost instantly now <li>addition of three new tilesets (falconseye,geoduck,lagged) <li>the "slowdown" bug has been found and removed <li>you can now move and do default object actions with your rodent (context sensitive menu's to follow in next release) </ul> | noeGNUd 0.7.0 | updated | noeGNUd |
| 3821 | 3 | 2003-06-28 07:25:07 | <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" height="162" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>Various bugfixes and some new Data and Features. The complete changelog can be found <a href="http://sourceforge.net/project/shownotes.php?release_id=167620">here</a>. </ul> | MegaMek 0.29.0 | updated | MegaMek |
| 3822 | 3 | 2003-06-29 15:37:30 | <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" height="150" width="196"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <i>Bugfixes and AI changes. Fixed the station "stutter" bug. Other bugs, solved some AI problems.<br> Defense ships are now present in sectors 1, 2, and 3. "Defense" and "Heavy" ships now present, Defenseships (Vultures) have upgraded weapons and engines, Heavy ships (Warthogs) fire sunflare rockets and use upgraded engines. Flag captures have been reset. Capturing a flag now yields 1,000,000 (million) credits for every online character of the team that succeeds. A recovered (returned) flag yields 5000c to the team.</i> </ul> | Vendetta TEST 3.2.9 | updated | Vendetta |
| 3823 | 4 | 2003-06-29 23:06:18 | <a href="/images/LBreakout2HP.png"><img src="/images/thumbs/LBreakout2HP.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>Some bugs were fixed, including one that could cause insane speedups after a SLOW/FAST bonus expired. <li>A difficulty level was added especially for kids, which also disables bad speech. </ul> | LBreakout 2.5beta-3 | updated | LBreakout |
| 3824 | 2 | 2003-06-30 23:10:00 | <img src="/images/thumbs/plg_cov.gif" alt="" align="right" width="156" height="200"> An anonymous visitor writes: <blockquote><I> In a detailed interview with John R Hall (Author:Programming Linux Games), John Knight of <a href="http://www.linmagau.org">LinMagAu</a> investigates the technical and business landscape surrounding developing games for the Linux platform. Read more <a href="http://www.linmagau.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=204&page=1">here.</a> </I></blockquote> The interviewer questions Mr. Hall at length about Direct 3D, DVDs as a storage format, oh... and Linux games too. | Interview with John R Hall (Author:Programming Linux Games) | default |