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newsid userid timestamp news headline newstype gameid
3358 679 2003-01-23 09:42:43 <img src="/images/thumbs/tuxpaint.gif" alt="" align="right" width="200" height="150">em>Category:</em> Children/Educational<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <br> Since 0.9.3: <ul> <li>Indonesian, Polish, Romanian and Greek translations <li>Experimental support for 800x600 mode ("#define SVGA" and recompile) <li>BeOS port / BeOS printing support included in upstream <li>--nooutlines option to reduce XOR'ing for slower systems <li>Saved-files directory can be specified with "--savedir" option <li>Circle shape doesn't have a rotation step. <li>Changed sparkles magic tool. <li>Fixed bug when using the text tool towards the bottom of the picture. <li>Makefile cleanup. <li>French update. <li>tuxpaint-import tool now mkdir's the "saved" directory, if it doesn't exist </ul> Tux Paint 0.9.6 updated Tux Paint
3359 4417 2003-01-23 09:44:41 <img src="/images/thumbs/bomb.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a> <p> <em>Description:</em> A crazy game, an extra-fun bomberman, an "addon" game! <p> <em>Changelog:</em> <ul> <li>Fix compilation under gcc-3 <li>SDL include fix <li>A new addon. </ul> Bomb ô Bomb 2.0.1 updated Bomb ô Bomb
3360 21 2003-01-24 09:43:20 <em><img src="/images/thumbs/VegaStrike.jpg" align="right" alt="Vega Strike Screenshot"></em> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a> <p> <em>Description:</em>Vega Strike Elite-like Space Simulator <p> <em>Changelog:</em> <ul> <li>Mac Joystick/Audio fixes <li>Miscellaneous Bugfixes </ul> Vega Strike 0.3.3 updated Vega Strike
3361 -1 2003-01-24 14:39:34 <img src="/images/thumbs/asteroid_sunrise.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Under development - not yet playable<br> <em>Description:</em> A multienvironment large-scale shooter game that takes place in a single, huge, and continuous universe. You can fly around cities, under water, in orbit, or to other solar systems. The plot will surprise you, and leave you wondering why. jetstream new jetstream
3362 4 2003-01-24 17:39:05 <img src="/images/thumbs/top_banner1a.jpg" alt="" align="right" width="176" height="113">This week's <a href="http://nwn.bioware.com/downloads/linuxclient.html">NWN client news</a>: <blockquote><i> [Jan 24 2003] We are now into the rather boring stretch at the end of game development. We are currently running through the loop of: find bug, fix bug, make new build, test. Rinse and repeat. Unfortunately, this is also the longest part of development and the most uncertain. It is even harder now to give you a date on the Client Beta. </i></blockquote> And later, Derek French comments again on the forum: <blockquote><i> Let me be very clear here. :) As soon as all the issues that are critical for releasing the Linux Beta are resolved, we will be posting the files. Not one second longer. We are just not at the state right now. You want a Beta. I want you to have the Beta. We are just not there, yet. :( </i></blockquote> NWN Update default
3363 3 2003-01-25 08:26:23 Hi folks,<p> For those who will enter our <a href="irc://irc.freenode.net/gametome">chatroom</a> tomorrow night wondering why no interview is going on, here's a little reminder:<p> <blockquote><b>Tonight</b>, Saturday, Jan 25, <a href="http://www.timezoneconverter.com/cgi-bin/tzc.tzc?month=1&day=25&year=2003&showtime=21:00:00&zone=GMT">21:00 GMT</a> we are going to talk to <a href="http://wouter.fov120.com/cube/">Aardappel</a>, the creator of <a href="http://happypenguin.org/show?cube">Cube</a>, the open and stunningly small, fast, and beautiful 3D-shooter.<p></blockquote> The discussion will be moderated, submit your questions via <a href="http://happypenguin.org/irc/questions.php">this form</a>. <p> <b>Update:</b> The interview is concluded, and a transcript will appear on our <a href="/irc/">IRC pages</a> soon. Aardappel IRC Interview tonight at 21:00 GMT default
3364 2 2003-01-25 16:27:01 Ryan "Icculus" Gordon announced ports of three popular Windows first-person shooter games at <a href="http://www.linuxworldexpo.com/">the Linuxworld Expo</a>: <ul> <li><b><a href="http://serioussam.com/se/index.html">Serious Sam: The Second Encounter</a></b> - the second installment of <a href="http://www.croteam.com">Croteam</a>'s great looking shoot-everything-that-moves shooter. <li><b><a href="http://www.ea.com/eagames/main/pccd/moh_alliedassault/home.jsp">Medal of Honor: Allied Assault</a></b> - A game which puts you in the trenches of World War II as a US Army Ranger, powered by the Quake III engine. <li><b><a href="http://www.americasarmy.com/">America's Army</a></b> - Another war simulator, this game was created by the US Army and attempts to realistically simulate land warfare. It's built on the Unreal Tournament engine. </ul> No word yet on when the games will actually be released. Two of the games were up and running at the Icculus.org booth. A last-minute bug prevented America's Army from being shown. <p> <b>Update:</b> Icculus has posted <a href="http://icculus.org/news/news.php?id=1126">some more information</a> about America's Army and Medal of Honor. <p> <center> <a href="/images/serioussam2nd.jpg"><img src="/images/thumbs/serioussam2nd.jpg" alt="" width="100" height="75"></a>&nbsp; <a href="/images/mohaa.jpg"><img src="/images/thumbs/mohaa.jpg" alt="" width="100" height="75"></a>&nbsp; <a href="/images/americasarmy.jpg"><img src="/images/thumbs/americasarmy.jpg" alt="" width="100" height="75"></a> </center> 3 new shooter ports coming default
3365 3430 2003-01-25 16:46:28 <em>Category:</em> Game-related Utility<br> <em>Description:</em> This linux kernel module is a modified version of gamecon so you can attach a NES Powerpad to your computer and play games with it. Includes descriptions on how to wire the parallel port adapter. NES Powerpad kernel module 0.1 new NES Powerpad kernel module
3366 1043 2003-01-25 17:02:54 <img src="/images/thumbs/gccg_shot.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Cards<br> <em>Description:</em> Generic Collectible Card game is a multiplatform implementation of several collectible card games providing full collecting and gaming environment. Here is a brief list of details: <ul> <li>You can buy boosters and starters. <li>You can trade cards with other players. <li>Games can be played among up to 4 players. <li>You can watch games while not playing yourself. <li>Fast game play: bureaucracy not implemented (on purpose). <li>Servers understand legal play decks and check legality. <li>You can play with proxies if both players agree. <li>Sealed deck games. </ul> Generic Collectible Card Game 0.8.63 new Generic Collectible Card Game
3367 4755 2003-01-25 17:05:28 <img src="/images/thumbs/epiph1.png" alt="" align="right" width="200" height="157"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Epiphany is a multi-platform clone of BoulderDash. <p> <em>Changelog:</em> <br> Main changes include: new levels, a new entity and "Epipany Map Description Language", a script language for describing the levels. Maps are now interpreted on-the-fly form the scripts. There are also some minor changes to the engine. Epiphany 0.5.0 updated Epiphany