| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3630 | 6962 | 2003-04-14 19:28:34 | <img src="/images/thumbs/poopmup.jpg" alt="" align="right" width="200" height="160"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> You're a bird trying to poop on people and cars in the city. <p> <em>Changelog:</em> <ul> <li>Initinial SDL port. (thanks amuzen) <li>New osd elemets. <li>New intro text. <li>Minor bug fixes </ul> | PoopMUp 1.3 Beta | updated | PoopMUp |
| 3631 | 4 | 2003-04-15 07:36:57 | <a href="/images/hydlaa1.jpg"><img src="/images/thumbs/hydlaa1.jpg" alt="" align="right" width="200" height="150"></a><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> 3D persistent fantasy RPG <p> Lots of new stuff, still no full game.<br> Beware, the demo is huge (90 MB). </p> | PlaneShift 0.2.010 | updated | PlaneShift |
| 3632 | 3430 | 2003-04-15 20:28:20 | <img src="/images/thumbs/sshot.png" alt="" align="right" width="200" height="157"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Save the falling penguins! <p> <em>Changelog:</em> <ul> <li>Modifications so now compiles with ClanLib 0.7.2<br> <li>Now doesn't need SphriteLib </ul> | Fall 1.0 | updated | Fall |
| 3633 | 6777 | 2003-04-15 20:29:38 | <img src="/images/thumbs/towertoppler.png" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> Reimplementation of the classic jump and run game <p> <em>Changelog:</em> <br> Fix two small issues: remove debug printout at program start and check for proper initialistion of screen. | Tower Toppler 1.0.1 | updated | Tower Toppler |
| 3634 | -1 | 2003-04-15 20:40:04 | <img src="/images/thumbs/pingus.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Pingus is a Lemmings-like game for GNU/Linux, FreeBSD and Win32. <p> <em>Changelog:</em> <ul> <li>one island with 22 fully playable tutorial levels <li>story <li>music and sound support <li>enhanced level editor <li>English, Czech, German, French, Turkish and Serbien translation <li>configurable controller support <li><b>first playable release ever</b> </ul> <b>bobz:</b> Congratulations to Grumbel and the Pingus team on this milestone release. I have been looking forward to this for <a href="http://happypenguin.org/newsitem?id=60">more than four years</a>! | Pingus 0.6.0 | updated | Pingus |
| 3635 | 2 | 2003-04-16 19:46:29 | <a href="/images/crystalspace.jpg"><img src="/images/thumbs/crystalspace.jpg" alt="" align="right" width="200" height="150"></a> <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <ul> <li>Lots of fixes to configure for better project configuration on various flavors of operating systems. <li>Bug fix in milk2spr. <li>Some fixes in OpenGL renderer and canvas. <li>Fixed a huge amounts of bugs and problems in the ensockete driver. </ul> | Crystal Space 0.96r004 | updated | Crystal Space |
| 3636 | 2 | 2003-04-16 20:17:52 | <a href="/images/VBA-SDL.jpg"><img src="/images/thumbs/VBA-SDL.jpg" align="right" alt="" height="142" width="200"></a> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A Gameboy Advance emulator <p> <em>Changelog:</em> <ul> <li>added AGBPrint support (for developers only) <li>added RTC support <li>added scanlines filter <li>added support for gzip files <li>added support for compressed bios files (zip, gzip) <li>fixes Flash 1M support <li>fixed crash reloading same ELF file <li>added SGB2 support <li>added support for per game configuration of some settings </ul> (spotted at <a href="http://linuxemu.retrofaction.com">linuxemu</a>) | VisualBoyAdvance-SDL 1.5 | updated | VisualBoyAdvance-SDL |
| 3637 | 7583 | 2003-04-16 20:24:11 | <a href="/images/screen001.jpg"><img src="/images/thumbs/screen001.jpg" align="right" alt="" height="157" width="200"></a> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li> Chatting within the game <li>New graphics <li>A lot of network problems are fixed <li>Game Master Server that will handle some multiplayer games. </ul> | BomberClone 0.9.5 | updated | BomberClone |
| 3638 | 3 | 2003-04-18 08:42:30 | <a href="/images/WineX.jpg"><img src="/images/thumbs/WineX.jpg" align="right" alt="" height="150" width="188"></a> <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="2.75"><img src="/images/star.gif" alt="2.75" border="0"></a><a href="#" title="2.75"><img src="/images/star.gif" alt="2.75" border="0"></a><a href="#" title="2.75"><img src="/images/star.gif" alt="2.75" border="0"></a> <p> <em>Description:</em> Run Windows games in Linux! Slowly! Unstably! Help prevent native ports! <p> <em>Changelog:</em> <ul> <li>Point2Play graphical frontend is now available to help TransGamers manage multiple WineX versions, store configuration options and stop using arcane command line options and syntax. <li>Hardware accelerated Vertex Shaders have been implemented. These are only supported on OpenGL drivers which implement the NV_vertex_program extension. The ARB extension will be supported in future releases. <li>Copy protection support for newer, and several older, SafeDisc™ versions. Additionally SecuRom copy protection speed has been enhanced for some hardware configurations. <li>Many installer-related issues have been resolved; starting installs with autorun.exe should now work in many cases, multi-disc installs should now have fewer issues with disc changing, and large installers are now supported. Additionally, significant effort has gone into making InstallShield 6 graphics update correctly and InstallShield 7 work. <li>Render to Texture and Cube Mapping support implemented for cool texturing effects. <li>The core threading model has moved to pthreads to decouple WineX from the continuing changes to certain core system libraries. <li>Better handling of X11 Window Manager idiosyncrasies - WineX 3.0 does a much better job of going into 'full-screen' mode. <li>Many texturing robustness fixes. <li>A combination of optimizations should provide faster game play for some games. <li>A new ALSA sound driver backend has been provided although it is untested at this point. <li>Force feedback joysticks are now supported, but untested, on newer versions of the Linux kernel (2.5 series at this time or get the patch yourself at <a HREF="http://user.it.uu.se/~johannd/projects/ff/" TARGET="_new">http://user.it.uu.se/~johannd/projects/ff/</a>). </ul> | WineX 3.0 | updated | Cedega (WineX) |
| 3639 | -1 | 2003-04-18 23:27:09 | <a href="/images/shot_2003_03_14_185416_shot.jpg"><img src="/images/thumbs/shot_2003_03_14_185416_shot.jpg" align="right" alt="" height="200" width="147"></a> <em>Category:</em> Puzzle<br> <em>Description:</em> Quatris is a very simple games like tic-tac-toe, (so don't try to win against a computer). You have to align four piece in a 5x5 board. | quatris 0.2.2 | new | quatris |