| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3478 | -1 | 2003-02-26 03:40:50 | <img src="/images/thumbs/stage2a.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A platforms game similar to Manic Miner <p> <em>Changelog:</em> <ul> <li>This version includes the second set of levels, "the caves", with new landscapes, monsters and objects! <li> We also added "hint-arrows" in the first stages to tell that the stage continues (many people can't complete the first stage because they didn't know that the stage continues to the right).hacia la derecha). <li> The Start comic was improved and the second part was added when entering the caves. <li> Added intro-posters when entering each scene (cemetery, caves). <li> The alpha blending speed was increased. <li> The respawn FX speed was increased. <li> and of course the code was considerably cleaned </ul> | Pachi el marciano Demo | updated | Pachi el marciano |
| 3479 | -1 | 2003-02-26 03:52:02 | <img src="/images/thumbs/trackballs_pic2.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog since 0.6.0:</em> <ul> <li>Mouse clicks in menus, a bug when FPS were over 100 and a problem with too large textures have been fixed. <li>Some levels have been polished and new ones added. <li>Music/SFX volume controls, anti-aliasing for mapgrid, and an enhanced help screen have been added. <li>Some key bindings in the editor have been changed, and wall colors are editable. <li>Configure options have been added for the default resolution and the high score file's path. <li>Fixed bug with modulus of negative numbers <li>Fixed fatal bug crashing the editor <li>Map is now drawn in back-to-front order. <li>Added level option to scale maximum jump height <li>Fixes in configure.ac and Makefile.am (thanks Bernhard) </ul> | Trackballs v0.7.1 | updated | Trackballs |
| 3480 | -1 | 2003-02-26 14:25:26 | <img src="/images/thumbs/noegnud_freshmeat.png" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Description:</em> noeGNUd aims to be the ultimate User Interface ( UI ) for nethack. comibining character mode, 2D tilesets and 3d graphics, all interchangeable at runtime to allow the serious nethack player ultimate freedom of interface to the game that allows ultimate freedom of gameplay and imagination. | noeGNUd 0.2 | new | noeGNUd |
| 3481 | 8 | 2003-02-26 14:34:46 | <img src="/images/thumbs/sar01.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> Helicopter air rescue flight simulator <p> <em>Changelog:</em> <ul> <li>Fixed human appendage winding display <li>Shadow support for all object types. <li>New object models. </ul> | Search And Rescue 0.7.21 | updated | Search And Rescue |
| 3482 | 6303 | 2003-02-26 14:43:52 | <img src="/images/thumbs/Sokoban3D.png" alt="" align="right" width="200" height="112"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Sokoban 3D for Linux and other Platforms supporting Java from SUN <p> <em>Changelog:</em> <ul> <li>fixed - some people reported that the game crashes on startup with an error message like "invalid midi data". Maybe a problem with specific soundcards. With this Version, the game should always start and turn off sound if problems with midi/soundcard detected. <li>changed - the .res graphic files are renamed to .gif, so that interested people can take a look at the game data. </ul> | Sokoban 3D 1.06 | updated | Sokoban 3D |
| 3483 | -1 | 2003-02-26 14:49:09 | <img src="/images/thumbs/ptkei.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A cross-platform Empire GUI client. <p> <em>Changelog:</em> <ul> <li>Ptkei now handles and displays sea mines. <li>Various bugs in parsing functions have been fixed. </ul> | ptkei 1.17.0 | updated | ptkei |
| 3484 | -1 | 2003-02-26 14:54:12 | <img src="/images/thumbs/abe.png" alt="" align="right" width="200" height="156"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Old school platorm game <p> <em>Changelog:</em> <ul> <li>Ability to save/load game (at spinning star) <li>New, cool font <li>support for larger resolutions (good for editing map) <li>mouse-driven map editor <li>icon selector in editor <li>sounds! Music is still being worked on <li>some work done in settings <li>more work done on map <li>new objects/monsters: torches, slides, fire, etc. <li>some usability testing... <li>now compiles on MacOS X </ul> | Abe's Amazing Adventure!! 0.3 | updated | Abe's Amazing Adventure!! |
| 3485 | 2 | 2003-02-26 15:07:12 | <img src="/images/thumbs/screenshot_27.PNG" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>IA rewrite and improved. <li>Major bug fixing (minimap crash, huge computing time when fighting, ...). <li>Fight against creatures on map. </ul> | Attal 0.6.2 | updated | Attal |
| 3486 | 2 | 2003-02-26 21:14:19 | <img src="/images/thumbs/top_banner1a.jpg" alt="" align="right" width="176" height="113">This appeared at <a href="http://nwn.bioware.com/downloads/linuxclient.html">the Neverwinter Nights Linux client page</a> today: <blockquote><i> We are about ready to go for the Linux Client Public Beta, but we are waiting on some standard commercial issues to be completed. This is a normal, expected step in publicly releasing material. This does not add any new obstacles or complications to the mix. It?s about as ready to go as can be from our end and after these commercial issues are finished up we will get it out to you. Sorry, but we cannot give you an exact time estimate right now. </i></blockquote> Does anyone have an idea what "standard commercial issues" might be? If they're standard, why haven't we heard of them before? | Neverwinter Nights update | default | |
| 3487 | -1 | 2003-02-27 09:22:13 | <img src="/images/thumbs/matchball.png" alt="" align="right" width="200" height="156"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Clear the board by removing adjacent similarly colored balls. <p> <em>Changelog:</em> <ul> <li>cleaner highscore inputbox <li>clearer setupbox with border <li>some code cleanup <li>small bugfixes </ul> | Matchball 0.30 | updated | Matchball |