| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3398 | -1 | 2003-02-02 11:31:45 | <img src="/images/thumbs/raine.png" alt="" align="right" width="200" height="175"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A M68000 and M68020 arcade game emulator <p> <em>Changelog:</em> <ul> <li>Rewrote the low level sound functions. <li>Fixed and rewrote the triple buffer code. <li>Fixed lots of crashes in 0.37.2 <li>Fixed bad colors in rygar, and fixed memory map in gemini king. <li>Fixed bad background in 3wonders, and fixed last cps1 clones to match mame conventions <li>armedf, crazy climber 2 and terraf now support any color depth. <li>Switched to allegro for the sound for all versions of raine, and added "Max mixer volume" in the sound options <li>nlx_doom added a key to reset the current game without calling the gui </ul> | Raine 0.37.3 | updated | Raine |
| 3399 | 21 | 2003-02-03 09:36:09 | <img align=right src="/images/thumbs/senken.jpg"> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Senken is a isolinear perspective city simulation game, like SimCity 2000. <p> <em>Changelog:</em> <ul> <li>Added electricity management <li>Added some new building types <li>Removed a library dependency </ul> | Senken 0.2.0 | updated | Senken |
| 3400 | 4207 | 2003-02-03 10:19:38 | <img src="/images/thumbs/stage2a.png" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A platforms game similar to Manic Miner <p> <em>Changelog:</em> <ul> <li>Framerate counter was discarded. <li>Added a difficulty feature that makes the monsters less "tolerant" when coliding with Pachi. <li>The game code was considerably cleaned. <li>Added a little intro that tell why Pachi is in the cemetery. <li>Also added a little "dragontech" intro. <li>The main menu background was improved. <li>The Fade-out FX for the objects was improved. </ul> | Pachi el marciano Demo | updated | Pachi el marciano |
| 3401 | 1739 | 2003-02-03 16:02:49 | <img src="/images/thumbs/frame1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An enhancement of the GPL'ed Quake 2 source <p> <em>Changelog:</em> <ul> <li>major refresher segfault fixed. Video refreshers can now be switched in the game just like you expect! <li>RPM, Debian (CVS only), and Solaris packaging support. <li>joystick support for Linux systems. <li>bugfixes, ports and better documentation </ul> | Quake2Forge 0.2 | updated | Quake2Forge |
| 3402 | 679 | 2003-02-03 16:06:47 | <img src="/images/thumbs/tuxpaint.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Children/Educational<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Translated into Slovak. <li>800x600 mode available as a command-line or configuration-file option. (Still experimental) <li>Correctly falls back to english when locale font can't be found. <li>More robust locale detection. <li>HTML escapes can be used in stamp descriptions (e.g., "es.esc=¡Hola niños!") <li>Bug fixes and other misc. cleanup. </ul> | Tux Paint 0.9.9 (2003.02.01) | updated | Tux Paint |
| 3403 | 6693 | 2003-02-03 16:08:13 | <img src="/images/thumbs/hacknet.jpg" alt="" align="right" width="200" height="99"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> networked roguelike <p> <em>Changelog:</em> <ul> <li>screen refresh takes less bandwidth <li>monsters now navigate 'smarter' <li>merchant working, for sales anyway <li>I'm looking level designers / builders. </ul> | HackNet 0.7.7 | updated | HackNet |
| 3404 | 2 | 2003-02-03 16:25:22 | <img src="/images/thumbs/asc.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>new and updated sounds <li>Fixed: tank got stuck when moving from one transport ship to another <li>Fixed: ships could not enter spaceship <li>Fixed: efficiency of mining stations not correctly working <li>Fixed: unit categories not being evaluated when entering building <li>Fixed: unit not able to enter transports inside buildings <li>Mapeditor: Fixed unjustified warning messages during map transformation </ul> | Advanced Strategic Command 1.12.3 | updated | Advanced Strategic Command |
| 3405 | 2 | 2003-02-03 20:17:17 | <img src="/images/thumbs/CrimsonFields.png" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>two more missions <li>support for Battle Isle maps <li>the beginnings of a graphical mission editor which will eventually replace cfed <li><a href="http://www.lanipage.de/jens/crimson/NEWS">complete changelog</a> </ul> | Crimson Fields 0.3.0 | updated | Crimson Fields |
| 3406 | -1 | 2003-02-04 07:40:05 | <img src="/images/thumbs/screenshot_02.jpg" alt="" align="right" width="200" height="125"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> SDL-based Arcade Volleyball remake <p> <em>Changelog:</em> <ul> <li>play over the network! <li>improved collisions <li>loads of configuration options <li>new themes </ul> | GPL Arcade Volleyball 0.7.0 | updated | GPL Arcade Volleyball |
| 3407 | 2 | 2003-02-04 07:48:09 | <img src="/images/thumbs/crystalspace.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <br> This releases fixes a few bugs here and there and also adds a VERY significant optimization in the OpenGL renderer. This optimization can effectively double performance for some levels. <p> Crystal Space is featured as Sourceforge's <a href="http://sourceforge.net/pom_0203.php">Project of the Month</a>. It's also the featured project of the month in the February issue of <a href="http://linux-mag.com">Linux Magazine</a>. | Crystal Space 0.96r002 | updated | Crystal Space |