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newsid userid timestamp news headline newstype gameid
345 2 1999-05-30 17:54:40 <img src="/images/thumbs/pingus.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>a nice looking particle system <li>the capture rectangle now changes to red if the action can't be applied <li>some basic sound support, but no sound files are present <li>the game runs now at a constant game speed <li>Pingus can be run in multible resolution (-r 800x600) <li>random maps are now possible, see level4.plf <li>make install is working <li>Some music is available, but not yet integrated into pingus, it can be downloaded seperately <li>some event handling code from PenguinPlay is provided with pingus, but not used at the moment </ul> Pingus 0.0.15 updated
346 2 1999-05-30 18:30:46 <a href="http://sunsite.auc.dk/linuxgames/"><img src="/images/lgdc.gif" align=right width=85 height=40 border=0></a><a href="http://sunsite.auc.dk/linuxgames/">The Linux Game Development Center</a> has posted the <a href="http://sunsite.auc.dk/linuxgames/tutorials/courbot_col1.html">first installment</a> of a game coding tutorial by Alexandre Courbot. Ultimately, the tutorial will walk you through every step in the creation of a GGI/SVGA-based game. This initial column is an introduction to gcc and makefiles, and an overview of graphics libraries. LGDC game coding tutorial default
347 1159 1999-05-31 10:58:34 <img src="/images/thumbs/mainwindow.jpg" align=right width=200 height=156><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Monopoly boardgame for KDE currently under development. The game consists of two parts: a game server and a GUI client for KDE. The available API documentation will make it possible for developers to write their own clients. KMonop -current new
348 2 1999-05-31 14:12:39 In a followup to their previous poll, <a href="http://www.sierrastudios.com/">Sierra</a>'s new poll asks <em>What upcoming Studios game would you like to see ported to Linux?</em> The choices are TeamFortress 2, Pharoh, Homeworld, Gabriel Knight 3 and Babylon 5. Go tell 'em what you want.<p> Gosh, I haven't heard of most of these. A TF2 client port would get me pretty excited though. Let's hope that someone at Sierra besides the webmaster is listening to this demand for Linux games. Thanks, <a href="mailto:rowlan18@pilot.msu.edu">Duncan Rowland</a>. New Sierra poll default
349 2 1999-05-31 15:26:49 Okay, so this isn't really all that important, but not knowing is bugging the heck out of me. Today <em>a lot</em> of people are coming to the Game Tome via <a href="http://linuxtoday.com/stories/4607.html">this article about Heretic at linuxtoday.com</a>. There's nothing wrong with that, except the story was posted way back on April 3! Why all the attention now? If anyone has a clue about this, I'd love to hear about it. Otherwise I'm not gonna get any sleep tonight, I just know it. OFF TOPIC: What gives? default
350 2 1999-06-01 15:20:42 <img src="/images/thumbs/bzflag1.gif" align=right width=200 height=131><em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> 3D networked multiplayer tank battle game<p> <em>Changelog:</em> <ul> <li>The only difference between version 1.7b and 1.7c is the addition of support for querying the server for current game status. <li><b>BZFlag is now open source</b> <li>BZFlag is now free on all platforms </ul> BZFlag 1.7c -- now open source! updated
351 2 1999-06-02 10:12:26 Beta testing for <a href="http://www.lokigames.com">Loki Software's</a> upcoming Linux port of <a href="http://www.bungie.com/mythii/">Myth II: Soulblighter</a> will begin very soon. Loki will pick 50 beta testers from the list of applicants who didn't get chosen for the <a href="http://www.lokigames.com/civ/civ.html">Civ:CTP</a> beta. Additionally, they'll hand pick 10 CTP beta testers who gave great input during that test. <p> Also, <a href="mailto:natas@natas.kfa.cs">Natas</a>'s Linux Myth II web page is online <a href="http://natas.kfa.cx/~mythII">here</a>, with message boards for each of the current and planned Loki ports. Thanks, <a href="mailto:natas@natas.kfa.cs">Natas</a>. Myth II news default
352 -1 1999-06-02 10:18:24 <img src="/images/thumbs/hui3.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Majik is a project to create a captivating role-playing environment set in a medieval fantasy world with the help of modern 3D-technology. Majik differs from other similiar games by having a single ever-developing server instead of multiple clones from one static world. Thus the residents of Majik can truly affect the history and legends of this world as it constantly grows in both size and detail. Majik 3D 0.00 new
353 2 1999-06-02 17:02:01 NVidia has released X and GLX drivers for Linux in both source (!!) and binary forms. The files are avaialble <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">here</a>. The X server supports the NVIDIA NV1, RIVA 128, RIVA128ZX, RIVA TNT and <b>RIVA TNT2</b> chipsets. 3D support is for RIVA 128, RIVA 128ZX, RIVA TNT, <b>RIVA TNT2</b>. <p> There's a FAQ available <a href="http://www.nvidia.com/Marketing/Products/Pages.nsf/pages/linuxfaq">here</a>. Here's a bit from the FAQ about the source licenses: <blockquote>The source code is being released with two different license agreements. The GLX module and the RIVA source files have the same license as the XFree86 organization's license. That is, you are free to include those files in a commercial product without having to redistribute the source. The Mesa 3.0 code is GPLed. Mesa 3.1 for the X window system will use the XFree86 style license. </blockquote> Sweet Mary, Mother of God, I think NVidia has managed to do the Right Thing here. Wow. <p> The first person to send me detailed, step-by-step instructions for making Quake, Quake II and Q3Test work with these drivers gets a copies of <em>Quake: The Offering</em> and <em>Quake II: Colossus</em> for Linux. NVidia releases Linux drivers (w/source!) default
354 2 1999-06-03 10:18:52 <a href="http://www.linuxgames.com">Linuxgames.com</a>'s <a href="mailto:eh@linuxgames.com">eh</a> has posted the results of some <a href="/show?quake%202">Quake2</a> and <a href="/show?q3test">Q3Test</a> benchmarks he ran with the new nVidia drivers and a TNT card. Eh warns that the numbers are unscientific and to be taken with a grain of salt, but this is as good an overview as we've got right now. The benchmark article is <a href="http://www.linuxgames.com/nvidia.shtml">here</a>. nVidia driver benchmark default