| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3569 | 7328 | 2003-03-23 15:46:40 | <img src="/images/thumbs/Arkhart.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a> <p> <em>Description:</em> A roleplaying game in an original world called Arkhart. <p> <em>Changelog:</em> <ul> <li>Added a game menu, with some items in it :) <li>Added a better demo quest, translated in english and in french. <li>Added lights support <li>Changing the timeofday now also changes the ambient light and fog color <li>Added a nice starmap for the night :) <li>Added some nice UI for the dialogs and such <li>Added very basic music support (check the comments to get it to work) </ul> | Arkhart 0.1.3 | updated | Arkhart |
| 3570 | -1 | 2003-03-23 15:56:03 | <img src="/images/thumbs/AweMUD.png" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A powerful, flexible, nifty MUD server. <p> <em>Changelog:</em> There's been quite a few releases since the 0.6.3. The "downgrade" in version to 0.1.5 is partly due to a renaming as well, to "AweMUD NG (Next Generation)". Still generally refered to as AweMUD, tho.<ul> <li>Tons and tons and tons of changes have been made; new scripting engine, more flexibility, file-formats updated, new utilities and commands, more documentation (still way too little), and more. </ul> | AweMUD 0.1.5 | updated | AweMUD |
| 3571 | -1 | 2003-03-24 09:35:14 | <img src="/images/thumbs/tbasm_action.png" align="right" width="160" height="200" alt="tbasm_action"> <em>Category:</em> Action<br> <em>Description:</em> You are Tom Bombem, a space colonist stuck with the job of defending the Earth from a plague of incomnig space debris! The game runs on the console and is written entirely in x86 assembly language. The executable is smaller than 8k and rquires no supporting libraries, not even glibc. | Tom Bombem: Assembly Language Adventure 0.32 | new | Tom Bombem: Assembly Language Adventure |
| 3572 | -1 | 2003-03-25 10:43:27 | <img src="/images/thumbs/marquee.png" alt="" align="right" width="197" height="200"><em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> GTK frontend for Xmame <p> <em>Changelog:</em> <ul> <li>Change some options to works with Xmame-0.66.x (but I kept a backward compatibility so you shouldn't have problems with older version of xmame). <li>Added skip disclaimer and gameinfo options. <li>Add a support for different keyboard layout. <li>Added support for catver.ini file from www.catver.com. <li>Unzipped icons are working now. <li>Bug fixes and code cleanup: see the Changelog. </ul> | GXMame 0.32 | updated | GXMame |
| 3573 | 6314 | 2003-03-26 06:57:42 | <img src="/images/thumbs/FreeCol.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>This second release of FreeCol is the first release of FreeCol that is completely written in Java. It adds a first implementation of 'Europe' which will allow you to buy many different units and to give them equipment as you like. There have also been many gui improvements such as extra controls and more performant screen drawing. </ul> | FreeCol 0.2.0 | updated | FreeCol |
| 3574 | 2 | 2003-03-26 18:10:58 | <img src="/images/thumbs/CrimsonFields.png" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>added unique event identifiers <li>added event 'manipulateevent' <li>changed production events to mining and research <li>bi2cf can now handle .FIN/.fin and .SHP/.shp <li>some more work on CoMET </ul> | Crimson Fields 0.3.1 | updated | Crimson Fields |
| 3575 | 2 | 2003-03-26 19:04:22 | <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <br> Since 3.1.13: <ul> <li> Linux sound and no-permission to /dev/dsp crashes were fixed. <li>Sound volume ramping added to new soundsystem (should reduce clicks). <li>Station menu panels are now much faster, thanks to those textures being precached. <li>Added shortcuts 1/2/3/4 for Buy/Sell/Repair/Ammo station menu tabs. <li>Fixed bug with buying back free EC88 ship. A free EC88 cannot be bought back with non-free weapons. <li>Fixed bug that permitted people to buy ships that weren't available to their team. <li>Fixed bug where you could activate a wormhole without full energy. <li>Server packet prioritization optimizations should improve latent and low-bandwidth connections. <li>Now properly renders the flag hull for a ship carrying the flag. <li>Bumpmapped asteroids now have more correct lighting with respect to their orientation and the lightsource. </ul> | Vendetta TEST 3.1.15 | updated | Vendetta |
| 3576 | -1 | 2003-03-28 02:41:16 | <img src="/images/thumbs/nethack-el.png" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<p> <em>Description:</em> nethack-el is a port of nethack to emacs. nethack is the age-old and famous dungeon exploration game. nethack-el still requires nethack, but emacs handles all the key presses and output. | nethack-el 20030310 | new | nethack-el |
| 3577 | 7381 | 2003-03-28 02:49:02 | <img src="/images/thumbs/scrshot9.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> A graphical roguelike game <p> <em>Changelog:</em> <ul> <li>added smoke effects <li>added eleven new monsters <li>added several new animations <li>user interface tweaks <li>removed all assembler code <li>the player's representation on the game screen now depends on his armor <li>added search command and searching state which can detect traps <li>a list of killed monsters is now displayed when the game ends <li>breaking wands now all have unique effects <li>dipping to corpses is again possible </ul> | Iter Vehemens Ad Necem 0.410 | updated | Iter Vehemens Ad Necem |
| 3578 | 4 | 2003-03-28 10:20:04 | <img src="/images/thumbs/nwn.jpg" alt="" align="right" width="200" height="150'> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>fixes an OpenGL bug <li>fixes a crash when putting gold in a container <li>fixes middle mouse button camera control </ul> | Neverwinter Nights Client 1.29.6758 beta 3 | updated | Neverwinter Nights Client |