| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3691 | -1 | 2003-05-09 11:44:33 | <a href="/images/ptenniscartel.jpg"><img src="/images/thumbs/ptenniscartel.jpg" align="right" alt="" height="100" width="200"></a> <em>Category:</em> Arcade<br> <em>Description:</em> A vertically oriented pong game that uses lightly animated, cartoon tennis player images for the paddles. | ptennis | new | ptennis |
| 3692 | -1 | 2003-05-09 13:59:03 | <a href="/images/01newscreenie.jpeg"><img src="/images/thumbs/01newscreenie.jpeg" align="right" alt="" height="196" width="200"></a> <em>Category:</em> Action<br> <em>Description:</em> Molecule Man is a remake of a game orginally released for the ZX Spectrum in 1986. You play Molecule Man, and your mission is to escape from the deadly radiation filled maze by collecting circuits for the teleporter. Coins can be found within the maze that can be used to buy anti-radiation pills to extend your life, or to buy bombs which will allow access to otherwise unreachable parts of the maze. | Molecule Man V0.9 | new | Molecule Man |
| 3693 | 5401 | 2003-05-10 10:27:26 | <a href="/images/bewareofmines.jpg"><img src="/images/thumbs/bewareofmines.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a> <p> <em>Description:</em> Marble Blast Gold - Torque 3D Marble Racing Game <p> <em>Changelog:</em> <br> Marble Blast Gold has been released. Marble Blast Gold is an upgrade from the original Marble Blast, featuring an additional 28 expert (Gold) levels, thus a total of 100 levels. | Marble Blast 1.4 | updated | Marble Blast |
| 3694 | 2 | 2003-05-11 10:10:42 | <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" height="150" width="196"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>This version adds a number of server fixes, optimizations, and minor gameplay changes. <li>Secondary / tertiary can no longer be used while invulnerable (station exploit). <li>Joystick axes now retain their bindings when set to "none". <li>General network optimizations. <li>Some rendering optimizations. <li>HUD cargo display now creates the correctly sized HUD element. <li>Negative damage issue fixed. <li>Server "1 minute lag" problem and other server issues fixed. <li>Controls panel tabs improved. <li>Added support for Matrox Parhelia "Surround Gaming Mode" (triple-head). <li>Improved bot behaviour for sectors 8 and 10, bots are less likely to cluster at wormholes awaiting victims. </ul> | Vendetta TEST 3.2.3 | updated | Vendetta |
| 3695 | 6993 | 2003-05-11 18:29:50 | <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" height="139" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Text console Vegas Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>More code cleanup <li>Bugfixes <li>HTML generation improved <li>Exit screen added </ul> | GPC-Slots 2 0.0.5 | updated | GPC-Slots 2 |
| 3696 | -1 | 2003-05-11 18:42:48 | <a href="/images/adv770.png"><img src="/images/thumbs/adv770.png" align="right" alt="" height="200" width="183"></a> <em>Category:</em> Interactive Fiction<br> <em>Description:</em> This is a new (March 2003), 770 point superset of the original Adventure. It further expands the popular adv660 superset. Pre-built Linux executables are available: with X11, with readline, and just dumb. Complete (derived) C source is also available, for building game executables for novel platforms. | adv770 | new | adv770 |
| 3697 | 7562 | 2003-05-11 18:44:01 | <a href="/images/scrshot9.gif"><img src="/images/thumbs/scrshot9.gif" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> A graphical roguelike game <p> <em>Changelog:</em> <ul> <li>you can now find a level where you died in a former game (a bonefile) <li>added one new monster, a few items and several materials <li>the player's and monsters' representations on the game screen now depend on what they wield <li>added many new monster animations <li>corrected many balancing problems, especially with magical mushrooms <li>corrected several fatal bugs <li>corrected some memory leaks <li>the game's compile speed increased greatly <li>lots of monster AI and graphics routine optimizations </ul> | Iter Vehemens Ad Necem 0.420 | updated | Iter Vehemens Ad Necem |
| 3698 | 7583 | 2003-05-11 21:58:32 | <a href="/images/screen001.jpg"><img src="/images/thumbs/screen001.jpg" align="right" alt="" height="157" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>tileset support <li>maploading support <li>some network problems fixes <li>keyboard handling fixed </ul> | BomberClone 0.9.8 | updated | BomberClone |
| 3699 | 2 | 2003-05-11 22:11:14 | <img src="/images/lgp.gif" alt="" align="right" width="92" height="92"><a href="http://www.angry-pixels.com">Angry Pixels</a> have posted all of the entries for their logo contest, and now it's time for you to vote for your favorite. Visit the <a href="http://www.angry-pixels.com/vote.php">voting page</a> and choose your favorite. If you've got a slow internet connection, go make a sandwich or something while the page loads. | Vote for your favorite Angry Pixels logo | default | |
| 3700 | 392 | 2003-05-12 08:19:12 | <a href="/images/adic.png"><img src="/images/thumbs/adic.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Cooperative multiplayer game. The goal is to lock all players of the other teams <p> <em>Changelog:</em> <ul> <li>added music by Éric Tremblay (one song for the startup menu and one for the game) <li>server now has a list of available levels and after one game ends automatically selects the next level (--meshURI switch was removed) <li>camera is set on level startup <li>camera rotation <li>client changes music on each level start <li>added music by Éric Tremblay <li>use dope network byte order raw stream <li>meta-server now disabled by default <li>server may now report any address to meta-server <li>input event lag compensation <li>bug fixes </ul> | ADIC 0.9.2 | updated | ADIC |