| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3721 | -1 | 2003-05-21 07:31:37 | <a href="/images/seme.png"><img src="/images/thumbs/seme.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Game-related Utility<br> <em>Description:</em> eme is a framework for building a map editor. It uses the Allegro game library. <p> You can specify the way the maps are loaded and saved, you can also define some commands. There are two applications created with eme: seme (Simple eme) and ieme (Image eme). seme allows you to create maps without coding anything yourself and exports map loading code to include in your game. ieme is a simple bitmap editor. | eme 0.2a | new | eme |
| 3722 | -1 | 2003-05-22 10:25:46 | <a href="/images/sdlpong-v0.1.png"><img src="/images/thumbs/sdlpong-v0.1.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Description:</em> SDLPong is a remake of the old classic Pong. Basically a ping-pong video game versus the computer or a human. It aims to be a close remake of Pong, while adding additional features to extend gameplay value. | SDLPong v0.1 | new | SDLPong |
| 3723 | -1 | 2003-05-22 10:29:27 | <a href="/images/snapshot1.png"><img src="/images/thumbs/snapshot1.png" align="right" alt="" height="200" width="182"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Knights is a chess interface for KDE <p> <em>Changelog:</em> <ul> <li>a powerful new printing system <li>better support for PGN games <li> fixes a number of critical bugs. </ul> | Knights 0.6 | updated | Knights |
| 3724 | 6077 | 2003-05-23 04:47:23 | <a href="/images/In_Game_Screenshot_6.jpg"><img src="/images/thumbs/In_Game_Screenshot_6.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> <li>Dialog editor now included in the package <li>Item archetypes editor now included in the package <li>Dialog file format is now more powerful <li>More sounds, enemies and landscape added <li>Number selector for trade/loot interface added <li>Enemies now attack as groups <li>Keyboard for movement has been re-enabled <li>Added 'performance tweaks' and 'contribute' submenus <li>Higher level bots now have a higher range of vision and react faster <li>Graphics for buttons and trade interface has been reworked <li>Some bugs fixed </ul> | Freedroid RPG 0.9.5 | updated | Freedroid RPG |
| 3725 | 3 | 2003-05-23 05:07:54 | <a href="/images/gameeditor.png"><img src="/images/thumbs/gameeditor.png" align="right" alt="" height="139" width="200"></a> <em>Category:</em> Game-related Utility<p> <em>Description:</em> Game Editor is an interactive multimedia tool for game development, with a simple and intuitive interface and a rich set of features which allow anyone, even with little or no programming knowledge at all, to develop 2D games for personal computers and mobile devices. The tool is designed to be portable across many different platforms, including Linux, Windows (9x, Me, NT, 2000, XP), PocketPC (WinCE), MacOS and Symbian. | Game Editor 1.0b build 110 | new | Game Editor |
| 3726 | 2 | 2003-05-23 08:37:13 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" height="180" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Almost everything from MAME 0.68 and MESS 0.68. <li>Fixed the analog joystick support so that the Y-axis is recognized as analog. <li>The command line is now parsed even if the display cannot be opened. <li>Added support to the core for 4-button mice and 10-button joysticks. <li>Removed superfluous checks for use_mouse in the OpenStep and SVGA targets. <li>Fixed several problems and did a lot of cleanup in the XInput code, especially for the output (e.g., showing detection status. <li>Made a less intrusive change to fm.c which removes LFO support in YM2610-only builds. <li>Fixed a few problems with -listinfo output. </ul> | Xmame 0.68.1 | updated | Xmame |
| 3727 | 3 | 2003-05-23 16:30:44 | <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a><a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a><a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a><a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>Internet server browsing and chat </ul> | Neverwinter Nights Client 1.29 beta 6 | updated | Neverwinter Nights Client |
| 3728 | 568 | 2003-05-26 05:41:13 | <a href="/images/en_1.png"><img src="/images/thumbs/en_1.png" align="right" alt="" height="200" width="189"></a> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>Improved ai <li>Parts of the ai configurable <li>Automatic saving and loading of the players </ul> | FreeDoko 0.5.2 | updated | FreeDoko |
| 3729 | -1 | 2003-05-26 05:47:19 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a><a href="#" title="4.92"><img src="/images/star.gif" alt="4.92" border="0"></a> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games using the SCUMM engine and more <p> <em>Changelog:</em> <ul> <li>Several crashes/bugs have been fixed in Curse of Monkey Island. <li>Several iMUSE and music-related bugs have been fixed. <li>AdvMame3X is new, giving a 3x scaled and AdvMame-smoothed game. <li>Fixed airport doors in Zak McKracken <li>Fixed crash in SDL backend </ul> | ScummVM 0.4.1 | updated | ScummVM |
| 3731 | -1 | 2003-05-27 09:13:34 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An Ogg/Vorbis addon library for Allegro <p> <em>Changelog:</em> <ul> <li>the datogg grabber plugin now compiles with Tremor <li>alogg_stream now avoids cutting the stream too early when adding echo </ul> | alogg 1.3.3 | updated | alogg |