| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3388 | -1 | 2003-01-29 22:51:06 | <img src="/images/thumbs/screen.jpg" alt="" align="right" width="200" height="125"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Trap the balls in the smallest possible chambers. <p> <em>Changelog:</em> <ul> <li>Fixed Ball/Wall collisions <li>added Highscore <li>improved game logic </ul> | J-Ball 20030129 | updated | J-Ball |
| 3389 | 2 | 2003-01-29 23:00:02 | <img src="/images/thumbs/crystalspace.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <br> Finally here is the long expected release of Crystal Space 0.96r001. This is a VERY significant release compared to 0.94. Almost everything has changed :-) Here is a summary of all the significant changes. Much more has happened though: <ul> <li>the CS map format has been changed to XML <li>Smart pointers <li>Effect System <li>a built-in time based sequencing tool with which you can create effects in maps <li>New ODE based physics plugin <li>The old octree/bsp based visibility culler has been removed <li>Switched to autoconf for project configuration. <li>Improved procedural texture handling. <li>New collision detection plugin based on OPCODE. <li>HUGE amounts of bug fixes and improvements all over the project. <li>Removed 8-bit display support in software renderer. Only 15, 16, and 32-bit displays are now supported. <li>Updated documentation. </ul> | Crystal Space 0.96r001 | updated | Crystal Space |
| 3390 | 6142 | 2003-01-31 10:51:59 | <img src="/images/thumbs/EoU2.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Free, 2D flying shooter written in C++ and SDL. <p> <em>Changelog:</em> <ul> <li>New model of creatures' and bullets' motion. <li>New code design and new level maps. </ul><p> Graphics artists wanted: Please mail the authors if interested. | Escape of the Unicorn 0.1.15.2 | updated | Escape of the Unicorn |
| 3391 | 3 | 2003-02-01 08:56:06 | <img src="/images/thumbs/top_banner1a.jpg" align="right" width="200" height="150" alt=""> Bioware's <a href="http://nwn.bioware.com/downloads/linuxclient.html">Linux NWN client page</a> has been updated again:<blockquote><i>[Jan 31 2003] Aside from the mind-numbing bug fixing process, we have started testing the Linux client on various boxes around the office. We are getting mixed results, but our spirits remain high. And did we mention we're still fixing bugs? *sigh*</i></blockquote><p> [Thanks, RonyBeck] | NWN again | default | |
| 3392 | 2 | 2003-02-01 08:56:30 | <img src="/images/thumbs/UT2003.jpg" alt="" align="right" width="200" height="153"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Brutal, pretty multiplayer deathmatch <p> <em>Changelog:</em> <ul> <li>Linux-specific fixes: <ul> <li>Eight mouse buttons (plus the mousewheel) should now be supported. <li>New Karma libs to fix optimization crashbug. <li>Unicode input now disabled by default to fix some input issues. </ul> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2186.sh.bin.txt">Lots & lots of other changes</a> </ul> <br> Use the updater, or grab one of these patches. The *.bin patches require version 2166. The tarball is a cumulative patch and should work with any version from 2107 on. <ul> <li>RETAIL DISCS PATCH: <ul> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2186.sh.bin">http://unreal.epicgames.com/.../ut2003lnx_full2186.sh.bin</a> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2186.sh.bin.txt">http://unreal.epicgames.com/.../ut2003lnx_full2186.sh.bin.txt</a> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2186.sh.bin.md5">http://unreal.epicgames.com/.../ut2003lnx_full2186.sh.bin.md5</a> </ul> <li>DEDICATED-ONLY PATCH: <ul> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2186.sh.bin">http://unreal.epicgames.com/.../ut2003lnxded-2186.sh.bin</a> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2186.sh.bin.txt">http://unreal.epicgames.com/.../ut2003lnxded-2186.sh.bin.txt</a> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2186.sh.bin.md5">http://unreal.epicgames.com/.../ut2003lnxded-2186.sh.bin.md5</a> </ul> <li>TARBALL <ul> <li><a href="http://unreal.epicgames.com/linux/ut2003/ut2003lnx_patch2186.tar.bz2">http://unreal.epicgames.com/.../ut2003lnx_patch2186.tar.bz2</a> </ul> </ul> | Unreal Tournament 2003 2186 | updated | Unreal Tournament 2003 |
| 3393 | -1 | 2003-02-01 08:56:50 | <img src="/images/thumbs/trackballs_pic2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>Replaced all sound effects. <li>Made a "Hall of Fame" <li>Fixed button clicks on the main screen <li>Added "buy continue" when dead <li>Splashscreen. <li>Editor save button and filepermission check <li>Added "using namespace std" in every source file. </ul> | Trackballs v0.4.1 | updated | Trackballs |
| 3394 | -1 | 2003-02-01 08:57:13 | <img src="/images/thumbs/bewareofmines.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Marble Blast is an arcade action game with simple yet addictive gameplay, suitable for players of any age. In the rich cartoon landscape of Marble Blast, players will race their marbles through moving platforms, dangerous hazards, sparkling treasures and power up enhancements in an effort to complete each of 72 levels in record time. | Marble Blast 1.3 | new | Marble Blast |
| 3395 | 7541 | 2003-02-01 08:55:44 | <img src="/images/thumbs/screenshot-0.1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Another clone of the known game pong. It uses SDL and is tested on Linux and Windows, but other OSes should work, too. It has some nice graphics. Network support will be included soon. It is very flexible. You can configure images, sizes, speed and shape of pads and balls. The most important thing: It's fun to play. | QPong 0.1 | new | QPong |
| 3396 | -1 | 2003-02-01 09:00:30 | <img src="/images/thumbs/snapshot_2.png" alt="" align="right" width="200" height="156"><em>Category:</em> Cards<br> <em>Description:</em> The main idea is based on the classic 'memory' card game but with a new feature. All pair of cards is associated to an unique sound. In Marryampic mode, you hear a sound, you must identify to which pair it correspond, and then find the pair. But you can play like the original in the classic 'memory' mode, which is less difficult. You can then find any pairs. The sound of the pair is played when you've found it. Many cardsets are available. See homepage. | Marryampic2 0.4 | new | Marryampic2 |
| 3397 | -1 | 2003-02-02 11:30:42 | <img src="/images/thumbs/fm.jpeg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Description:</em> A football (soccer !) management game, based on the Sinclair Spectrum original by Kevin Toms. Pick a team, pick your players, buy and sell and borrow money and fight your way to the top division. Has graphic highlights of games. Retro in style, play and look, but it is huge fun. | Football Manager 0.98 | new | Football Manager |