| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3408 | 2 | 2003-02-04 08:00:27 | <img src="/images/thumbs/serioussam.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Linux port of the popular first person shooter <p> <em>Changelog:</em> <ul> <li>Use loki_update to fetch the patch. <li>Rocket launcher reports ammunition correctly, instead of being stuck at 50 or 100. <li>Mouse input now "grabs" correctly when going from full screen to windowed and back. <li>Viewpoint shouldn't "jump" when returning from console/menus/chat/etc anymore. <li>Launcher script should respect symlinks better. <li>Beta expirations updated for another month. <li>The "can't kill last boss" and "fall through the floor" bugs are still there, but there's a work around in the README for the former (and entering "please fly" at the console can pull you out of the floor). <li>Bug reports to <a href="https://bugzilla.icculus.org">https://bugzilla.icculus.org/</a> </ul> | Serious Sam Beta 2 | updated | Serious Sam |
| 3409 | 2 | 2003-02-04 14:04:18 | <img src="/images/thumbs/Dominions.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Turn based Strategy game with a fantasy setting <p> <em>Changelog:</em> <br> This a small bug fix release. Save files are compatible with version 1.14. Make sure everyone in pbem games use the same version or the battle replays will be incorrect. <ul> <li>New Features / Game Balance Changes <ul> <li>Powerful mages are more conservative with their magic gem spending. </ul> <li>Bug fixes <ul> <li>'Out of squad nbr' bug fixed. <li>Unit stats no longer pop up during turn generation (bug introduced in version 1.14). </ul> </ul> | Dominions 1.15 | updated | Dominions |
| 3410 | 3 | 2003-02-05 13:41:54 | <img src="/images/thumbs/Race.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> A 3d overhead view car game <p> <em>Changelog:</em> <br> This binary fixes the segfault some people where getting after clicking any of the buttons in the menus. No significant changes to the sources, so no point in making a new -src release (The segfaults where due to problems with the binary, not sources). | Race 0.9.1 | updated | Race |
| 3411 | 7381 | 2003-02-05 13:56:16 | <img src="/images/thumbs/scrshot9.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A graphical roguelike game <p> <em>Changelog:</em> <ul> <li>added lightning effects <li>added several new artifact and regular weapons <li>added floating eye <li>it is now much easier to gather nutrition <li>many abuses prohibited <li>explosions are now stopped by walls <li>corrected a fatal bug in the door breaking code <li>corrected many non-fatal bugs <li>decreased IVAN's RAM usage greatly <li>doubled IVAN's compile speed </ul> | Iter Vehemens Ad Necem 0.401 | updated | Iter Vehemens Ad Necem |
| 3412 | -1 | 2003-02-05 15:28:38 | <img src="/images/thumbs/Ire.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A 2d role-playing game engine similar to that used by Ultima 6. <p> <em>Changelog:</em> <ul> <li>Menu support <li>Ability to start the game from a saved position instead of beginning a new game and then reloading <li>Allogg support under Linux (Free-speech music playback) <li>Savegame support has been rewritten and hopefully works more reliably <li>A bunch of (esoteric) new features to the script <li>Video mode selection in Windows finally looks as good as other platforms <li>Room blanking fixes <li>FHS support under Linux <li>Lots of miscellaneous bugfixes </ul> | IRE - The IT-HE RPG Engine 0.81 | updated | IRE - The IT-HE RPG Engine |
| 3413 | 2 | 2003-02-06 08:22:30 | <img src="/images/thumbs/freelords1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>updated to work with ParaGUI 1.0.3 <li>compiles fine with gcc-3.2 <li>uses standard autoconf/automake process now <li>uses libsigc++ for signal handling now <li>implemented loading/saving of games <li>capitals (players first city) are evenly distributed on the map <li>rewrote MapGenerator in C++ (at least 10 times faster) <li>added a dialog to configure settings of random maps <li>added gold report <li>work started on multiplayer network mode again <li>changed XML structure of armyset file <li>all armytype pictures of an armyset are now combined into a single picture <li>some documentation updates <li>a ton of bugfixes </ul> | FreeLords 0.2.0 | updated | FreeLords |
| 3414 | 2 | 2003-02-06 08:27:17 | <img src="/images/thumbs/trackballs_pic2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <br> A lot of things has changed for the latest release, among other things there's been a complete overhaul replacing all fonts, songs and soundeffects which now means that all components of the game is 100% GPL'ed. This means that there has also been changes in the way trackballs are packaged, one of the most important changes is that you now download the music for the game separatly. Head over to the download page and try the new release! | Trackballs v0.5.0 | updated | Trackballs |
| 3415 | 7328 | 2003-02-06 16:19:52 | <img src="/images/thumbs/screen0.jpg" alt="" align="right" width="200" height="154"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A multiplayer roleplaying game in an original world called Arkhart. <p> <em>Changelog:</em> <ul> <li>There is now a module system in Ark, which makes it a bit more lightweight <li>Replaced the JS bindings with Lua bindings, this is more lightweight and quite more stable. <li>Rewritten the terrain engine from scratch. <li>Tons of bugfixes, including the correction of two very important memory leaks (with fonts and the cache system). <li>Added a basic client/server interface. </ul> | Arkhart 0.1.1 | updated | Arkhart |
| 3416 | 2 | 2003-02-06 21:54:40 | <img src="/images/thumbs/candycruncher.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a> <p> <em>Description:</em> Remove identical candies by moving the space around the board. <p> <em>Changelog:</em> <br> <a href="http://www.linuxgamepublishing.com">Linux Game Publishing</a> honcho Michael Simms sent word that this game by <a href="http://www.pyrogon.com">Pyrogon</a> is now available on CD through LGP. Visit LGP's <a href="http://www.linuxgamepublishing.com/info.php?id=10">Candy Cruncher page</a> if you're interested in snagging a copy. | Candy Cruncher now availble from LGP | updated | Candy Cruncher |
| 3417 | -1 | 2003-02-07 08:39:33 | <img src="/images/thumbs/tux-bedroom.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.06"><img src="/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="/images/star.gif" alt="4.06" border="0"></a> <p> <em>Description:</em> XTux is a multiplayer Gauntlet-style arcade game for X-windows featuring open-source mascots. <p> <em>Changelog:</em> <ul> <li>Fixed Denial of service attack on server. <li>Added mouse control (now you can use FPS-like controls) <li>Added Chainsaw weapon & Bill Gates baddie to cut up with said weapon. <li>No longer requires server to be started as a separate process. <li>Bug fixes, other feature additions & polish </ul> | XTux 20030207 | updated | XTux |