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newsid userid timestamp news headline newstype gameid
3548 -1 2003-03-17 18:37:10 <img src="/images/thumbs/SpaceHulk113.png" alt="" align="right" width="200" height="141"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Port of the boardgame Space Hulk <p> <em>Changelog:</em> <ul> <li>Load and save game <li>All 18 levels of original games are implemented. </ul> Space Hulk 1.3 updated Space Hulk
3549 679 2003-03-17 18:38:21 <img src="/images/thumbs/game.gif" alt="" align="right" width="200" height="155"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.08"><img src="/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="/images/star.gif" alt="4.08" border="0"></a> <p> <em>Description:</em> A fast-paced clone of Activision's Kaboom! <p> <em>Changelog:</em> <ul> <li>Stereo panning support. Splashes and explosion sounds are in full stereo. </ul> Mad Bomber 0.2.5 updated Mad Bomber
3550 2 2003-03-17 18:52:31 <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="196" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>This version adds the bulk of the new soundsystem. Some popping, crackling and problems still remain, but the major aspects of the system are now functional. OGG Vorbis compression is implemented. No music is present yet, but streaming OV-encoded music can be played with the /playmusic and /stopmusic console commands. m3u playlists are also supported. <li>It's now possible to re-purchase your last configured ship after dying. <lI>Full energy is required to open a wormhole, and the act of doing so will deplete your ship's energy. <li>Invulnerability has been extended an extra 3 seconds after wormhole emergence. <li>Other small changes and fixes. </ul> Vendetta TEST 3.1.13 updated Vendetta
3551 2 2003-03-17 19:40:07 <img src="/images/thumbs/xmame-pacman.gif" alt="" align="right" width="200" height="180"><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Amost everything from MAME 0.66 and MESS CVS. <li>Enabling X11_DGA in the makefile causes "make install" to set the suid bit on the executable. <li>The Barath frameskipper is now enabled by default. <li>Fixed the use of 'sdl-config' in src/unix/unix.mak on platforms such as FreeBSD. <li>Rotation has been moved to the blit core and should be a lot faster. <li>Updated the GLmame driver to 0.94, which supports hardware bitmap rotation and should fix the OpenGL problems that have affected recent releases. <li> Analog controls work again, and the analog code is now synced up with the Windows code. <li> The "-joydev" switch now allows a full device name, such as /dev/input/js0, to be specified. <li> Added makecd_mame2.pl to contrib tools; this script aids with burning CDs with ROMs, flyers, and cabinets. <li> Renamed "-gamma-correction" to "-gamma" to be consistent with the Win32 version. <li>An Xv-enabled build should no longer report 0 bits per pixel and stop on a display that doesn't support the Xv extension. <li> Idle sleeping is now disabled while the onscreen configuration menu is displayed. This works around a problem with key and button presses not registering when setting input preferences. <li>The "-record" and "-playback" switches now work as in the Win32 version. Also, the "inp" directory is now created on startup if it is missing. <li> MAME's disassemblers are no longer built by default. This avoids having to make some ugly little patches to the core. <li> Removed the obsolete 8bpp update functions from most of the targets. This should speed compilation and produce a smaller binary. </ul> Xmame 0.66.1 updated Xmame
3552 2 2003-03-17 19:56:34 <img src="/images/lgp.gif" alt="" align="right" width="92" height="92"> Michael Simms announced the eight winners of LGP's <a href="http://happypenguin.org/newsitem?id=3459">game development company</a> intiative this evening. It's quite an impressive list: <ul> <li><b>Steve Baker:</b> Friend and mentor to open source game developers everywhere, he brought us <a href="http://tuxaqfh.sourceforge.net/">Tux: A Quest For Herring</a> back in the day, before 3D games for Linux were commonplace. I hear he really likes tetris clones, too. <ul> <li><a href="http://sjbaker.org/steve/">homepage</a> <li><a href="http://plib.sourceforge.net">PLIB</a> <li><a href="http://tuxkart.sourceforge.net">TuxKart</a> </ul> <li><a href="http://www.linuxgamepublishing.com/2k/BrunoCosta.tgz"><b>Bruno Costa</b></a> <li><a href="http://www.linuxgamepublishing.com/2k/BobHam.tgz"><b>Bob Ham:</b></a> appears to be the guy with the can of audio whoop-ass. <ul> <li><a href="http://pkl.net/~node/">homepage</a> <li><a href="http://pkl.net/~node/ladcca.html">Linux Audio Developers' Configuration and Connection API</a> <li><a href="http://pkl.net/~node/jack-rack.html">JACK Rack</a> </uL> <li><a href="http://www.linuxgamepublishing.com/2k/BillKendrick.tgz"><b>Bill Kendrick:</b></a> If you haven't heard of the prolific Mr. Kendrick, you're not a real Linux gamer. <ul> <li><a href="http://www.newbreedsoftware.com/">homepage</a> <li><a href="http://www.newbreedsoftware.com/tuxpaint/">TuxPaint</a> <li><a href="http://www.newbreedsoftware.com/virtual-kend/">Virtual Kendrick</a> </ul> <li><a href="http://www.linuxgamepublishing.com/2k/SeanMiddleditch.tgz"><b>Sean Middleditch:</b></a> Middleditch is a really cool surname. <ul> <li><a href="http://www.awemud.net/index.shtml">AweMUD</a> <li><a href="http://www.awemud.net/scriptix/">Scriptix</a> </ul> <li><b>Andrew Nelson:</b> The quiet, mysterious one. Zero web presence. No open source credits. Describes himself as a jack-of-all-trades. Who is this International Man of Mystery? <li><a href="http://www.linuxgamepublishing.com/2k/JacekPoplawski.tgz"><b>Jacek Poplawski:</b></a> A #gametome regular, and a darn good programmer despite that. <ul> <li><a href="http://decopter.sourceforge.net/">decopter</a> <li><a href="http://eounicorn.sourceforge.net/">Escape of the Unicorn</a> </ul> <li><a href="http://www.linuxgamepublishing.com/2k/MattWilson.tgz"><b>Matt Wilson:</b></a> I had a roommate named Matt Wilson once.... <ul> <li><a href="http://mattsscripts.co.uk/">Mattsscripts.co.uk</a> </ul> </ul> The eight will play "getting to know you" on a private mailing list this week, then meet in IRC next weekend to define goals for the project, discuss game ideas, choose a company name (a better one than "LGP game development company" please), and get other intial tasks out of the way. <p> Happypenguin.org will report on interesting stuff as it happens. Watch this space. Presenting the LGP game development company default
3553 3 2003-03-18 04:49:37 <img src="/images/thumbs/Mah-Jong.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Mah Jong with multiplayer and network support <p> <em>Changelog:</em> <ul> <li>Server: fix bugs in handling of disconnecting players before game starts. <li>Code: in protocol decoding, work round bug in Microsoft implementation of scanf. </ul> Mah-Jong 1.5.1 updated Mah-Jong
3554 3 2003-03-18 04:59:31 <img src="/images/thumbs/mainwindow.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Formerly called KMonop, Monopoly-like boardgames for KDE. <p> <em>Changelog:</em> <ul> <li>correct handling of UTF-8 over the network, <li>hiding localhost server when it is not available, <li>leaving a game and starting a new game correctly reinits atlanticCore, <li>usage of portfolioview instead of klistview for players during config, <li>better handling of display messages from server and <li>fixed token animation </ul> Atlantik 0.5.2 updated Atlantik
3555 -1 2003-03-18 19:49:15 <img src="/images/thumbs/PizzaBuiz.png" alt="" align="right" width="200" height="154"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a> <p> <em>Description:</em> Run your own pizza restaurant <p> <em>Changelog:</em> <ul> <li>Updated prices and customer simulation algorithms. <li>Auto-pricing has been dismissed because of bugs and the decrease of game difficulty. <li>There has also been some cleanup of code hacks. <li>Addition, removal and editing of your own pizza recipes has been implemented. <li>New in-game background picture added. <li>crc.txt was added to let people check for possible corruption or changes in source files using md5sum. </ul> Pizza Business 1.0-beta8 updated Pizza Business
3556 -1 2003-03-18 19:50:28 <img src="/images/thumbs/screenshot8.jpg" alt="" align="right" width="200" height="158"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Added some particle based teleport in/out effects. <li>Added 3D sound in the game! (right now there are only 3 sounds, for teleporting in, out, and the portals) <li>Added paste ability! (thanks to Leeloo for some Linux paste code) <li>Fixed two mouse pointer related bugs, on Linux. <li>Fixed a bug that occured on Linux, causing the text to become pink, whenever the Del key was pressed. <li>Now you can use Page Up/Down in the console mode. <li>Added some new directives in the configuration file, related to the ignore command. </ul> Eternal Lands 0.6.0 Pre updated Eternal Lands
3557 -1 2003-03-19 10:45:36 <img src="/images/thumbs/gl117.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>time dependant calculations (enables higher FPS rates) <li>improved models, replaced fighter models <li>level of detail: different terrain resolutions <li>lots of graphical improvements (trees, explosions, smoke, cannon) <li>added brightness option <li>added man page and updated documentation <li>lots of minor improvements and bugfixes </ul> GL-117 0.8.5 updated GL-117