| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3701 | 6896 | 2003-05-12 20:48:02 | <a href="/images/dosbox.jpg"><img src="/images/thumbs/dosbox.jpg" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> A DOS emulator that has exceeded dosemu. <p> <em>Changelog:</em> <ul> <li>CPU Opcodes fixed, nearing full realmode support now <li>Support for Advance MAME's Scale2x <li>SoundBlaster sound output rewritten and added more functions to the DSP emulation <li>PC-Speaker wound output rewritten for more precision and new output modes <li>Directory caching to support long filenames and mounting directories on other platforms <li>MSCDEX Support to mount CD-ROMs and directories as fake-CD-ROMs <li>MPU401 emulation to give MIDI output <li>Correct emulation of Creative GameBlaster <li>Support for writing mixer output to a .wav file <li>Screenshot support enabled again <li>Foreign keyboard support <li>Fixes to PIT Timers for more accuracy <li>Fixes to VGA for smoother scrolling <li>Fixes to DOS, FCBs and interrupt functions <li>Some new commands in the shell </ul> | DOSbox 0.58 | updated | DOSbox |
| 3702 | -1 | 2003-05-12 20:49:56 | <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.90"><img src="/images/star.gif" alt="4.90" border="0"></a><a href="#" title="4.90"><img src="/images/star.gif" alt="4.90" border="0"></a><a href="#" title="4.90"><img src="/images/star.gif" alt="4.90" border="0"></a><a href="#" title="4.90"><img src="/images/star.gif" alt="4.90" border="0"></a><a href="#" title="4.90"><img src="/images/star.gif" alt="4.90" border="0"></a> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games using the SCUMM engine and more <p> <em>Changelog:</em> <br> ScummVM 0.4.0 includes new (experimental) support for Curse of Monkey Island, support for the EGA versions of Loom, Monkey Island and Indy3. <p> There are the usual important bugfixes and enhancements, with 0.4.0 including pre-alpha (unplayable) support for Revolution Software's Beneath a Steel Sky, and LucasArt's Maniac Mansion and Zak McKracken. Support for these games will continue in CVS for 0.5.0. Other changes include a PalmOS port, a new debugger, and more. | ScummVM 0.4.0 | updated | ScummVM |
| 3703 | -1 | 2003-05-13 05:21:09 | <a href="/images/mage.jpg"><img src="/images/thumbs/mage.jpg" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Linux port of the old (and recently open sourced) DOS Gauntlet-style RPG, Gladiator <p> <em>Changelog:</em> <ul> <li>Fixed the big crash-on-retreat bug that was introduced in the previous release. <li>Minor annoyance fixes in Openscen. <li>Also, with this release comes a scenario contest! The person to design the best scenario based on the fall of Troy wins mad props (ie, recognition) from the Gladiator community and the Snowstorm crew. </ul> | Openglad 0.98 | updated | Openglad |
| 3704 | -1 | 2003-05-13 17:17:10 | <a href="/images/screenshot8.jpg"><img src="/images/thumbs/screenshot8.jpg" align="right" alt="" height="156" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Added an inventory <li>Added harvesting (gathering resources). <li>Fixed some map related bugs, as well as some map images, so now your position is much less displaced. </ul> | Eternal Lands Version 0.7.2 Pre Alpha | updated | Eternal Lands |
| 3705 | 7809 | 2003-05-14 18:10:56 | <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em><br> Changes since 1.13.4:<ul> <li>New weapon: laser <li>Three more campaign maps <li>Replay now have much stricted consistency checking <li>Moving transports costs 50% movement for transported units <li>Fixed: reactionfire not working when descending into range <li>Fixed: objects not sorted when constructing new ones <li>Fixed: a bug that caused ASC to crash when moving a unit through a building <li>AI fixes </ul> | Advanced Strategic Command 1.13.5.1 | updated | Advanced Strategic Command |
| 3706 | 2 | 2003-05-16 08:53:12 | <img src="/images/gentoogames.gif" alt="" align="right" width="200" height="150">The <a href="http://www.gentoo.com">Gentoo Linux</a> folks have announced the creation of <a href="http://www.gentoogames.com">Gentoo Games Inc</a>, "a gaming technology company created to deliver innovative Linux-based game technologies to the public." While we're not quite sure what "innovative Linux-based game technologies" are, we're happy to see another new face on the Linux gaming scene. <p> Also in this announcement is word that a Linux port of <a href="http://www.americasarmy.com">America's Army</a> is now available for download, on a bootable Gentoo CD image. <p> The entire announcement is posted on <a href="http://www.gentoo.org">the Gentoo news page</a>. | Gentoo Games announced | default | |
| 3707 | -1 | 2003-05-16 15:51:13 | <a href="/images/ptenniscartel.jpg"><img src="/images/thumbs/ptenniscartel.jpg" align="right" alt="" height="100" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Cartoon-Style tennis game for Linux <p> <em>Changelog:</em> <ul> <li>Minor bug fixes <li>graphics optimizations for all screen configurations. </ul> | ptennis 1.1 | updated | ptennis |
| 3708 | 7970 | 2003-05-16 15:51:53 | <a href="/images/jools1.jpg"><img src="/images/thumbs/jools1.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Puzzle<br> <em>Description:</em> Jools is a clone of Bejeweled, a popular graphical puzzle game that follows in the footsteps of Tetris. The player must swap the positions of adjacent jewels to match three or more in a row. Jools offers both Time Trial and Untimed modes of play. It is written using Pygame, and features attractive 3D rendered graphics. | Jools 0.10 | new | Jools |
| 3709 | 4 | 2003-05-17 01:43:33 | <a href="/images/OwnShip.gif"><img src="/images/thumbs/OwnShip.gif" align="right" alt="" height="156" width="200"></a> <em>Category:</em> Strategy<br> <em>Description:</em> <p>VGA Planets is a graphical, multi-player, play by electronic mail, space war game. This game simulates combat in space between galactic scale empires. The game emphasizes colonization of space and the development of the planets that you will find, colonize and/or conquer. How well you develop these resources will determine what kind of starships (freighters and capital ships) you will be able to produce and how well you will be able to defend your space and attack your neighbors.</p> <p>Long has the game VGA-Planets been a domain of Windows & DOS users. With the Java client it's finally possible to play VGA Planets in Linux. The PHost project created a host programm working under many OSes (including Linux) a long time ago, so there is no need for Windows anymore to play or host VGA Planets.</p> <p>VGA Planets is Shareware, you still need a registered original Planets programm to use registered functions, even though JVC and PHost are freeware / free software.</p> | JVC - The Java VGA Planets Client 0.8.2 | new | JVC - The Java VGA Planets Client |
| 3710 | 4 | 2003-05-17 04:38:31 | <a href="/images/winboard3.gif"><img src="/images/thumbs/winboard3.gif" align="right" alt="" height="168" width="168"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> Single/Multi-player Chess <p> <em>Changelog:</em> <ul> <li>The computer will think in the opponents time (easy/hard). <li>Analysis mode has been implemented,allowing use of GNU Chess for analysis with programs that utilise the Winboard analysis protocol (primarily Winboard and Xboard), and also with some other programs (SCID). <li>The program now works with icsdrone, allowing it to play online at more chess servers (Winboard/Xboard Zippy mode was already supported). <li>The opening book may be stored in /usr/share/games/gnuchess/book.dat <li>The program implements additional command line options { help, version, hashsize } <li>hints are now available whilst still in the opening book. </ul> | xboard / gnuchess 5.06 | updated | xboard / gnuchess |