Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
3805 2 2003-06-21 12:23:50 <a href="/images/2003_03_19_125809_shot.png"><img src="/images/thumbs/2003_03_19_125809_shot.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Tux multiplayer fighting arena <p> <em>Changelog:</em> <ul> <li>add music <li>add support for unicode keyboard <li>key is configurable <li>lot of bug fix <li>new maps <li>optimize tcp transfert </ul> BankiZ! 0.3 updated BankiZ!
3806 2 2003-06-23 09:46:49 <a href="/images/shot-0.5.0-1.png"><img src="/images/thumbs/shot-0.5.0-1.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Description:</em> Soccar is Soccer with Cars. It uses realistic physics and cool 3D graphics. Try it alone first, and then later with friends over the internet or on LAN. Soccar 0.5.0 new Soccar
3807 2 2003-06-23 09:49:42 <a href="/images/snapshot.gif"><img src="/images/thumbs/snapshot.gif" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Multiplayable remake of X-COM: UFO Defense game. <p> <em>Changelog:</em> <ul> <li>improved chat console: added support for unicode, xcom fonts and multiple languages <li>added local and remote version compatibility check for network play <li>time limit for game turns is now supported <li>some new sounds and also background music added <li>added mutons and sectoids (only their skins) <li>accuracy calculation algorithm changed <li>fixed fullscreen related problems in linix version <li>better looking main menu <li>fixed bug with proximity grenades <li>many other bugfixes </ul> UFO2000 0.3.60 updated UFO2000
3808 7541 2003-06-23 09:51:33 <a href="/images/qpong04.jpg"><img src="/images/thumbs/qpong04.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Another clone of the well-known game pong <p> <em>Changelog:</em> <ul> <li>new structure of data dir <li>balls can rotate <li>images of balls can be zoomed <li>max angles of balls can be set (to avoid balls are nearly going up and down only) <li>new menu with many (but not all) options now <li>use qpong theme (it's the default paragui theme at the moment) <li>some code changes for win32 </ul> QPong 0.5.1 updated QPong
3809 8 2003-06-23 10:28:42 <img src="/images/lady2_large.png" alt="" align="right" width="107" height="124">As you might already know, the Linux Game Tome has been running some public game servers for some time now. I've just put up a server status page where you can see what games are running and other applicable information. <ul><li><a href="http://gameserver.happypenguin.org/">http://gameserver.happypenguin.org/</a></li> </ul> Happypenguin Game Servers default
3810 2 2003-06-23 10:31:50 <a href="/images/nuclearpic.png"><img src="/images/thumbs/nuclearpic.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Board Games<br> <em>Description:</em> NuclearChess is a chess variant. Whenever a piece is captured, both pieces and all pieces on neighbour fields die. Games are short and fun even for people who usually don't play chess. NuclearChess 0.9.0 new NuclearChess
3811 2 2003-06-23 10:34:09 <a href="/images/ffone_sized.jpg"><img src="/images/thumbs/ffone_sized.jpg" align="right" alt="" height="141" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Nintendo Gameboy Advance emulator <p> <em>Changelog:</em> <ul> <li>Completely insync with BoyCott Advance v0.2.8; <li>Incorperated the new sdlemu library; <li>BoyyCott Advance sdl-core is completely rewritten for use of the new sdlemu library; <li>Many bugfixes and code enhancements (somewhat speedier); <li>Many filter options to a total of 19(!) different SDL filters; <li>Optimized OpenGL and SDL rendering options; <li>And many changes which are infact to many to note!; </ul> BoyCott Advance/SDL v0.2.8 R1 updated BoyCott Advance/SDL
3812 2 2003-06-23 15:37:05 <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <br> Kajillions of changes. Check out the full changelog here: <a href="http://nwn.bioware.com/support/patchdetails.html">http://nwn.bioware.com/support/patchdetails.html</a> Neverwinter Nights Client 1.30 updated Neverwinter Nights Client
3813 2 2003-06-23 21:08:53 <a href="/images/smb3.gif"><img src="/images/thumbs/smb3.gif" align="right" alt="" height="181" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> FCE Ultra is a portable NES/Famicom emulator based on Bero's original FCE source <p> <em>Changelog:</em> <ul> <li>Improved support for the RAMBO-1(mapper 64). "Skull and Crossbones" is now playable. <li>Fixed some save state loading bugs, particularly when "high-quality" sound emulation is enabled. <li>Tweaked Konami mappers' IRQ counter emulation. <li>Altered NMI, IRQ, and BRK emulation. Fixed games include "Dynamite Bowl" and "Bases Loaded 2". <li>Added support for mid-scanline background effects, such as those used in "Mother", "Marble Madness", "Pirates!", and "Business Wars". <li>Low/Normal-quality sound emulation now uses 32-bit integers instead of 64-bit integers, resulting in a significant speed boost. <li>Decreased the PCM/DMC volume in low/normal-quality sound emulation. <li>Low-G-Man(NTSC and PAL versions) are now recognized by CRC32 value, and WRAM will be disabled if they are loaded. <li>A warning/status message will also be printed regarding this issue if one of these games is loaded. <li>Cleaned up a bit of code. <li>Fixed some NSF player bugs that were causing some rips not to play. </ul> FCE Ultra 0.96 updated FCE Ultra
3814 2 2003-06-23 21:13:06 <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>The file formats have changed, so it is not possible to load savegames, maps or email games written by this version with older ones. <li>New map parameters for customizing the effects of experience <li>Updated campaign maps <li>AI unit production improved <li>Ground mines can be put onto bridges <li>Added Lava_Barrier terrain bit <li>Replay have a much stricted consistency checking for refuelling <li>Fixed: crash when running at 640*480 <li>Fixed: some units could not attack while reaction fire active <li>Fixed: destruction of buildings not working <li>Fixed: crash in mining window <li>Fixed: dig icon not always working <li>Fixed: attack-flag not set when moving only one field out of a transport <li>Fixed crash when moving unit through container </ul> Advanced Strategic Command 1.13.6 updated Advanced Strategic Command