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newsid userid timestamp news headline newstype gameid
3498 6612 2003-03-01 09:40:29 <img src="/images/thumbs/matchball.png" alt="" align="right" width="200" height="156"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Clear the board by removing adjacent similarly colored balls. <p> <em>Changelog:</em> <ul> <li>Some bugfixes <li>improved highscoresystem <li>clearer graphics for setup <li>much more.... </ul> Matchball 0.32 updated Matchball
3499 4 2003-03-01 12:20:37 On the Neverwinter Nights discussion boards, the Linux client version just got it's own <a href="http://nwn.bioware.com/forums/viewforum.html?forum=72">forum</a>. I guess that this means, the beta will be available very soon now.<br> <br> <font size=-3>And now flame me for posting this and being positive about NWN.</font> NWN Linux Client gets own forum - beta soon? default
3500 3 2003-03-02 09:20:12 <img src="/images/lgp_small.gif" align="right" width="50" height="50" alt=""> <b>Update:</b> Dude, <s>you're missing it!</s> it's over. <p> Dear Customer,<p> As seen on NBC, CBS, CNN, and Oprah! <p>Tonight, <a href="http://www.linuxgamepublishing.com">LGP</a>'s Michael Simms will be interviewed on <a href="irc://irc.freenode.net/gametome">IRC</a>. <br>Details can be found in the top right news box.<p> Tonight, you will be given the opportunity to:<ul><li>Reduce the amount of sleep you need <li>Cause wounds to heal faster <li>Tighten skin <li>Strengthen bones <li>Grow hair back where it had once fallen out <li>Talk to Michael Simms</ul> The interview that actually reverses aging symptoms without dieting or exercise! <br> This PROVEN FDA approved discovery has been reported on by the New England Journal of Medicine - don't just take our word for it. Michael Simms Interview Reminder default
3501 7328 2003-03-02 12:04:59 <img src="/images/thumbs/screen0.jpg" alt="" align="right" width="200" hieght="155"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a> <p> <em>Description:</em> A multiplayer roleplaying game in an original world called Arkhart. <p> <em>Changelog:</em> <ul> <li>added time of day and sky support <li>added fog <li>changed the controls (arrows controls the character, mouse the camera) <li>modified the small demo quest, added a ton of models <li>fixed many small bugs in Ark and in the WorldEd. </ul> Arkhart 0.1.2 updated Arkhart
3502 21 2003-03-02 17:31:57 <img src="/images/thumbs/falsoyd.jpg" alt="" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Description:</em> Falsoyd is an entirely plotless game intended for hours of frivolous and violent entertainment while you should be working. Falsoyd new Falsoyd
3503 2 2003-03-02 19:53:03 <img src="/images/thumbs/Simutrans1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a> <p> <em>Description:</em> Simutrans is a transport and economical simulation game. <p> <em>Changelog:</em> <br> Many many bugfixes and enchancements, listed in full in the <a href="http://www.s-line.de/homepages/simutrans/data/release_notes-0_81_24exp.txt">release notes</a>. Simutrans 0.81.24exp updated Simutrans
3504 2 2003-03-02 20:01:12 <img src="/images/thumbs/sc2.png" alt="" align="right" width="200" height="155"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> This is a port of the 3DO version of the classic space game StarControl™ 2. <p> <em>Changelog:</em> <ul> <li>Planet info "coarse scan" information available and properly rendered, either in 3DO way (symbols) or PC (text) <li>3D spinning planet in orbit window is present, with antialiasing and phong lighting and an animated approach <li>Pixel-perfect collision detection; Spathi/Mycon are thus playable, and the game is now beatable <li>Color-shading in planet scans <li>Earth with its slave shield now functions properly <li>Outfit Starship and Shipyard graphics re-extracted <li>Star sizes and colors are properly differentiated. <li>Planet surface is smoothed, blurred, and randomized slightly when it's magnified <li>SIS Status window fully implemented (including gradiated fonts from PC version) <li><a href="http://sc2.sourceforge.net/WhatsNew">Complete changelog</a> </ul> The Ur-Quan Masters 0.2 updated The Ur-Quan Masters
3505 2 2003-03-02 20:08:32 <img src="/images/thumbs/emilia.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a> <p> <em>Description:</em> Emilia Pinball Alpha <p> <em>Changelog:</em> <br> A new version of the game and the editor are released. It is only some small bug fixes, but this time the editor compiles on more than one system. If the moc_* files causes any trouble simply remove them, they will be regenerated. Emilia Pinball 0.1.3 updated Emilia Pinball
3506 2 2003-03-02 20:16:54 <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <br> Since 3.1.9: <ul> <li>fixes rendering issues with the i810 and other integrated video chipsets <li>tab completion <li>variable buy/sell quantities <li>an optional chat filter some speed optimizations <li>a logoff timer. Once the /logoff command is issued from the commandline (or Exiting with the menu), the game will count down 10 seconds until logging the player off. Exiting the game while docked at a station is instant. <li>Outstanding issues: Some users may appear with gray vessels and bounties/scores of 99999. Capacities are not checked on volume purchases, allowing excessive (and useless) amounts of addons and cargo to be purchased. </ul> Vendetta TEST 3.1.12 updated Vendetta
3507 2 2003-03-03 12:05:00 <img src="/images/lgp_small.gif" alt="" align="right" width="50" height="50"> A <a href="/irc">transcript</a> of our IRC interview with <a href="http://linuxgamepublishing.com">LGP</a> lead guitarist Michael Simms is now available. At 2 hours, 50 minutes, this was by far our longest interview ever. Mr. Simms waxed eloquent on a number of topics, including, but not limited to: <ul> <li>Open source and "bazaar" style game development <li>Why WineX is more dangerous to Linux gaming than Microsoft <li>How the LGP team begins a new porting project <li>How approaching retailers and publishers is more difficult in a post-Loki world <li>Just how much *does* a professional Linux game programmer earn? </ul> Ports Status <ul> <li>The <a href="http://www.linuxgamepublishing.com/info.php?id=8&">Majesty</a> port is awaiting approval from Cyberlore. Release estimate: 2-3 weeks. <li>The <a href="http://www.linuxgamepublishing.com/info.php?id=13&">Ballistics</a> port is already playable, thanks to the efforts of theoddone33, relnev and svartalf. Release estimate: 2-3 months. <li>The <a href="http://www.linuxgamepublishing.com/info.php?id=14&">Bandits</a> port is expected to go very quickly once Ballistics is done, as the Ballistics engine uses a subset of the Bandits engine. <li>Fixing Majesty bugs slowed start of the <a href="http://www.linuxgamepublishing.com/info.php?id=12&">Disciples</a> 2 port, so that is only now just getting underway. <li>Michael unveiled LGP's "mystery" project: <a href="http://www.monkeystone.com">Monkeystone</a>'s <a href="http://www.hyperspacedeliveryboy.com">Hyperspace Delivery Boy</a>. A short beta will begin in a few weeks. Release estimate: 4 weeks. </ul> Other News <ul> <li>LGP came *this* close to getting the rights to publish a dedicated Linux version of <a href="http://nwn.bioware.com">Neverwinter Nights</a>, but the deal fell through at the last moment. <li>LGP will soon have a developer working full time helping get two (unnamed) open source projects up to release quality. <li>Applications for the <a href="http://happypenguin.org/newsitem?id=3459">game development company</a> will close "in the next few days". <li>LGP will never port Daikatana to Linux. </ul> There's a bazillion good things in this transcript. <a href="/irc">Grab yours now</a> Michael Simms interview transcript default