| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3378 | 2 | 2003-01-27 23:05:37 | <img src="/images/thumbs/race.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A 3d overhead view car game <p> <em>Changelog:</em> <br> This is the first release in over a year, and a lot of work has been done since. Among the biggest changes in Race 0.9.0 is the use of ODE, the Open Dynamics Engine, which brings very good physics to Race. | Race 0.9.0 | updated | Race |
| 3379 | 2 | 2003-01-27 23:09:33 | <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="196" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <br>Bugfix release, this version clears up a number of the Updater bugs that cropped up after the last release. Plus, fixes are now present for the "having issues" bug, the weapon damage is now back to where it should be, the /explode command works properly once again (and can no longer be used to exploit flag holding), AI robots are the correct color, plus a number of other crashes/problems have been addressed. | Vendetta TEST 3.1.9 | updated | Vendetta |
| 3380 | 2 | 2003-01-27 23:17:11 | <img src="/images/thumbs/trackballs_pic2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>Added bonuses at end of level <li>Replaced player info (time,score,lives,mods) with graphical "panel" <li>Fixed some graphic glitches <li>Added forcefields, switches to turn objects on/off </ul> | Trackballs v0.4.0 | updated | Trackballs |
| 3381 | -1 | 2003-01-28 19:46:22 | <img src="/images/thumbs/saraceshot.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> The goal of the game is to be a starwars racer like. Everything is to be enhanced and many people are requiered for speeding the devel. The playability is quite reasonable and we can play on the network. The linux and BSD versions are ok but the windows one have a network bug. | SARace 0.1.22 | new | SARace |
| 3382 | 3 | 2003-01-28 19:47:08 | <img src="/images/thumbs/Childsplay.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Children/Educational<br> <em>Description:</em> Childsplay is a 'suite' of educational games for young children. The use of the SDL libraries makes smooth animation and the playing of sound very easy.<br> This is still beta, but the updates are frequent so it's get better all the time. | Childsplay 0.65 | new | Childsplay |
| 3383 | 3 | 2003-01-28 19:54:50 | <img src="/images/thumbs/Sulk.png" alt="" align="right" width="200" height="150"><em>Category:</em> Board Games<br> <em>Description:</em> Sulk is a recreation of a popular and now out-of-print boardgame called Space Hulk. <p> The 'good' player in Space Hulk controls a squad or two of Space Marines, human soldiers in Terminator armour (a thick exoskeleton). The 'evil' player controls endless hordes of Genestealers, vicious aliens who steadily reinforce throughout the game. The setting is a huge spaceship (hulk) which is infested with Stealers and, as such, poses a threat to humanity. <p> The Space Marines must skilfully employ their firepower to prevent the numerous Stealers from getting too close. The Genestealers are ferocious in close-quarters combat but can't use ranged weapons at all. Because of the unequal standing of the two sides in many missions, Space Hulk is well suited to match play (where the players switch sides, playing each scenario through twice or more). | Sulk 0.26-snapshot-20030109 | new | Sulk |
| 3384 | 3 | 2003-01-28 19:57:41 | <img src="/images/thumbs/YanC.png" alt="" align="right" width="169" height="200"><em>Category:</em> Game-related Utility<br> <em>Description:</em> YanC or "Yet another nV Configurator" is a small tool which you can use to change the nVidia-specific settings (almost) as easily as with the Windows-drivers. You can edit the settings for the AGP-Support, the Cursor Shadow, the nVidia-Logo, for Digital Vibrance Control and, of course, TwinView.<br> Furthermore, YanC offers the possibility to run your OpenGL-applications (e.g. games) with your favourite settings for antialiasing, anisotropic texture filtering and vsync to blank without difficult command-line operations. If you're intimidated by setting environment variables or editing your XF86Config file, give this tool a try. | YanC 0.1.4 | new | YanC |
| 3385 | 679 | 2003-01-28 19:58:41 | <img src="/images/thumbs/tuxpaint.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Children/Educational<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Translated to Japanese! <li>tuxpaint.desktop includes translated Comments field <li>Localized rubber-stamp descriptions can be UTF-8 encoded <li>New Rubber-Stamp package release (includes Japanese and Finnish now) <li>Bug fixes </ul> | Tux Paint 0.9.8 | updated | Tux Paint |
| 3386 | 2 | 2003-01-28 20:20:32 | <img src="/images/lady2_large.png" alt="" align="right" width="107" height="124">We're proud to present the results of what might be the first ever attempt by Linux gamers to honor their favorite games. In this first iteration of the Happypenguin Awards, 4417 votes were cast for 281 games and libraries in 25 different categories. The voting forum was visted 39479 times. Click the link below to see the 25 winners selected by you, the Linux gaming community. Thank you to everyone who participated, and congratulations to the winners! <ul> <li><a href="http://happypenguin.org/forums/viewtopic.php?t=549">The 2002 Happypenguin Award Winners</a> </ul> <b>Update:</b> Whew. Now that the Slashdot crowd is finished trampling the server, let's tidy up and move on. Everyone who has an opinion, positive or negative, about the way the awards were conducted is invited to voice it <a href="http://happypenguin.org/forums/viewtopic.php?t=549">here</a>. Next time, we can look back at these comments and use them to improve the process. | The Happypenguin Awards | default | |
| 3387 | 2 | 2003-01-28 20:20:18 | <img src="/images/thumbs/parsec1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a> <p> <a href="http://parsec.org">The Parsec homepage</a> has been updated for the first time in nearly a year with this news: <blockquote><i>We are currently preparing the entire code base of Parsec for a full source release in early May 2003, which will mark a major change in the structure of the Parsec Project. <p> The source release will include platform support for Win32, MacOS X, and Linux, and contain both OpenGL and Glide rendering code. It will include almost everything that has been part of the earlier LAN-Test releases, as well as our new client/server code that is already far along in development. However, it is our hope that this release will be picked up by the Parsec community for further development, supported by members of the original Parsec Project. </i></blockquote> The announcement goes on to explain the reasons behind the Parsec developers' decision. <br><i>(thanks, Joey!)</i> | Parsec source to be released in May | updated | Parsec Demo |