| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3805 | 2 | 2003-06-21 12:23:50 | <a href="/images/2003_03_19_125809_shot.png"><img src="/images/thumbs/2003_03_19_125809_shot.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Tux multiplayer fighting arena <p> <em>Changelog:</em> <ul> <li>add music <li>add support for unicode keyboard <li>key is configurable <li>lot of bug fix <li>new maps <li>optimize tcp transfert </ul> | BankiZ! 0.3 | updated | BankiZ! |
| 3806 | 2 | 2003-06-23 09:46:49 | <a href="/images/shot-0.5.0-1.png"><img src="/images/thumbs/shot-0.5.0-1.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Simulation<br> <em>Description:</em> Soccar is Soccer with Cars. It uses realistic physics and cool 3D graphics. Try it alone first, and then later with friends over the internet or on LAN. | Soccar 0.5.0 | new | Soccar |
| 3807 | 2 | 2003-06-23 09:49:42 | <a href="/images/snapshot.gif"><img src="/images/thumbs/snapshot.gif" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Multiplayable remake of X-COM: UFO Defense game. <p> <em>Changelog:</em> <ul> <li>improved chat console: added support for unicode, xcom fonts and multiple languages <li>added local and remote version compatibility check for network play <li>time limit for game turns is now supported <li>some new sounds and also background music added <li>added mutons and sectoids (only their skins) <li>accuracy calculation algorithm changed <li>fixed fullscreen related problems in linix version <li>better looking main menu <li>fixed bug with proximity grenades <li>many other bugfixes </ul> | UFO2000 0.3.60 | updated | UFO2000 |
| 3808 | 7541 | 2003-06-23 09:51:33 | <a href="/images/qpong04.jpg"><img src="/images/thumbs/qpong04.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Another clone of the well-known game pong <p> <em>Changelog:</em> <ul> <li>new structure of data dir <li>balls can rotate <li>images of balls can be zoomed <li>max angles of balls can be set (to avoid balls are nearly going up and down only) <li>new menu with many (but not all) options now <li>use qpong theme (it's the default paragui theme at the moment) <li>some code changes for win32 </ul> | QPong 0.5.1 | updated | QPong |
| 3809 | 8 | 2003-06-23 10:28:42 | <img src="/images/lady2_large.png" alt="" align="right" width="107" height="124">As you might already know, the Linux Game Tome has been running some public game servers for some time now. I've just put up a server status page where you can see what games are running and other applicable information. <ul><li><a href="http://gameserver.happypenguin.org/">http://gameserver.happypenguin.org/</a></li> </ul> | Happypenguin Game Servers | default | |
| 3810 | 2 | 2003-06-23 10:31:50 | <a href="/images/nuclearpic.png"><img src="/images/thumbs/nuclearpic.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Board Games<br> <em>Description:</em> NuclearChess is a chess variant. Whenever a piece is captured, both pieces and all pieces on neighbour fields die. Games are short and fun even for people who usually don't play chess. | NuclearChess 0.9.0 | new | NuclearChess |
| 3811 | 2 | 2003-06-23 10:34:09 | <a href="/images/ffone_sized.jpg"><img src="/images/thumbs/ffone_sized.jpg" align="right" alt="" height="141" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Nintendo Gameboy Advance emulator <p> <em>Changelog:</em> <ul> <li>Completely insync with BoyCott Advance v0.2.8; <li>Incorperated the new sdlemu library; <li>BoyyCott Advance sdl-core is completely rewritten for use of the new sdlemu library; <li>Many bugfixes and code enhancements (somewhat speedier); <li>Many filter options to a total of 19(!) different SDL filters; <li>Optimized OpenGL and SDL rendering options; <li>And many changes which are infact to many to note!; </ul> | BoyCott Advance/SDL v0.2.8 R1 | updated | BoyCott Advance/SDL |
| 3812 | 2 | 2003-06-23 15:37:05 | <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <br> Kajillions of changes. Check out the full changelog here: <a href="http://nwn.bioware.com/support/patchdetails.html">http://nwn.bioware.com/support/patchdetails.html</a> | Neverwinter Nights Client 1.30 | updated | Neverwinter Nights Client |
| 3813 | 2 | 2003-06-23 21:08:53 | <a href="/images/smb3.gif"><img src="/images/thumbs/smb3.gif" align="right" alt="" height="181" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> FCE Ultra is a portable NES/Famicom emulator based on Bero's original FCE source <p> <em>Changelog:</em> <ul> <li>Improved support for the RAMBO-1(mapper 64). "Skull and Crossbones" is now playable. <li>Fixed some save state loading bugs, particularly when "high-quality" sound emulation is enabled. <li>Tweaked Konami mappers' IRQ counter emulation. <li>Altered NMI, IRQ, and BRK emulation. Fixed games include "Dynamite Bowl" and "Bases Loaded 2". <li>Added support for mid-scanline background effects, such as those used in "Mother", "Marble Madness", "Pirates!", and "Business Wars". <li>Low/Normal-quality sound emulation now uses 32-bit integers instead of 64-bit integers, resulting in a significant speed boost. <li>Decreased the PCM/DMC volume in low/normal-quality sound emulation. <li>Low-G-Man(NTSC and PAL versions) are now recognized by CRC32 value, and WRAM will be disabled if they are loaded. <li>A warning/status message will also be printed regarding this issue if one of these games is loaded. <li>Cleaned up a bit of code. <li>Fixed some NSF player bugs that were causing some rips not to play. </ul> | FCE Ultra 0.96 | updated | FCE Ultra |
| 3814 | 2 | 2003-06-23 21:13:06 | <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>The file formats have changed, so it is not possible to load savegames, maps or email games written by this version with older ones. <li>New map parameters for customizing the effects of experience <li>Updated campaign maps <li>AI unit production improved <li>Ground mines can be put onto bridges <li>Added Lava_Barrier terrain bit <li>Replay have a much stricted consistency checking for refuelling <li>Fixed: crash when running at 640*480 <li>Fixed: some units could not attack while reaction fire active <li>Fixed: destruction of buildings not working <li>Fixed: crash in mining window <li>Fixed: dig icon not always working <li>Fixed: attack-flag not set when moving only one field out of a transport <li>Fixed crash when moving unit through container </ul> | Advanced Strategic Command 1.13.6 | updated | Advanced Strategic Command |