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3732 2 2003-05-27 09:26:21 <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" height="180" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Almost everything from MAME 0.69. The included MESS is version 0.68. <li>Re-added Ben Collins' core change that adds support for extra mice. <li>Rearranged the doc directory so that MAME- and MESS-specific files are in their own subdirectories. <li>Reverted to using the original fronthlp.c (from 0.67.2) modified to work with the 0.69 core. <li>Building with the debugger enabled now works. Note that in the makefile, MAME_DEBUG is now just DEBUG. <li>Fixed a logic bug in the XInput devices button-handling. <li>Added UGCI coin/play support based on the libugci library for Linux's HIDDevice layer. <li>Building the neomame target works again. <li>Made a tiny fix in fileio.c that allows specifying direct paths to roms to work again. </ul> Xmame 0.69.1 updated Xmame
3733 2 2003-05-27 12:33:50 <ul> <li><a href="/images/coldwar3.jpg"><img src="/images/thumbs/coldwar3.jpg" alt="" align="right" width="200" height="150"></a>The <a href="http://coldwar.mindwarestudios.com">Cold War website</a> has been updated with some <a href="http://coldwar.mindwarestudios.com/screenshots.html">new screenshots</a> featuring an x-ray mode that enables the player to see through walls. Cold War is a first-person stealth/shooter game currently under development for Linux and other platforms. <i>(thanks, Dave!)</i> <li>Ryan "Icculus" Gordon was interviewed on the internet radio show <a href="http://www.macradio.com/monday/">The Gamesome Mac</a> about porting Unreal Tournament 2003 to the Mac. I haven't listened to the interview, but since Mr. Gordon holds the world's record for most first-person shooters ported to the Linux platform, I figure this may be of interest to Linux gamers. </ul> Some miscellaneous stuff default
3734 -1 2003-05-27 16:30:42 <a href="/images/tileFoundry_screenshot.png"><img src="/images/thumbs/tileFoundry_screenshot.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Game-related Utility<br> <em>Description:</em> tileFoundry is an isometric map editor I am writing to support development of my game. <p> It loads and saves maps in a simple XML format which should be easy to convert to other formats, and will also be available in the future as an engine with scripting hooks and events for a complete isometric game design package. <p> I'd really like some people to test it for me, as I am stuck with a crap Pentium 166 and want to know whether it runs OK on different hardware. tileFoundry 0.1beta new tileFoundry
3735 2 2003-05-28 21:53:16 <a href="/images/rtcw-et.jpg"><img src="/images/thumbs/rtcw-et.jpg" align="right" alt="" height="145" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> Multiplayer team-based combat <p> <em>Changelog:</em> <br> This is the first full release of Enemy Territory, the online multiplayer Return To Castle Wolfenstein expansion. The download weighs in at 268 MB. <a href="http://www.3dgamers.com/dl/games/wolfensteinet/et-linux-2.55.x86.txt">Here's the README</a> to keep you busy while the file transfers... <br> <i>(Thanks, Dave!)</i> Wolfenstein: Enemy Territory 2.55 updated Wolfenstein: Enemy Territory
3736 3 2003-05-29 06:30:19 <a href="/images/TeamSpeak.png"><img src="/images/thumbs/TeamSpeak.png" align="right" alt="" height="200" width="189"></a> <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Voice communication utility <p> <em>Changelog:</em> <ul> <b>New:</b> <li>ability to mute players <li>ability to ban / unban players (ip based) <li>Bandwitdh enforcement <li>New voice normalisation routine <li>ability to record your session to a wav file. <li>ability to force microphone input to 8 bit in windows <li>server topic can be 256 chars now <li>server description can be up to 4000 chars now <li>enhanced protocol for higher speeds. <li>totaly configurable permissions system <li>last quick connect is always saved now <li>ability to monitor bandwidth usage <li>ability to move players to other channels (kinda like kick, but more friendly and more destinations) <li>Version check<p> <b>Bugfixes:</b> <li>fixed ts hanging on connect <li>fixed ts hanging on close in linux <li>fixed sound stopping after 1 hour or more <li>fixed hyperlink underline length to large <li>fixed ts crashing when using fast desktop switching in winxp <li>potential bugfix on losing sound in directSound <li>fixed a bug in keypress routines. (fixed gamebvoice puck hangs issue) <li>and lots more </ul> TeamSpeak 2.0 RC2 (2.0.28.40) updated TeamSpeak
3737 -1 2003-05-29 09:54:20 <a href="/images/rock.jpg"><img src="/images/thumbs/rock.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Board Games<br> <em>Description:</em> Goal of the game is to move the biggest token to a specific position. For beginners a tutorial and solution hint is available. The game is visible as a 3-dimensional model with different camera positions, all movements including the menus are physically calculated. <p> Different themes like wood, rock, metal, marble, bubbles or painting are available. They both influence the display and the sound effects. Ambient and Drum & Bass music from Nifflas (www.nifflas.com) give the game a unique athmosphere. KhunPhan 0.55 new KhunPhan
3738 7127 2003-05-29 14:38:39 <a href="/images/pyddr.jpg"><img src="/images/thumbs/pyddr.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>New step file parsers: Beginner and hardcore (smaniac/oni/challenge) difficulty. <li>New hold arrow display <li>'mixerclock' option removed (it's now the only timing method). <li>'transcolor' option removed in favor of new 'lyriccolor' syntax. <li>Bug fixes, optimizations, whippings, etc. Most notably, holds, bpm changes, and stops are working much nicer now, but may require reconversion with dwi2step. </ul> pyDDR 0.6.4 updated pydance
3739 2 2003-05-30 21:31:42 <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>fixed bi2cf event generation <li>fixed sound problems on big-endian systems <li>added an option to skip turn replays <li>added crystals section to crimson man page <li>added factory configuration support to CoMET <li>new title image <li>converted manpages to DocBook </ul> Crimson Fields 0.3.3 updated Crimson Fields
3740 2 2003-05-30 21:45:23 <a href="/images/rtcw-et.jpg"><img src="/images/thumbs/rtcw-et.jpg" align="right" alt="" height="145" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a> <p> <em>Description:</em> Multiplayer team-based combat <p> <em>Changelog:</em> <br> <a href="http://www.gentoogames.com">Gentoo Games</a> has released a bootable game CD with the Enemy Territory game on it. You'll find download links at the GG homepage. Wolfenstein: Enemy Territory 2.55 updated Wolfenstein: Enemy Territory
3741 2 2003-05-30 21:56:12 <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" height="150" width="196"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>Vendetta Test 3.2.4 <ul> <li>expanded the universe by 3 more hidden sectors (one of which featuring an AI capital ship) <li>fixed a number of bugs. </ul> <li>Vendetta Test 3.2.5 <ul> <li>attempts to address the server bug which has resulted in a lack of sound in some sectors. <li>Changed text height slightly. <li>Added the ability to toggle autoaim: "/set autoaim 0" to disable or set to 1 to enable. <li>Some changes made to the Blasters and a few other weapons. <li> Rockets are now back to their intended speed. Other minor changes and fixes. </ul> </ul> Vendetta TEST 3.2.5 updated Vendetta