Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
355 2 1999-06-03 13:08:47 Developers -- looking for a game project to hone your skills on? Check this out: <blockquote>The Mythus Project is searching for new developers to begin from the bottom level. The Project's long-term goal is to create an entire galaxy to play in, with choices of military, economic and political victory. The concept is together and some of the peripheral information is slowly forming (cultural data, etc.) But we are in an extremely early stage and need good developers most especially in graphics and AI. Beginners are also encouraged to lend a hand, even if only for a small part of the project. Everyone is welcome to help out. <p> The Project is to be written completely in Java for maximum portability. <p> Either e-mail <a href="mailto:mythus@mailandnews.com">mythus@mailandnews.com</a> or visit <a href="http://www.users.drak.net/darelf">http://www.users.drak.net/darelf</a> for more information. </blockquote> Mythus project seeking developers default
356 -1 1999-06-03 17:25:58 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space-oriented graphical MUD/game<p> <em>Changelog:</em> <ul> <li>New bridge console layout, players besure to update your .xshipwarsrc with the new one provided in .92. <li>Magnification feature added to graphics engine (saves memory on `big objects'). <li>Graphics and sound set auto load feature added. </ul> XShipWars 0.92 updated
357 2 1999-06-04 10:21:43 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> NEStra is a Nintendo Entertainment System emulator for X.<p> <em>Changelog:</em><ul> <li>Mapper 7 (RARE/AOROM) support <li>More support for self-modifying code <li>Cleaned up the memory allocation a bit <li>Save games can be stored in $HOME/.nestra/ </ul> NEStra 0.63 updated
358 2 1999-06-04 10:45:57 <img src="/images/turnip.gif" align=right width=91 height=107><a href="mailto:fiachra@kijo.net">James Kavenaugh</a> is the first winner of our Find the Turnip contest. He'll get a brand new copy of <em>Quake: The Offering</em> for Linux. Congratulations, James! <p> I have cruelly deleted the remaining contest entries and moved the turnip to another game page. Find it and you'll be in the running for some <em>Quake II: Colossus</em> love next Friday. It's time for more turnip hunting default
359 2 1999-06-04 11:46:29 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A portable, LGPL game development library.<p> <em>Changelog:</em><ul> <li>Added a set of MSVC project files. <li>More portability issues resolved. <li>Lots more actually. <li>Official Acronym "IBFITNR" (It'll Be Fixed In The Next Release) now adopted. <li>Fixed a problem with LoadAC creating 2-point tstrips. <li>Fixed an assert in SSG's deRef. <li>The tables inside an ssgVTable are now 'protected' rather than 'private'. <li>Added new code to slScheduler to allow applications to replay MOD files. <li>Reorganized slSamplePlayer to be derived from a new abstract base class slPlayer. Added new private class slMODPlayer for replaying MOD files. <li>Added a demo program for the new SL MOD player. <li>Added ssgRangeSelector class to allow level-of-detail management. This isn't well tested yet - but it's really simple code - so it should be OK. </ul> PLib 1.0.12 updated
360 2 1999-06-04 11:49:49 <img src="/images/thumbs/tux1.jpg" align=right width=200 height=156><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A 3D search/explore/puzzle<p> <em>Changelog:</em> <ul> <li>Added first cut at the 'Frogger' level (level 4) <li>You can now play as 'Gown' (Tux's Girlfriend) by passing the '-g' parameter on the command line. <li>All text and menu's now drawn using the 'fnt' library. <li>Fixed a problem where ssgInit was being called before GLUT had opened the window. <li>Fixed missing &lt;time.h&gt; for Windoze (that was supposed to be in 1.0.3 - sorry!) <li>Moved a lot of level-specific hacks out of the code and into the levelXX.dat files where it belongs. Check out doc/levels.html <li>Can position camera initially for each level. <li>Fixed a couple of problems with Tux consuming more that one 'life' each time he dies. <li>Reduced the distance that Tux can jump by about x2. <li>Try harder to work out if XMesa calls are available. </ul> Tux the Penguin - A Quest for Herring 1.0.4 updated
361 679 1999-06-06 15:43:00 <em>Category:</em> Arcade<br> <em>Description:</em> Bounce the virtual ball between a friend on another X terminal or against a computer opponent. Or, play a twisted game of handball. Different viewing modes are available, including mouse controlled "freeview" mode as well as a "3d glasses" mode for a true 3D experience. Simple vector graphics and /dev/audio sound. 3D Pong 0.3 new
362 2 1999-06-06 16:50:23 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A shareware, TCP/IP multiplayer Tetris-like game.<p> I finally got a chance to take a look at this game last night. It truly is the Best T*ris Game Ever. Loads and loads of fun if you like this sort of thing. I wouldn't mind an X client, though. <p> <em>Changelog:</em> <ul> <li>Fixed display bug of borders for small watch windows <li>Fixed display bug when clicking "Update" in the highscores screen <li>Improve tab order in the highscores screen <li>Fixed display bug when leaving a text field <li>Packed in a few more chat lines in chat window <li>Fixed bug when a player with the same name tries to join when <li>"Accept player" is off or game is terminated <li>Fixed dangling pointer bug when watched players are dropped <li>Fixed "Connectionless packet" error in kernel 2.2.x (Linux) <li>Fixed DNS lookup in Windows <li>Scheme for level 10 now available in multiplayer games <li>Added "Quit" button in demo playback <li>Moved creation of "./quadra" after relinquishing root (Linux) <li>Fixed bug with saving of the registration key. (Linux) <li>Ctrl-C is now disabled in the Linux version. :) <li>Removed IP address from internet games list <li>Fixed various small bugs <li>QSnoop: you'll have to ask Norm :) </ul> Quadra 1.0.1 updated
363 2 1999-06-07 10:25:28 <img src="/images/thumbs/nhawk_05.gif" align=right width=200 height=138><em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> An X11 game based on Andrew Braybrooks 1985 classic- Paradroid.<p> <em>Changelog:</em> <ul> <li>The author considers the game finished and hopes never to touch it again. :-) <li>The game no longer has a home page. <li>demo added <li>background sounds <li>a few misc. changes to the code. <li>Thanks to Nelson Minar for some small code mods, Eero Tamminen for doing up the manual, Wolfgang Scherer for vulcanised build scripts and adding autoconf support. </ul> Nighthawk 2.2 updated
364 2 1999-06-07 11:52:03 <a href="http://www.hopkinsfbi.com">MP ENTERTAINMENT</a>, The publisher of <a href="/show?hopkins%20fbi">Hopkins FBI</a>, an adventure game for Linux, plan to release 3 games for Linux in the next months. <dl> <dt><em>Hollydays King</em> : (Strategy game) <dd>A funny strategy game where the player has to built hollydays village and get the most visitors to them. With a 3D isometric game, Hollydays king would be a game between Theme Park and Sim City.<br> Release date : October 1999<br> Multiplayers : yes </dd> <dt><em>Don't cry Baby</em> Hopkins FBI 2. ( an 3D Adventure/Action Game) <dd>The daughter of the president has been kidnapped, and this is the beginning of another great investigation for the special agent Hopkins, who will have 24 hours only to find and rescue her. This game will use a 3D engine .<br> Release date : November 1999.<br> Multiplayers : No. </dd> <dt><em>Secret Commandos</em> an action/strategy game in 3D. <dd> Multiplayers : Yes. Release date : Mars 2000. </dd> </dl> Mp Entertainment site : <a href="http://www.hopkinsfbi.com">www.hopkinsfbi.com</a><br> New products : <a href="http://www.hopkinsfbi.com/next/news.htm">www.hopkinsfbi.com/next/news.htm</a> Hopkins FBI creators announce 3 new games default