| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3336 | 3 | 2003-01-17 01:32:04 | <img src="/images/thumbs/AstroBattle10.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Build your own space ship and battle it out in the net <p> <em>Changelog:</em> <i>After 3 1/2 years of work the game where you can build a space ship and pilot it against others online has now gone gold. <p> The latest patch details are:<br><ul> <li>GUEST players can now pilot a ship they built if the cost is less than 12,500 credits</li> <li>Torpedos and Missiles have improved guidance</li> <li>The shipyard tool has had some performance improvements</li> <li>3 new modules: Silver Maneuvering Thrusters, Lite Micro Reactor and Micro Battery</li> </i></ul> | Astro Battle 1.0.1rc | updated | Astro Battle |
| 3337 | 4 | 2003-01-17 16:15:10 | <img src="/images/thumbs/top_banner1a.jpg" alt="" align="right" width="176" height="113">This week's <a href="http://nwn.bioware.com/downloads/linuxclient.html">NWN client news</a>: <blockquote><i> <p>[Jan 17 2003] Lots of Linux Client bug fixing happened this week. Things are moving along smoothly and we just have a few more big things to work out before we can proceed to the next step. The significant news item this week is that we currently do not have a movie player for the Neverwinter Nights Linux Client. At this time, we do not want to delay the release of the Client for a movie player, so we will continue to look for a solution after release.</p> <p>As promised, here are the answers to a number of questions about the current and future status of the Neverwinter Nights Linux Client.</p> <p>Neverwinter Nights Linux Client Public Beta:<br> There will be a Public Beta of the Neverwinter Nights Linux Client, but it will have the same restrictions as the Neverwinter Nights Linux Client Installation. You will need both the game resources and a CD-Key.</p> <p>Neverwinter Nights Linux Client Installation:<br> There are 2 things you will need for the Neverwinter Nights Linux Client, aside from the Linux Client executable:<br> - the game resources<br> - a CD-Key</p> <p>You will need to get the Neverwinter Nights game resouces from one of two locations. You can either get them from an existing Windows installation of the English 1.27 build of Neverwinter Nights, or from a Neverwinter Nights Linux Game Resource download that will be available from several mirror sites. Either way, instructions will be provided with the downloads. Why must it be this way, you ask? It is because there is no feasable way to get the game resources from the InstallShield cabinet files on the Windows version CDs.</p> <p>You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.</p> <p>Neverwinter Nights Linux Client Update and Beta Release Timing:<br> Neverwinter Nights Linux Client Updates and Betas will be released at the same time as the Window version Updates and Betas, barring any unforseen Ninja attacks.</p> <p>Neverwinter Nights: Shadows of Undrentide & XP2 - Linux Client:<br> Since the executable for Neverwinter Nights will be the same, with or without any expansions installed, we plan to release Linux Client versions of both Shadows of Undrentide and XP2 for download at the time of their shelf date. We have not resolved the game resource installation issue for Linux at this time. We will know more closer to the release date of Shadows of Undrentide.</p> </i></blockquote> | NWN client news | default | |
| 3338 | 600 | 2003-01-17 18:44:44 | <img src="/images/thumbs/pyrunner.png" alt="" align="right" width="200" height="156"><em>Category:</em> Action<br> <em>Description:</em> PyRunner is a very simple game in which the player runs around a small world (level) trying to collect all of the treasure, while at the same time avoiding the enemy guards defending it. To get the treasure, you will have to climb ladders, swing across bars, and dig through brick floors. Neither the player nor the guards have weapons, but the player's ability to instantly dig away the floor on either side acts as both a defence and offence. When the floor is dug, enemies fall through to lower floors or become trapped trapped if the floor is thick. The floor will regenerate after a few seconds, killing anyone trapped there. The player can also fall in the same holes and be killed, though! | pyrunner 0.1-beta | new | pyrunner |
| 3340 | 7139 | 2003-01-17 18:56:22 | <img src="/images/thumbs/abe.png" alt="" align="right" width="200" height="156"><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4. The game is intended to show young people all the cool games they missed. | Abe's Amazing Adventure!! 0.1 | new | Abe's Amazing Adventure!! |
| 3341 | 3 | 2003-01-18 09:03:28 | <img src="/images/thumbs/KartingRace.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> KartingRace is a fast-paced gokart racing game <p> <em>Changelog:</em> <ul> <li>Some bugs in the Linux version got fixed. </ul> | KartingRace 1.02b2 | updated | KartingRace |
| 3342 | 3 | 2003-01-19 09:30:51 | <img src="/images/thumbs/uf.jpg" align="right" width="200" height="150" alt=""> Dear fellow gamers,<p> The happypenguin.org team proudly presents its third IRC interview!<p> This time we are going to talk to <a href="http://wouter.fov120.com/cube/">Aardappe</a>l, the developer of <a href="http://happypenguin.org/show?Cube">Cube</a>, a fast-paced 3D FPS with in-game map editing, internet play, and single player mode.<p> <b>Now to the details:</b><br> The interview will be a moderated discussion. "Moderated" means visitors are more than welcome but cannot speak themselves.<p> However, you are invited to add any question you'd like Aardappel to answer to an online form that will be made available to the public on Saturday, January 25. Watch this space for news.<p> <b>Where?</b><br> Join our <a href="irc://irc.freenode.net:6667/gametome">IRC Channel</a>.<br> <b>Cool! When?</b><br> Saturday, January 25<br> <b>What Time?*</b><br> 21:00 GMT<p> * Check <a href="http://worldtimezone.com/">worldtimezone.com</a>. | Interviewing Aardappel | default | |
| 3343 | -1 | 2003-01-19 22:09:09 | <img src="/images/thumbs/foobillard_snapshot01.png" alt="" align="right" width="200" height="148"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>button2 after button1 = toggle cue view <li>hold button2 after button1 = place cue ball <li>hold button1 after button2 = adjust effet <li>black outlines for menu text <li>different blending func for rendered reflections <li>8ball rule fix: potting 8 at break caused a win <li>manpage </ul> | FooBillard 2.4 | updated | FooBillard |
| 3344 | 8 | 2003-01-19 22:09:26 | <img src="/images/thumbs/screen02.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Quack game is a polished tetris clone featuring nice graphics, music and sound. With so many tetris clones, why choose Quack? That's easy - a cute little duck watches you play and quacks whenever you clear a line. | Quack 1.0 | new | Quack |
| 3345 | 2 | 2003-01-19 22:08:00 | <img src="/images/thumbs/asc.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Completely rewrote resource production code, should work much more reliable now <li>The movement cost for building objects is no longer terrain dependant <li>The field properties are now checked when constructing buildings <li>Fixed: wrong values displayed in resource transfer window when using ASC resource mode <li>Fixed: wind not displayed correctly <li>Fixed: constructing units with construction vehicles consumed energy if pipeline nearby <li>Fixed: crash when refuelling a unit that has a weapon with maximum amount of ammo = 0 </ul> | Advanced Strategic Command 1.12.2 | updated | Advanced Strategic Command |
| 3346 | 4 | 2003-01-20 02:30:49 | <img src="/images/thumbs/supertux-shot.gif" alt="" align="right" width="200" height="150"> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> Super Mario Bros. style game starring Tux the penguin <p> <em>Changelog (since 0.0.2):</em> <ul> <li>Fixed source so that "nosound" target would actually compile and build. <li>Redid level 1. <li>Coin bricks can be hit multiple times. <li>You lose shooting (coffee) power-up if you get hurt. <li>Jump bug fixed. <li>Added "distros" counter to screen. <li>Added new enemy: Evil Money Bags <li>Game aborted if sounds/music couldn't be loaded. Fixed. </ul> | Super Tux 0.0.4 | updated | SuperTux |