| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3438 | 2 | 2003-02-13 20:23:58 | <img src="/images/lady2_large.png" alt="" align="right" width="107" height="124"><a href="mailto:eddward@happypenguin.org">Eddward</a> has joined the Happypenguin staff to maintain a new <a href="http://happypenguin.org/forums/index.php?c=6">list of upcoming commercial Linux games.</a>. As Eddward puts it: <blockquote><i> My intent and hope is to create a centralized place where Linux users can go to find a list of games expected to come out for Linux as well as providing a place for commercial game developers to test the water so to speak if they are on the fence about developing or porting a game for Linux.</i></blockquote> For more details, check out Eddward's <a href="http://happypenguin.org/forums/viewtopic.php?t=471">introduction</a>, then visit the new <a href="http://happypenguin.org/forums/viewforum.php?f=13">Project List</a> forum to see what goodies are in store for us. | Announcing the upcoming commercial games list | default | |
| 3439 | 2 | 2003-02-13 20:21:29 | <img src="/images/thumbs/KohanAG-winex.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A windows strategy game made to run under Linux via an API emulation layer. <p> <em>Changelog:</em> <ul> <li>Support for glibc 2.3, which is now the default glibc version for Debian Unstable <li>Fixes for some startup issues that could cause problems for some users </ul> | Kohan: Ahriman's Gift - WineX Edition 2.2.1 | updated | Kohan: Ahriman's Gift - WineX Edition |
| 3440 | 7503 | 2003-02-14 15:52:47 | <img src="/images/thumbs/t1-crs.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Open source 3D car racing simulation <p> <em>Changelog:</em> <ul> <li>Release 0.1.2a includes a statically linked binary for those having compilation problems <li>Sources include Vamos support only if the user explicitely asks for it (configure flag "--with-vamos") </ul> | T1 Car Racing Simulation 0.1.2a | updated | T1 Car Racing Simulation |
| 3441 | 7541 | 2003-02-15 10:02:39 | <img src="/images/thumbs/screenshot-0.1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Another clone of the known game pong <p> <em>Changelog:</em> <ul> <li>rewrote collision detection <li>round pads work now <li>added a menu <li>restructured code <li>minor fixes </ul> | QPong 0.2 | updated | QPong |
| 3442 | -1 | 2003-02-15 10:04:07 | <img src="/images/thumbs/OrbitalSniperCollage.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a> <p> <em>Description:</em> Protect VIPs by killing bad guys with an orbital laser <p> <em>Changelog:</em> <ul> <li>Semi-working menus have been added. <li>Music from Pajama Crisis has been added, along with Ogg Vorbis support. <li>Difficulty levels have been implemented. <li>The images have been replaced with PNGs. <li>The OS X and Linux/PPC versions now work (mostly). <li>The logoscreen has been changed again to differentiate between versions. <li>The gameplay remains unchanged, except where difficulty levels intervene. </ul> | Orbital Eunuchs Sniper 1.28 | updated | Orbital Eunuchs Sniper |
| 3443 | -1 | 2003-02-16 08:22:41 | <img src="/images/thumbs/trackballs_pic2.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>Added "health bar" for player <li>Created "pipes" and "pipe connectors" <li>Diamonds acting as "save points" <li>Small fixes in the default levels <li>Created the notion of levelsets, highscores for them etc. <li>Added Help screen <li>Fixed some "popups" in map drawing </ul> | Trackballs v0.6.0 | updated | Trackballs |
| 3444 | 3 | 2003-02-16 08:41:41 | <img src="/images/thumbs/UT2003.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Brutal, pretty multiplayer deathmatch <p> <em>Changelog:</em><p> Linux-specific:<ul> <li>DE bonus maps that took 20% server CPU when idle no longer do so. <li>Fixed botmatch benchmarking scripts. <li>Added a "umodunpack" commandlet to ucc, to extract ut2mod files.<br></ul> GamePlay:<ul> <li>Fixed crash joining old version servers running levels with sharks (like DM-Oceanic) <li>Fixed voice menu options text bug <li>More webadmin fixes <li>Fixed the Preferred Team setting in multiplayer does not remain set after the user exits the Player Settings menu. <li>Fixed switchtolastweapon not working properly with link, lightning, and painter <li>Fixed skyline tower shoot <li>Ambient weapon sounds (like minigun) aren't affected by level ambient sound volume changes. <li>Fixed translocator trail effect sometimes not working at start of game <li>Fixed blue translocator trail <li>Enabled weather effects on DE bonus pack maps <li>Made weapon ammo bars more visible on HUD <li>Terrain collision bug fix (this fixes the holes on CTF-Citadel and BR-Anubis) <li>Fixed Geothermal red flag base pipe hole <li>Fixed personal weapon stats for zoom instagib. <li>Fixed BR ball getting stuck in BR-TwinTombs <li>Fixed shark skin in multiplayer (DM-Oceanic) <li>Allow players to join chosen team even if its filled with bots <li>Fixed switchtolastweapon not working properly with link, lightning, and painter <li>Made minigun and link "lock-down" effect configurable (server-side). </ul> | Unreal Tournament 2003 2199 | updated | Unreal Tournament 2003 |
| 3445 | 2076 | 2003-02-16 09:20:46 | <img src="/images/thumbs/test.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> Locate and uncover matching pairs of stones <p> <em>Changelog:</em> <ul> <li>Some speed improvements <li>Stereo sound <li>More than 70 new levels <li>Greatly improved mouse controls <li>Support for Oxyd's original sounds (see the README file that comes with Enigma for details <li>New game objects like rubber bands, worm holes, and moving platforms </ul> </ul> | Enigma 0.70 | updated | Enigma |
| 3446 | 3 | 2003-02-16 10:15:03 | <img src="/images/thumbs/PizzaBuiz.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a> <p> <em>Description:</em> Run your own pizza restaurant <p> <em>Changelog:</em> <ul> <li>Fixed employee stats on the staff dialog. <li>Added a pie chart and a line graph to the stats dialog. <li>Fixed various bugs so that the code works with wxWindows 2.4. <li>Saving and loading a game is now available and working. <li>WxWindows code updated to match 2.4.0 stable release. </ul> | Pizza Business 1.0-beta7 | updated | Pizza Business |
| 3447 | 1739 | 2003-02-17 13:43:45 | <img src="/images/thumbs/fb-2p-smaller.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a> <p> <em>Description:</em> Frozen Bubble arcade game <p> <em>Changelog:</em> <ul> <li>added level editor</li> <li>added 50 more levels</li> <li>graphics have been re-designed</li> <li>added chain-reaction mechanism in 2p-mode</li> <li>added manpages</li> </ul> | Frozen Bubble 1.0.0 | updated | Frozen Bubble |