| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3428 | 3 | 2003-02-12 05:44:48 | <img src="/images/thumbs/Taruli.png" align="right" width="120" height="150" alt=""><em>Category:</em> Board Games<p> <em>Description:</em> Taruli' is another version of the Concentration game inspired by AmigaTration. | Taruli' | new | Taruli' |
| 3429 | -1 | 2003-02-12 05:49:33 | <img src="/images/thumbs/akishot01.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Action<p> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Save the baby seals from the evil fur trader! <p> <em>Changelog:</em> <ul> <li>The evil guy has been changed from a flat 2D sprite to a 3D MD2-model. <li>Minor bugs (evil guy looking in wrong direction) have been fixed. </ul> | AKICHAN 0.3 | updated | AKICHAN |
| 3430 | -1 | 2003-02-12 05:54:45 | <img src="/images/thumbs/screenshot_02.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> SDL-based Arcade Volleyball remake <p> <em>Changelog:</em> <ul> <li>several bugfixes, mainly regarding collision woes <li>improved AI for multiplayer mode </ul> | GPL Arcade Volleyball 0.7.1 | updated | GPL Arcade Volleyball |
| 3431 | 6457 | 2003-02-12 21:51:20 | <img src="/images/thumbs/xmame-pacman.gif" alt="" align="right" width="200" height="180"><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Almost everything from MAME 0.65 and MESS CVS. <li>Removed support for the ALSA 0.5 plugin. <li>The default path for data files in the example rc files, docs, and several scripts is now more FHS-compliant. <li>Disabled XScreenSaver support because it can cause the game window to not open when running in KDE. <li>Reworked makefile.unix with the intent of making it a bit clearer and easier to tweak. <li>hdcomp now builds via "make -f makefile.unix tools". </ul> | Xmame 0.65.1 | updated | Xmame |
| 3432 | 2 | 2003-02-12 22:14:51 | <img src="/images/thumbs/cel.png" alt="" align="right" width="200" height="78"><em>Category:</em> Code Library<br> <em>Description:</em> CEL provides the notion of entities and property classes for the <a href="/show?crystal%20space">Crystal Space</a> 3D engine to aid game creation. Every object in a game is represented by an entity. The entity system allows the game programmer (using CEL) to speak to game objects in a consistant manner. Examples of entities are: the player, the world itself, creatures, a candle, objects in general, items, ... <p> CEL is logically split into two major parts: a physical layer, which defines the way entities interact with the world and each other, and a behavior layer, which controls how entities behave within the constraints put forth by the physical layer. | Crystal Entity Layer 0.96r001 | new | Crystal Entity Layer |
| 3433 | 2 | 2003-02-12 22:20:31 | <img src="/images/thumbs/underworld.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A re-creation of the Ultima Underworld game engine <p> <em>Changelog:</em> <ul> <li>initial conversation support (no inventory interaction yet) <li>support for 3d models for static objects (some models from Sam Matthews are included) <li>usage of big textures larger than 256x256 is removed, which should help Voodoo3 card users </ul> | Underworld Adventures 0.7-muffin | updated | Underworld Adventures |
| 3434 | 2 | 2003-02-12 22:26:09 | <img src="/images/thumbs/top_banner1a.jpg" alt="" align="right" width="176" height="113"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Dedicated server for multiplayer Neverwinter Nights games <p> <em>Changelog:</em> <br> Not that anyone cares much because there's no client, but the <a href="http://nwn.bioware.com/support/patchdetails.html">full changelog</a> is here. | Neverwinter Nights Dedicated Server 1.28 | updated | Neverwinter Nights Dedicated Server |
| 3435 | 2 | 2003-02-12 22:30:22 | <img src="/images/thumbs/atari800.gif" alt="" align="right" width="200" height="156"><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Atari 8-bit computer (400/800, XL, XE, 5200) emulator <p> <em>Changelog:</em> <ul> <li>new HiFi sound (you may en/disable it in the UI) <li>new cycle-exact Antic emulation <li>"H:" emulation complete (including subfolders) <li>Paged memory implementation (fast XE bank-switching) <li>new configuration file name and location ($HOME/.atari800.cfg) <li><a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/atari800/atari800/DOC/NEWS?rev=1.20&content-type=text/vnd.viewcvs-markup">Full changelog</a> </ul> | Atari800 1.3.0 | updated | Atari800 |
| 3436 | 3 | 2003-02-13 11:01:14 | <a href="http://happypenguin.org/images/ATITD.jpg"><img src="/images/thumbs/ATITD.jpg" align="right" width="200" height="150" alt=""></a>Hi folks,<p> <a href="http://www.cyprmedia.com/staff.html">James Hills</a> of <a href="http://www.cyprmedia.com">CyPR Media</a>, wrote in to let us know about <i>"...the first commercial MMORPG to launch with both Windows and Linux native clients."</i>:<blockquote><i>"February 15 will be a historic day for Linux gamers as <a href="http://www.atitd.com">A Tale In The Desert</a> will be the first commercial MMORPG to launch with both Windows and Linux native clients.<br>eGenesis is a strong supporter of open source software and it has been instrumental in the development of A Tale in the Desert. [...]</i>"</blockquote>According to James, the game development included quite a few open source tools such as Cal3D, GCC, LibPNG, ZLib and The GIMP.<br> Be sure to check out the official ATITD website on February 15:<p> <blockquote><i>"We invite you to join us on Saturday, Feb 15 at noon EST (-0500 GMT) for the grand opening of A Tale In The Desert. The game will be available as a free downloadable demo featuring 24 hours of play time or one month of service, whichever comes first. Following the initial trial period, the monthly fee is $13.95. More information is available on the <a href="http://www.atitd.com">official website</a>.</i>"</blockquote><p> The client is not yet available. In a reply to our <a href="mailto:bobz@mr.net">Grand Poobah</a>'s query, James confirmed it will be so upon launch: <blockquote><i>"Sorry, yes a Linux client currently exists and several of our beta testers have been testing it over the past few weeks. I guess eGenesis didn't put it up on the website yet, but it WILL be available upon launch. Possibly there will be a public play session before Saturday but I don't know for certain.<br> The reason why we did not announce this earlier was that we wanted to avoid any potential screw ups where we promised something and didn't deliver. (as so many other games have done)"</i></blockquote><p> You might want to join the <a href="http://www.pluribus.org/forums/atitd/viewtopic.php?t=3503">Linux client discussion</a> in the official forum.<br> Thanks, Pluribus, we'll add the database entry as soon as the client will be available. | Linux client of "A Tale In The Desert" | default | |
| 3437 | 7589 | 2003-02-13 20:25:01 | <img src="/images/thumbs/scn_17f.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Description:</em> This game places you in Egypt's past at the time of the pharaohs. You must strive to advance in the seven disciplines of man to prove Egypt's worth to exist. <p> To do this, you must assist in researching various technologies and skills that can be used to further yourself or your guild along in completeing the tests. <p> The Linux client is <a href="http://www.atitd.com/downloads.html">available for download</a> now. It's about 70MB. | A Tale in the Desert 1.0 | new | A Tale in the Desert |