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newsid userid timestamp news headline newstype gameid
3418 -1 2003-02-07 15:54:00 <img src="/images/thumbs/fm.jpeg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Remake of a classic football management game <p> <em>Changelog:</em> <br> A very minor fix in the source which would cause it to fail to compile if allegro-development wasn't installed. Football Manager 0.99 updated Football Manager
3419 6899 2003-02-07 18:52:40 <img src="/images/thumbs/Koth.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> An network multiplayer artillery game involving little tanks and really big guns <p> <em>Changelog:</em> <br>In this version, KOTH is now playable on fast computers. This release adds kick, new explosions, new weapons (black hole, laser, dirt curtain, dirt vaporizer, and depth charge), an infinite number of observers, a new status area in the battle window, a readiness indication in the pregame, a "who already fired" ingame bar, various bugfixes, and other minor changes. King of the Hill 0.8.0 updated King of the Hill
3420 -1 2003-02-07 18:58:24 <img src="/images/thumbs/xmus.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Toy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Colorful Long-Tailed X Mouse Cursor. <p> <em>Changelog:</em> <ul> <li>Some bitmaps retouched. <li>9 different mouse tail modes. <li>Removed some bugs. </ul> xmus 2003.01.24 updated xmus
3421 6964 2003-02-09 06:16:36 <img src="/images/thumbs/t1-crs.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<p> <em>Description:</em> T1 Car Racing Simulation is an open source (GPL) 3D car racing game meant to be executable under both Linux and Windows using the Cygwin emulation layer. If you make it run under some other operating systems, I'd be glad to hear about it. My primary development platform is Linux, but I promise to also test under Windows - at least at release times.<br> <br> T1 Car Racing Simulation is primarily meant to be fun to play, instead of a full-featured exercise in physics. Expect a solid physics model with a lot of action and some cool graphics. ;-) T1 Car Racing Simulation 0.1.2 new T1 Car Racing Simulation
3422 3 2003-02-09 06:42:38 <img src="/images/thumbs/YanC.png" align="right" width="125" height="150" alt=""> <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Tool for changing nVidia-specific settings <p> <em>Changelog:</em> <ul> <li>Fixed critical storage bug <li>modules.conf support included (Side Band Adressing, AGP Fast Writes etc.) <li>Simple NVClock integration included (available if NVClock is present on your system) <li>added Dutch localization (big thanks to Marcel J.E. Mol) <li>added Turkish localization (big thanks to Erkan Kaplan) </ul> YanC 0.2.0 updated YanC
3423 2 2003-02-09 14:45:43 <img src="/images/thumbs/trackballs_pic2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>Replaced fonts, *again*, since some fontservers didn't handle the old ones correctly. <li>Fixed bug in the physics engine <li>Added extra call to SDL_Quit at exit <li>Fixed crash when entering player name </ul> Trackballs v0.5.1 updated Trackballs
3424 2 2003-02-09 14:54:13 <img src="/images/thumbs/ss1.png" alt="" align="right" width="200" height="156"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Mojotron is a Robotron/Llamatronesque action game based on Clanlib. <p> <em>Changelog:</em> <ul> <li>Sound gets more features <li>New sound effects, including mysterious Finnish slang <li>Option settings are saving in a config file <li>High scores are remembered <li>Game win screen altered <li>Warp depends on time left <li>Substantial performance improvements <li>Instacrates and barricades kill things caught underneath <li>Instacrate pattern has been changed to be more useful <li>Window close button now responds <li>Monsters face the right way <li>Droids absorb bullets <li>Error handling now more visible </ul> <i>(thanks, <a href="http://linuxgaming.net">linuxgaming.net</a>!)</i> Mojotron 0.9995 updated Mojotron
3425 2 2003-02-10 03:35:37 <img src="/images/thumbs/abe.png" alt="" align="right" width="200" height="156"><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Old school platorm game <p> <em>Changelog:</em> <ul> <li>Added gems/scoring <li>New monster types: demons, squashers, spiders <li>Added horizontal and vertical platforms <li>New start screen reuses map engine <li>Various minor improvements </ul> Abe's Amazing Adventure!! 0.2 updated Abe's Amazing Adventure!!
3426 -1 2003-02-11 05:01:58 <img src="/images/thumbs/Raptor1.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A clone of the 2D vertical scroller Raptor Call of the Shadows/Tyrian. <p> <em>Changelog:</em> <ul> <li>Game engine complete. <li>Music added. <li>Shadows added. <li>Gameplay enhanced for more fun. </ul> Raptor - Call of the Wild 1.0.0 updated Raptor - Call of the Wild
3427 -1 2003-02-12 05:37:40 <img src="/images/thumbs/Christmas2002.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<p> <em>Description:</em> Christmas 2002 is an OpenGL Tetris clone that features everything a good Tetris game has to have. As the name already imposes, the game has Christmas as main theme: snowflakes are falling in the background, nice Christmas music is playing and the blocks are Christmas gift boxes. Beside this Christmas atmosphere, the game has a highscore list and a options menu that lets the user choose how the game looks like. To satisfy every Tetris fan, the game can either be played in windowed or fullscreen mode. Christmas 2002 1.1 new Christmas 2002