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newsid userid timestamp news headline newstype gameid
3670 3 2003-04-30 20:47:18 <a href="/images/VendettaTest.jpg"><img src="/images/thumbs/VendettaTest.jpg" align="right" alt="" height="150" width="196"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>Robot/AI behaviour changes and game balancing. <li>NPCs now drop cargo. <li>Behaviour in sectors 4/6/12 is now better suited to newbies. <li>Uncharted sector 15 has been connected. <li>It is no longer possible to shoot while invulnerable (leaving a station or wormhole). <li>Avalon Torpedo's proximity trigger greatly reduced (80m to 10m). <li>Sunflare rocket capacity increased to 16. Railgun now requires 110 energy, but damage is reduced to 1100. <li>Economy changed slightly, trading income is increased, mostly for the cheaper cargo. <li>Server performance improvements, other minor changes and fixes. </ul> Vendetta TEST 3.2.2 updated Vendetta
3671 -1 2003-04-30 21:17:47 <a href="/images/small_precludes.jpg"><img src="/images/thumbs/small_precludes.jpg" align="right" alt="" height="139" width="199"></a> <em>Category:</em> Toy<p> <em>Description:</em> A small collection of OpenGL demos (4 in total). When you run it, it will run each scene. It like all demos is meant to be watched and enjoyed. I hope you enjoy mine ;). Small Precludes new Small Precludes
3672 -1 2003-05-01 19:59:07 <a href="/images/scnshot.gif"><img src="/images/thumbs/scnshot.gif" align="right" alt="" height="125" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A little shot'em up arcade <p> <em>Changelog:</em> <ul> <li>Some fixes in README <li>Added hall of fame screen <li>Added exit and hall of fame menu entries <li>Added hi-score support (screen and save/load) <li>Some minor changes</li> The game engine is almost finished. When all the stuff is ready, more stages will be added. </ul> Dodgin' Diamond 2 0.0.3 updated Dodgin' Diamond 2
3673 -1 2003-05-01 20:04:53 <a href="/images/noegnud.jpg"><img src="/images/thumbs/noegnud.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> An alternate ascii/2D/3D UI for nethack using SDL and OpenGL <p> <em>Changelog:</em> <ul> <li>This release includes many graphical changes, and stability fixes, as well as the inclusion of a windows installer and slashem-0.0.7E0 for windows as well as linux.<br> The Linux version still offers slashem-0.0.6E4F8 for those of you who wish to play a stable version.<p> <li>noegnud now uses a single tileset base for all variants, this move is inline with the direction we are headed towards a full 3d implementation, as individual 3d models require a bit more detail and space than a single tile, and data structure therefore is paramount. <p> <li>If you miss the "classic" tilesets, dont worry I'll put them up as seperate data addon packs shortly. </ul> Sure, Clive ;) noeGNUd 0.6.0 updated noeGNUd
3675 2 2003-05-01 20:43:22 <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>fixes the problem of shadows and floor triggers not being visible with some graphics cards <li>packaged with a recommended SDL library, loading of the library is controlled through the LD_LIBRARY_PATH variable in the nwn script <li>improved handling of international characters </ul> Neverwinter Nights Client 1.29 beta 5 updated Neverwinter Nights Client
3676 2 2003-05-01 21:27:11 <a href="/images/devastation.jpg"><img src="/images/thumbs/devastation.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<br> <em>Description:</em> From the never-idle compiler of Icculus comes this first Devastation public beta. For now, you need a patched Windows install to run it, but should change before the beta is over. <p> Devastation is a first-person shooter built on a heavily modified version of the Unreal engine. The developers promise amazing particle effects, advanced AI, interactive environments and deep single- and multi-player gameplay. <br> <i>(thanks, Josh!)</i> Devastation 381 beta 1 new Devastation
3677 4391 2003-05-03 06:54:48 <a href="/images/town.png"><img src="/images/thumbs/town.png" align="right" alt="" height="155" width="200"></a> <em>Category:</em> Role Playing<br> <em>Description:</em> Console RPGs have you visiting towns all the time, but Quiet Console Town puts you in the place of the mayor of a budding new city! Build shops, attract adventurers, hope villains overlook you: all the aspects of a console RPG town are yours! Quiet Console Town new Quiet Console Town
3678 6993 2003-05-04 09:31:18 <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" height="139" width="200"></a> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Text console Vegas Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Addition of Russian Roulette <li>Addition of printing stats to HTML file. </ul> GPC-Slots 2 0.0.3 updated GPC-Slots 2
3679 6896 2003-05-04 22:39:33 <a href="/images/screenshot8.jpg"><img src="/images/thumbs/screenshot8.jpg" align="right" alt="" height="156" width="200"></a> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Added in game maps. [Tab key] <li>Now the 'view self attributes' icon is working. <li>Fixed SOME sound related bugs, now, HOPEFULLY, the rain should not crash Win2k machines, if the sound is turned off in el.ini <li>Fixed a bug regarding URLs send via private messages not working properly. </ul> Eternal Lands 0.7.1 Pre updated Eternal Lands
3680 3 2003-05-05 07:32:55 <a href="/images/ThinkTanks.jpg"><img src="/images/thumbs/ThinkTanks.jpg" align="right" alt="" height="150" width="200"></a> <em>Category:</em> Action<p> <em>Description:</em> Charge in, take aim, and take off! ThinkTanks is a tank combat game designed to be a blast for the new and experienced gamer alike with lighthearted, fast paced pandemonium. Either battling against brain-hungry bots in solo play or going head-to-head against others online, ThinkTanks has something for everyone. ThinkTanks 1.01 new ThinkTanks