Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
375 2 1999-06-11 10:28:41 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> multi-platform game SDK<p> <em>Changelog:</em> <ul> <li>Dynamic loading of display targets. <li>Reference manual available in unix manual page format. <li>We now support GGI, OpenPTC, FBdev, svgalib and X11. <li>OpenGL support using Mesa. Use OpenGL to draw your 3D, and ClanLib to the rest. :-) <li>MikMod support. Play mod, s3m, xm, 669, it and other module music formats in ClanLib. <li>More reference documentation written - there's still a lot to do, but we're getting there. <li>Improved RPM specs, new debian packages and improved configure script should make the installation of ClanLib as enjoyable as possible. <li>Working network support under Linux. The API still need changes, but at least the basics are there. <li>Optimized alpha blending blitters. <li>Lots of bug fixes. </ul> ClanLib Game SDK 0.1.15 updated
376 2 1999-06-12 12:35:34 <img src="/images/thumbs/urban1.gif" align=right width=200 height=150><em>Category:</em> Action<br> <em>Description:</em> A violent, bloody sidescrolling shoot-em-up. You're a renegade military cyborg fighting your way out of the military base where you were created. <p> This game requires the GGI and Mikmod libraries for graphics and sound. URBAN 1.5.0 new
377 2 1999-06-13 12:18:55 <a href="/images/myth2-a.jpg"><img src="/images/thumbs/myth2-a.jpg" align=right width=100 height=75></a>I've just spent the last six or so hours playing <a href="http://www.lokigames.com">Loki Entertainment Software</a>'s Linux port of <a href="http://www.bungie.com/mythii/">Myth II: Soulblighter</a>. Because the game is still beta quality, I had some problems, but mostly I had lots of fun. If Loki polishes this product as much as they did <a href="/show?Civilization%3A%20Call%20To%20Power">Civ:CTP</a> prior to its release (and I'm sure they will), this will be one kick-ass game. <p> <a href="/images/myth2-b.jpg"><img src="/images/thumbs/myth2-b.jpg" align=left width=100 height=75></a> <em>Myth II</em> is a realtime strategy game in which you control armies of knights, archers, sorcerers and others in order to defeat the hordes of undead that are sweeping across your land. The graphics as rendered by my Voodoo2 card are absolutely beautiful. Fog effects, rippling reflective water and detailed, colorful textures make this one of the best looking things on my Linux system right now (right behind my vast collection of porn). If you don't have a 3D accelerator, fear not: <em>Myth II</em> has a software rendering mode as well. I can't comment on its quality at this time however, as there's some kind of color bug that makes all non-3Dfx graphics in the game look <em>butt ugly</em> on my system. <a href="/images/myth2-c.jpg"><img src="/images/thumbs/myth2-c.jpg" align=right width=100 height=75></a> <p> You'll need a 133MHz Pentium, 32 MB of RAM, and 450 MB of free hard drive space to run <em>Myth II</em>. If you want it to run <em>well</em>, you should probably have at least a Pentium 200, 64 MB RAM, and a Voodoo2-based 3D accelerator. <p> The screenshots adorning this article are fakes. Or rather, I didn't make them. I swiped them from <a href="http://www.bungie.com/mythii/">Bungie's Myth II page</a>. It's unclear right now if you can take screenshots from within <em>Myth II</em>, so these will have to do. You can take my word for it that the Linux version looks just like these. <p> <a href="/images/myth2-d.jpg"><img src="/images/thumbs/myth2-d.jpg" align=left width=100 height=75></a> If the studs at Loki can eradicate the remaining bugs and if Barney or the Precious Moments kids don't suddenly make an appearance in one of the later missions, I think <em>Myth II:Soulblighter</em> has a good chance of becoming one of the best games for Linux yet. Myth II: Soulblighter first look default
378 -1 1999-06-13 11:35:12 <em>Category:</em> Arcade<br> <em>Description:</em> Kvirus is a board game for the KDE Environment and a clone of Ataxxlet originally written in Java. The goal is copy and jump your virus to eat up the enemy virus. Kvirus provides a cute interface with hours of fun. Kvirus 0.5 new
379 -1 1999-06-13 11:36:07 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Bomberman clone for ClanLib<p> <em>Changelog:</em> <ul> <li>Team mode <li>Some new graphics <li>Fixes <li.>...see ChangeLog </ul> ClanBomber 0.9 updated
380 393 1999-06-13 12:20:38 <em>Category:</em> Puzzle<br> <em>Description:</em> Gnomoku is a Gomoku game for X (using the GTK toolkit) for multiplayer games via a TCP/IP connection, or versus a computer-controlled opponent (a C++ port of the Emacs Gomoku engine) Gnomoku 0.19990128 new
381 -1 1999-06-13 12:20:53 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Multiplayer 2-D worm game<p> <em>Changelog:</em> <ul> <li>2 new music files, <li>optimized: removed non-needed background restoring around bitmaps, <li>bugfix: <ul> <li>item collision was inaccurate <li>item floating effect and code enhanced <li>item type changes during gameplay <li>2 new item types to collect (no special effects yet) <li>all option settings can be changed in console <li>can disable blood <li>item class is more flexible </ul> <li>code cleaned: global class allocated dynamically </ul> Worm Zone 1.32 updated
382 -1 1999-06-13 20:28:39 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> Bomberman clone for ClanLib<p> <em>Changelog:</em> Fixed bad make install, music/bud.mod was not found ClanBomber 0.91 updated
383 -1 1999-06-13 21:02:57 <em>Category:</em> Game-related Utility<br> <em>Description:</em> GameStalker makes use of a client server model when searching for games. A zpdb (Zero-ping Database) server keeps a constantly refreshed list of Q2 and Q3A servers. GameStalker queries against this constantly refreshed list of servers to find the games you want to play in. <p> One of the reasons traditional server browsers take so long to refresh is because they are calculating the almighty ping for every server in the list, even though there are thousands of them you will never play on. <p> Many people, while concerned with ping, have other priorities, at least initially. For instance, you may want to just find a friend or clan member, or a particular game (lithium, wf, etc). This is where GameStalker can significantly reduce the amount of time it takes you to find these games. Queries against the zpdb take only a few seconds instead of several minutes. GameStalker 1.02 new
384 2 1999-06-13 21:52:28 <em>Category:</em> Simulation<br> <em>Description:</em> <ul> <li>Dialog widget mapping bug (seems to be) fixed. <li>Economy product names referencing weapons now must be named in the format "$OPM:<opm_name>" where <opm_name> is the name of the OPM (Object Parameter Macro). <li>Economy increment values minimaling to 5 fixed, now minimal to actual amount (no minimal). This was allowing some purchase amounts to get some 'extra bonuses'. <li>Sector sizes have been changed! Trial size is set to 2048 XSW real units. </ul> XShipWars 0.94 updated