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3681 3 2003-05-05 09:10:50 <a href="/images/parsec1.jpg"><img src="/images/thumbs/parsec1.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a> <p> <em>Description:</em> Self-running demo of upcoming 3D multiplayer space combat game <p> <em>Changelog:</em> <br> <a href="http://openparsec.sourceforge.net/">Parsec</a> Source Code released: <blockquote> <i>As promised earlier, we are now releasing the Parsec source code to the public. This release includes support for Win32, Mac OS X, and Linux, with both the OpenGL and the Glide rendering code.<br> It is however work-in-progress, and not suitable for end-users. This is purely a developer release, and therefore some things are broken, incomplete or just plain missing. If you just want to play Parsec you will need to wait a bit longer. Compiling this release will not yield the long awaited Parsec Internet version.<p>The source code is released under the <a href="http://www.fsf.org/licenses/gpl.txt">GNU General Public License</a>.<br> [...]<br> Please note that although the entire OpenParsec source is licensed under the GPL, this does not apply to the binary data and earlier Parsec distributions. They are still under the original license, i.e., Parsec's artwork, music, sound effects, and other binary data are still restricted to non-commercial use.<p> We hope that this will become an exciting new chapter in the story of Parsec's development.</i> </blockquote> <i>(Thanks, Pablo!)</i> Parsec Demo build 0197 updated Parsec Demo
3682 -1 2003-05-06 08:39:39 <a href="/images/freedroid.jpg"><img src="/images/thumbs/freedroid.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> A free clone of the C64-classic "Paradroid" <p> <em>Changelog:</em> <ul> <li>3D rotating droid pics in Console <li>adjusted game-parameters to be closer to the original 'paradroid' <li>dynamic theme-detection <li>added original "Alert" feature <li>added low-energy and takeover-mode coloring <li>added partial map visibility and droid-'ashes' as extended features <li>added 'legacy' C64-game mod-songs as background music <li>improved sounds <li>added "white-noise" effect for GameOver <li>added highscore list which is loaded & saved to disk <li>better mouse+mouse-wheel support <li>added Mac OSX ProjectBuilder files <li>fixed tons of bugs, and memory-leaks </ul> FreeDroid Classic 1.0.1 updated FreeDroid
3683 -1 2003-05-06 08:41:34 <a href="/images/ScrMPBabel.gif"><img src="/images/thumbs/ScrMPBabel.gif" align="right" alt="" height="143" width="200"></a> <em>Category:</em> Interactive Fiction<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An interactive fiction interpreter with map and cooperative multiplayer mode. <p> <em>Changelog:</em> <br>Zinc has now reached its 1.0 release. Lots of bugs have been fixed since the public beta releases. There is now support for saving network games and the map has been improved. Zinc 1.0 updated Zinc
3684 6993 2003-05-07 11:23:32 <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" height="139" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Text console Vegas Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Generated Stats HTML greatly improved <li>Code Cleanup </ul> GPC-Slots 2 0.0.4 updated GPC-Slots 2
3685 -1 2003-05-07 11:25:16 <a href="/images/slune4.jpeg"><img src="/images/thumbs/slune4.jpeg" align="right" alt="" height="157" width="200"></a> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A 3D action car game. <p> <em>Changelog:</em> <ul> <li>A new character <li>a new vehicle <li>keyboard support <li>the five first missions <lI>a new presentation </ul> Slune 0.4 updated Slune
3686 6456 2003-05-08 10:32:59 <a href="/images/dpnewpic8.jpg"><img src="/images/thumbs/dpnewpic8.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Description:</em> DarkPlaces is a port/mod of Quake using the source code released by id software. There have been several improvements made to the game engine such as: <ul> <li>real-time lighting/shadowing. <li>bump mapping. <li>discarded shell casings. <lI>blood sticks to walls and floor. <li>32bit color alpha blended explosions. </ul> Dark Places 20030408 new Dark Places
3687 2 2003-05-08 21:30:18 <img src="/images/bhs.png" alt="" align="right" width="78" height="80"> The long-dormant website of developers <a href="http://www.blackholesun.com">BlackHoleSun</a> has been recently updated with a new look and an announcement that their post-apocalypse 3D automobile combat game <a href="http://blackholesun.com/games/aftermath/">Aftermath</a> is complete and ready to beta test. Folks interested in testing should rush over to the <a href="http://blackholesun.com/games/aftermath/beta.html">Aftermath beta page</a> and sign up. <p> BlackHoleSun has previously brought us the multiplayer deathmatch cuteness of <a href="/show?bunnies">Bunnies</a> and the puzzle-solving bouncy goodness of <a href="/show?Krilo">Krilo</a>. <p> <b>Update:</b> BHS's Max Watson says they've received a deluge of beta applications, but so far all the applicants are owners fo GeForce cards. If you've got a Linux-supported non-nVidia 3D card, it sounds like you've got a pretty good chance of getting into this beta.... BlackHoleSun lives. Aftermath beta imminent. default
3688 2 2003-05-08 21:00:51 <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>fixed creation of saved games directory added new map 'Lankh Valley' <li>cfed and CoMET now support custom sets of units and tiles <li>added damage indicators and an option to disable them <li>added sound options menu <li>added some new and improved unit icons and images <li>toggle fullscreen mode with Alt-Enter instead of F12 <li>fixed some compiler warnings <li>more CoMET improvements </ul> Crimson Fields 0.3.2d updated Crimson Fields
3689 2 2003-05-08 21:28:59 <a href="/images/freelords1.jpg"><img src="/images/thumbs/freelords1.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>more new graphics <li>improved "next player" dialog <li>compiles with optimisation <li>make install works <li>using freelords configuration file .freelordsrc or /etc/freelordsrc <li>pillaging corrected <li>removed python dependency <li>usual bugfixing </ul> FreeLords 0.2.3 updated FreeLords
3690 -1 2003-05-09 11:26:21 <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" height="159" width="200"></a> <em>Category:</em> Emulator<br> <em>Description:</em> Gngeo is a neogeo emulator for linux (and some other unix) released under the GPL. main Features are: <ul> <li>Good emulation speed (60fps nearly all the time on a PII300). <li>Raster interrupt emulation <li>Nebula Transparency pack support <li>opengl and yuv blitter <li>Many different effect (scanline, scale2x etc) <li>Preliminary save state support. </ul> gngeo 0.5.9 new gngeo