| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3589 | -1 | 2003-03-31 19:39:16 | <img src="/images/thumbs/oilwar.jpg" alt="" align="right" width="200" height="157"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a> <p> <em>Description:</em> Very simple mouse shooting game <p> <em>Changelog:</em> <ul> <li>Should now be gcc 3.2 compatible <li>"New game / Quit" menu after game over <li>Cooler game ending <li>Fixed configure.in (SDL_mixer is only checked if sound is enabled) <li>Command line options <li>Grenades & Ammo boxes <li>Better graphics by BioNiK <li>Animated soldiers <li>More FHS compatible (oilwar.scores moved from /var/lib/games to /var/games) </ul> | OilWar 1.2.0 | updated | OilWar |
| 3590 | -1 | 2003-03-31 19:39:29 | <img src="/images/thumbs/trackballs_pic2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>Created new levels and objects in game: cactus, birds, side spikes, teleporters, fountains. <li>New calculations for visible cells. <li>Added possibility for water and arbitrary textures on maps and splash effect when in water or acid. <li>Added Sparkles around mouse in menus. <li> Many new shortcuts in editor added and many bugs fixed. <li> Also introduced extra features such as pausing (press 'p'), taking screenshots (press 'print screen'), batch updating of old levels, etc. </ul> | Trackballs v0.9.0 | updated | Trackballs |
| 3591 | 2 | 2003-03-31 19:39:44 | <img src="/images/lgp.gif" alt="" align="right" width="92" height="92">Although "LGP Game Development Company" was pretty catchy, the team has renamed itself <b>Angry Pixels</b>. In a year, it'll be a household name. You'll see. <p> 15 days and 816 email messages since the formation of this group, Angry Pixels has a name, a business model, a <a href="http://www.angry-pixels.com">web site (http://www.angry-pixels.com)</a> and most importantly, an idea for a game. An idea that has me really, really excited to play it. Although the design phase is only just beginning, much of the game detail has already been defined by the developers, and it sounds incredibly promising. Did I mention I'm really really excited? Although I have sworn a blood oath not to reveal details of the game, I can share this much with you: it is not a first-person shooter. <p> It is also time to bring some new team members into the fold. <b>Angry Pixels is now accepting applications for artists and musicians</b>, so if you're inclined in those directions, this is your chance to enter the glamorous world of video game development. Email <a href="mailto:applications@angry-pixels.com">applications@angry-pixels.com</a> with the following information: <ul> <li>Your Name <li>An overview of your experience <li>An example of your art or music skills in a format that's easily read with a web browser or free software. <li>Your views on Linux, on computer games, and on what you would like to get out of joining the team. </ul> Complete details are posted at <a href="http://www.angry-pixels.com/artists.php">http://www.angry-pixels.com/artists.php</a>. <p> The latest news about Angry Pixels can always be found <a href="http://happypenguin.org/angrypixels">here</a>. | The newly-named Angry Pixels seeks artists and musicians | default | |
| 3592 | -1 | 2003-03-31 19:37:40 | <img src="/images/thumbs/hex.png" alt="" align="right" width="200" height="139"><em>Category:</em> Strategy<br> <em>Description:</em> Hex is a game which was created by John Nash. The rules are very simple, there is one rule and one optional rule. The game consists of a diamond made out of 121 regular hexagons. Each player places peices of his color and the goal is the make an unbroken line from one end to the other. | Hex! 0.01 | new | Hex! |
| 3593 | -1 | 2003-04-01 13:39:56 | <img src="/images/thumbs/torcs.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a> <p> <em>Description:</em> Racing Car Simulator in OpenGL <p> <em>Changelog:</em> <p> Display:<ul> <li>True full screen mode for Windows. <li>Full screen mode for Linux (partly working).</ul> <p> Graphic:<ul> <li>Inside view camera fixed. <li>Lighting enabled (by Christophe) <li>Objects strips and normals recalculated (by Christophe) <li>Multitexturing (by Christophe) <li>LOD on the cars based on the size on the screen.</ul> <p> Races:<ul> <li>Qualifications <li>Points and standings <li>Championship</ul> <p> Controls:<ul> <li>Configuration and calibration screens for mouse control.</ul> <p> Tracks:<ul> <li>Super Cool g-track-3 from Christophe. </ul> | TORCS 1.2.0 | updated | TORCS |
| 3594 | 7789 | 2003-04-01 13:49:00 | <img src="/images/thumbs/xwelltris.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Description:</em> XWelltris is a 2.5D tetris like game. This means that the game has 3D glass box, seen from the top and 2D flat figures falling down from the walls of the glass. You can move these figures from one wall to another or rotate them. If the figure leave the wall then it moves to the bottom while another figure is pushed. You need to form full rows and/or columns on the bottom. When you form such row, it disappear and you receive additional empty space on the bottom and scores. | XWelltris 1.0.1 | new | XWelltris |
| 3595 | 3 | 2003-04-01 14:41:47 | <img src="/images/thumbs/yadex.png" align="right" width="200" height="150" alt=""><em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Yadex is a Doom/Doom II/Heretic level (wad) editor for X. <p> <em>Changelog:</em> <ul> <li>improved support for HP-UX, OpenServer, QNX, Solaris and UnixWare, <li>installing in home directory now works, <li>better handling of config files, <li>Hexen: slightly less broken support, <li>Boom: added 130 linedef types, <li>Boom: integer input now digs hexadecimal (handy for generalized types), <li>new experimental global editing mode, <li>new split-doughnut function, <li>vastly better highlighting of things, vertices and linedefs, <li>now shows if several linedefs/sectors are tagged to this sector/linedef, <li>[shift]-[f1] and [shift]-[ins] revived, <li>fixed segfault on save-as on new levels. </ul> | Yadex 1.6.0 | updated | Yadex |
| 3596 | 7541 | 2003-04-02 19:47:54 | <img src="/images/thumbs/qpong04.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Another clone of the well-known game pong <p> <em>Changelog:</em> <ul> <li>added pause function <li>support for more than two players <li>stop game thread, when done <li>players can spin the ball (option in configfile only) <li>players can accelerate the ball (option in configfile only) <li>float values are now read correctly <li>player images can be zoomed (option in configfile only) <li>new menu (no options yet) </ul> | QPong 0.4 | updated | QPong |
| 3597 | -1 | 2003-04-04 11:22:02 | <img src="/images/thumbs/emilia.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> Emilia Pinball Alpha <p> <em>Changelog:</em> <ul> New minor version released. <li>Changes include: key bindings, tilt, plunger, additions to professor level and a stupid fire effect. </ul> | Emilia Pinball 0.2.0 | updated | Emilia Pinball |
| 3598 | -1 | 2003-04-04 11:34:29 | <img src="/images/thumbs/screenshot8.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Added 7 new maps and fixed some bugs in the first 2 <li>Added two new relief types (desert and caves), and lots of new objects <li>Now you can go inside of houses, inns, shops, etc. <li>The option menu now gives you the posibility to change the resolution, color depth (on Win32) and toggle the full screen mode on/off the fly. <li>Added a manual navigation. That is, pressing the Home key moves you forward one step. It is usefull for places like mountains, etc. <li>Now the compass gives you more detailed info (if you click on it), including the map name, and the area you are in. <li>Added a 'text area'. That is, if you enter in a certain area, you get a text on your screen. <li>Removed the opening screen, and replaced it with the console. (usefull to log the errors that might happen prior to log in. <li>Much better/faster response when someone losses the internet connection. That person is disconnected in less than 1 minute since that happens. <li>Changed the name color to white, on the chat screen, so it is impossible now to 'impersonate' someone else. <li>Fixed the teleporter related sound bug. </ul> | Eternal Lands 0.6.7 Pre | updated | Eternal Lands |